Visual indicators

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #31
    Re: Visual indicators

    Originally posted by KeeganJacobs
    Yes thank you. Many of my friends who play these type of games are not playing for hours, and they just want to pick it up and have fun.

    Well most of them told me, that UFC game is hard and frustrating because of the ground game.

    Yes i get the fact that if we practice for hours in all these positions from clinching and ground game, we would get better without visuals but for casuals who just want to have fun with it, we should have that on.

    For online, there should be an option to turn it on or off, it would make the game a lot more fun for most of us.
    That is what offline is for.

    Comment

    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #32
      Re: Visual indicators

      Originally posted by Solid_Altair
      That is what offline is for.
      Should also be what unranked is for.

      A lot of us are adults with full time jobs and dont have time for couch co-op.

      Comment

      • Sivo
        Rookie
        • May 2016
        • 428

        #33
        Re: Visual indicators

        only arguments that have been made against this involve either it being too easy or that it took me hours of practice to learn so it should take everyone the same amount of time. I don't know how anyone can complain about it being implemented in unranked. If your that bothered about winning or losing in unranked than i dont know what to say.

        If it makes more causal gamers feel more comfortable playing online then it is hopefully atleast being considered by the devs.

        Comment

        • bcelts
          Rookie
          • Jul 2011
          • 472

          #34
          Re: Visual indicators

          We already have too many meters on the screen. This should never be in ranked!

          Comment

          • Sivo
            Rookie
            • May 2016
            • 428

            #35
            Re: Visual indicators

            Originally posted by bcelts
            We already have too many meters on the screen. This should never be in ranked!
            how about unranked?

            Comment

            • bcelts
              Rookie
              • Jul 2011
              • 472

              #36
              Re: Visual indicators

              Originally posted by Sivo
              how about unranked?
              Yeah I guess it wouldn’t hurt!

              Comment

              • neyney00
                Banned
                • Apr 2016
                • 264

                #37
                Re: Visual indicators

                Originally posted by KeeganJacobs
                This is why most of my friends and I tend to stay away from online cause it’s not fun at all on ground without visual indicators. I get the fact we don’t play hours and hours to learn every block transition in every grappling or clinching position

                Even if we did learn all the positions and block transitions there is a input lag and not only do u have to guess for example 3 directions , up , right or left on blocking the transition but we have like a split second to do that Input since the input lag is there. By having indicator there , it will eliminate most of the input lag cause u don’t have to wait on most of the animation being executed to see which side to block.

                Why not just add that indicator so more people will be more comfortable playing online and not get frustrated on guessing which side to block and then also frustrated on when u guess right , input lag kicks in. With inidicator on , we can at least take the guessing out of equation but still have to be quick on input.

                Even u put the indicators on , there is no advantage for both fighters cause u still have to time when to block your opponents punch or kick or block their transition or be quicker than your opponent on the transition u want
                This is just a case of laziness. Go to practice and set it to advanced grappling. If you want to stand and bang that is fine but if you go to ranked and expect to get by on not knowing your denials that’s on you. its exactly the way it should be.

                Comment

                • EJ_Manuel
                  Banned
                  • Jul 2008
                  • 464

                  #38
                  Re: Visual indicators

                  You go left when they go left and right when they go right.








                  I mean..What do you want?

                  Comment

                  • Ksearyback
                    Pro
                    • Jun 2016
                    • 639

                    #39
                    Re: Visual indicators

                    Originally posted by Sivo
                    only arguments that have been made against this involve either it being too easy or that it took me hours of practice to learn so it should take everyone the same amount of time. I don't know how anyone can complain about it being implemented in unranked. If your that bothered about winning or losing in unranked than i dont know what to say.

                    If it makes more causal gamers feel more comfortable playing online then it is hopefully atleast being considered by the devs.
                    I think the third argument against a 'grapple assist meter', and the most important one, at least to most participating on these forums, is the exploitative nature feared at the higher levels of the game. In other words, not many are worried about lower ranked players abusing a grapple indicator, because it's not going to change the outcome against skilled and experienced players.

                    The fear is the very best players would a.) get even better; b.) a new subset of players would enter the elite ranks using annoying tactics -- abusing the indicator... AND most annoying outcome would be the actual nature of the gameplay would change from a movement based fighting game, that attempts to be a simulation (despite adding hard-coded combinations, which kills this argument a bit). Anyway, to me, it would suck for the game to be changed from a visuals based game to one in which reacting to an indication meter offers a significant advantage, therefore compelling everyone to adapt.

                    (And again, there are caveats to my argument -- partisan to a game in which movement is germane to all gameplay -- as the submission mini-game, and the new striking combos are definitely more of an arcade feel.)

                    Comment

                    • Ksearyback
                      Pro
                      • Jun 2016
                      • 639

                      #40
                      Re: Visual indicators

                      Originally posted by Phillyboi207
                      Should also be what unranked is for.

                      A lot of us are adults with full time jobs and dont have time for couch co-op.
                      I feel you on this one. I've got a full time job and two young children... however, I don't think gameplay should be altered to make learning everything easier. At least not at the expense of realism, and attempting to avoid more ways in which better players ruin realism with spamming/exploiting loopholes missed by developers.

                      Comment

                      • KeeganJacobs
                        Rookie
                        • Aug 2010
                        • 120

                        #41
                        Re: Visual indicators

                        Originally posted by Phillyboi207
                        Should also be what unranked is for.

                        A lot of us are adults with full time jobs and dont have time for couch co-op.
                        Yup i don't have that much time learning every clinch or grappling animation just to have fun playing online with my buddies or random online people.

                        THere are some positions that look very similar to either up and left or up and right and with input lag, that just kills it. Put the visual indicators for online, and all of us can have fun with it.

                        Comment

                        • Sivo
                          Rookie
                          • May 2016
                          • 428

                          #42
                          Re: Visual indicators

                          Isn't high level play meant to be reserved for ranked tho? in unranked/quick fight it shouldn't be a matter of winning at all costs especially seeing as u matchup with everyone regardless of division, unless u just wanna smash low level players. It might be just me but i always assumed unranked was there to have fun and try things out and ranked was there to be competitive but it might be just me not being competitive enough

                          Comment

                          • KeeganJacobs
                            Rookie
                            • Aug 2010
                            • 120

                            #43
                            Re: Visual indicators

                            Originally posted by Sivo
                            Isn't high level play meant to be reserved for ranked tho? in unranked/quick fight it shouldn't be a matter of winning at all costs especially seeing as u matchup with everyone regardless of division, unless u just wanna smash low level players. It might be just me but i always assumed unranked was there to have fun and try things out and ranked was there to be competitive but it might be just me not being competitive enough
                            i agree sivo and i also think visual indicators for ranked games isn't a bad thing either as long as both parties agree to it.

                            Comment

                            • Ksearyback
                              Pro
                              • Jun 2016
                              • 639

                              #44
                              Re: Visual indicators

                              Originally posted by Sivo
                              Isn't high level play meant to be reserved for ranked tho? in unranked/quick fight it shouldn't be a matter of winning at all costs especially seeing as u matchup with everyone regardless of division, unless u just wanna smash low level players. It might be just me but i always assumed unranked was there to have fun and try things out and ranked was there to be competitive but it might be just me not being competitive enough
                              Yeah, I can co-sign on this. If people want to practice for ranked, they should have the option of turning the indicator off. I'd have no issue with this.

                              While this would create fewer potential opponents at higher levels, due to more filtering etc., I think the best solution for unranked online play would be to add this as a filter option, potentially. This may thin the pool of potential opponents online too much, but that's the best option, all else equal.

                              Comment

                              • Find_the_Door
                                Nogueira connoisseur
                                • Jan 2012
                                • 4051

                                #45
                                Re: Visual indicators for Online

                                I vote that this should never grace online period. This should only be available as an option offline in playnow matches if anything beyond practice mode.

                                Man this would absolutely kill ranked.
                                Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                                Comment

                                Working...