The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #16
    The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

    I really feel that if swaying somehow gets nerfed to the point where it’s only a few times per round thing, these combos will be much more viable. Hell, the JAB will be more viable. The game meta prevents anyone who wants a competitive edge from throwing strikes without swaying first.

    If you try to establish your jab (the most fundamental one punch combo in the fight game), you can be countered from ANY sway angle. And since the first sway punch often stuns you, you will be hit with at least one more punch and likely rocked. All because you threw the safest punch in the game.


    Sent from my iPhone using Operation Sports

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    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #17
      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

      Lead uppercut -> Rear body hook -> Lead hook

      One of my favorites.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #18
        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

        Add a Lead body hook -> Rear uppercut and we have a 5 piece.

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        • MeowingForVengeance
          Pro
          • May 2016
          • 576

          #19
          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

          Originally posted by Solid_Altair
          The controls could hardly be easier than they are now.

          And compared to other fight games, the execution requirements of this one are delightfully low.

          Just gotta bite the bullet.
          As someone who enjoys (but sucks at) Tekken, Street Fighter, and Mortal Kombat, I can't say agree. While I've always been lousy at D-Pad quarter-circles and whatnot, that's still way more comfortable than trying to press and release various permutations of shoulder buttons and triggers in the middle of a combo.

          Even after a lot of time spent with UFC 3 I still find the striking controls cumbersome and awkward.

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          • Serengeti1
            MVP
            • Mar 2016
            • 1720

            #20
            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

            Originally posted by MeowingForVengeance
            As someone who enjoys (but sucks at) Tekken, Street Fighter, and Mortal Kombat, I can't say agree. While I've always been lousy at D-Pad quarter-circles and whatnot, that's still way more comfortable than trying to press and release various permutations of shoulder buttons and triggers in the middle of a combo.

            Even after a lot of time spent with UFC 3 I still find the striking controls cumbersome and awkward.
            Right. A lot of them involve the bumpers and I also think that's whats making them particularly difficult.

            I kinda feel that people looking at it from the perspective that they should be hard are being kinda simple minded. And are also terrified of UFC 2 combos which would never come to this game anyway.

            3/4 strike combinations aren't that rare for one.

            For two... it wouldn't turn this game into a crazy combo spam fest. They can be countered. It's like whenever you mention parries people freak out and tell you they're terrible and not used in MMA anyway. Both things are untrue if they're implemented correctly.

            Combos have been this time. There's no combo multiplier and counters will stop people in their tracks. The problem is a lot of them are just too difficult to throw.

            I wonder how many people in this thread have had a good go at some of the boxing combos in practice mode. Cause I'd like to hear from those people.

            I also want to mention that most fighters do not have the complex boxing combos. It's only the ones that are actually good at boxing. So again... I don't see how this "it should be hard to throw 3/4 strike combos" thing is relevant.

            I expect this to be something people realise is a problem later in the game's cycle when this "bigger strike combinations should be hard to throw" thing stops getting parroted. It's a flawed argument in many different ways.
            Last edited by Serengeti1; 02-25-2018, 03:37 PM.

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            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #21
              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

              Yall gotta think about what woul dbe the alternatives. Remember the gigantic benefit offered by this control scheme: we can freely move and strike. Would yall trade that for UFC 2's style controls?

              Originally posted by RetractedMonkey
              I really feel that if swaying somehow gets nerfed to the point where it’s only a few times per round thing, these combos will be much more viable. Hell, the JAB will be more viable. The game meta prevents anyone who wants a competitive edge from throwing strikes without swaying first.

              If you try to establish your jab (the most fundamental one punch combo in the fight game), you can be countered from ANY sway angle. And since the first sway punch often stuns you, you will be hit with at least one more punch and likely rocked. All because you threw the safest punch in the game.


              Sent from my iPhone using Operation Sports
              That actually depends on if you throw a flow up strike, which gets intercepted. It's the early interception that grants the (second) free strike. If you actually throw onlya jab, you'll eat only the counter (before you can block). And you'll eat it with low vulnerability. You can also jab and slip their counter, in time, especially if your head movement stat is good.

              I don't necessarily disagree that the jab might be too risky. Just pointing out how the free strikes work, to the best of my knowledge, at least.

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #22
                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                Originally posted by Solid_Altair
                Yall gotta think about what woul dbe the alternatives. Remember the gigantic benefit offered by this control scheme: we can freely move and strike. Would yall trade that for UFC 2's style controls?
                If there really is no alternative then I'd obviously want to keep the ability to move while striking. I just feel there must be some kind of compromise or better control scheme. Even if the complex combos remain kind of difficult.

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                • HereticGabriel
                  Pro
                  • Apr 2016
                  • 614

                  #23
                  Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                  So Im not the only one that throws leg kicks when I try to throw uppercuts? That **** is annoying.

                  As far as the combos, currently they are all useless, all you need in the game are 3 pieces, and thats typically a duck, uppercut hook hook, straight uppercut hook or anything like those.

                  Comment

                  • Paledude45
                    Rookie
                    • Feb 2018
                    • 247

                    #24
                    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                    I play in the highest levels of rank as well and I haven't seen any hard combos being used by stand up fighters. In quick fights I throw longer combos but this is against players who are making obvious mistakes and are easy to beat.

                    The problem is these hard combos are too risky to do in divisions 5 and 6 against competent strikers. I suppose it might work if you press the buttons REALLY fast to fire off your combo, but I haven't seen much of these level 5 boxing combos. Chances are if you even attempted a hard boxing combo you'll most likely get hit with a hook or an uppercut that will rock you whilst your doing your combination. The striking is based off of countering, figuring out your opponents patterns and then timing a quick 2-3 piece to hit them. And when all it takes is a single uppercut to chew away your head health and get a rock animation, then a simple lead uppercut + hook combination is all you need most of the time, especially against aggressive players.
                    Last edited by Paledude45; 02-25-2018, 03:58 PM.

                    Comment

                    • Dave_S
                      Dave
                      • Apr 2016
                      • 7835

                      #25
                      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                      If you pick a 5 hit hard combo, but only throw the first 2,3 or 4 of those strikes, aren't those still hard combos?

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #26
                        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                        Originally posted by Serengeti95
                        If there really is no alternative then I'd obviously want to keep the ability to move while striking. I just feel there must be some kind of compromise or better control scheme. Even if the complex combos remain kind of difficult.
                        What is the compromise though? There are only so many buttons. The only thing I can think of is some sort of stick striking like FNC but then how would you grapple.

                        This isnt one of those issues where you have to be a developer to figure out alternatives. We all know how many buttons there are. We all know how many strike alternatives there are. We all know that we also want things like head movement, grappling and the clinch.

                        So given all those things....what is the better control scheme?

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #27
                          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                          Originally posted by aholbert32
                          What is the compromise though? There are only so many buttons. The only thing I can think of is some sort of stick striking like FNC but then how would you grapple.

                          This isnt one of those issues where you have to be a developer to figure out alternatives. We all know how many buttons there are. We all know how many strike alternatives there are. We all know that we also want things like head movement, grappling and the clinch.

                          So given all those things....what is the better control scheme?
                          Like EA MMA. But I like EA UFC’s control scheme better tho. Maybe there should be options.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #28
                            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                            Originally posted by aholbert32
                            What is the compromise though? There are only so many buttons. The only thing I can think of is some sort of stick striking like FNC but then how would you grapple.

                            This isnt one of those issues where you have to be a developer to figure out alternatives. We all know how many buttons there are. We all know how many strike alternatives there are. We all know that we also want things like head movement, grappling and the clinch.

                            So given all those things....what is the better control scheme?
                            I have no idea mate. But I wouldn't be able to work out even the UFC 2 control scheme. I don't even want to make an attempt because it will hurt my head. Like I said... It's above my pay grade.

                            I'm just wondering if there's a way to not involve so many bumpers with the other buttons. If there is truly nothing even slightly better then I guess it is what it is.

                            Comment

                            • Dave_S
                              Dave
                              • Apr 2016
                              • 7835

                              #29
                              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                              Or you can just pony up for that controller and map uppercuts to extra buttons.

                              Comment

                              • Nugget7211
                                MVP
                                • Nov 2017
                                • 1401

                                #30
                                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                                Originally posted by Dave_S
                                Or you can just pony up for that controller and map uppercuts to extra buttons.
                                Honestly, the paddles on Xbox Elite controllers would be great for this game. Hopefully they'll become standard some day.
                                **** off, Nugget7211 - GPD, 2017 & 2018
                                Internet Hero - Jack Slack, 2018

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