The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #46
    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

    Originally posted by Serengeti95
    Because there's a slight break where he goes for a bit of head control? Semantics at the end of the day. The GIF illustrates my point. I could bring out more GIF's lol. How isn't it a cop-out?
    Because there's a pause. It's chaining multiple 2/3/4 strike combos fluidly, which you can totally do in game. And it's not particularly difficult.

    And you're saying the control scheme is a cop out, but you want to make the most common and basic inputs the simplest, and the less common and more advanced inputs the more complex, when simple across the board is not an option.

    I don't know how you could possibly argue with that philosophy.

    And the rolling with the punches thing is not a cop out either. It's intentional.

    Just because you don't agree or don't like it doesn't mean it's me making excuses.

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #47
      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

      Originally posted by aholbert32
      Smith was also hurt in the gif which lead to his ability to throw 14 strikes in succession. Technically you can do something similar in the game during health events if your opponent doesnt throw back.

      Does it flow as well in the game? Nah, but its possible.
      The reason he threw them when he was hurt is because he was focused on defending himself. That's fine. It doesn't justify the combos being so hard in game though. You wouldn't have people throwing them like crazy against a non-hurt opponent in game either.

      Originally posted by GameplayDevUFC
      Because there's a pause. It's chaining multiple 2/3/4 strike combos fluidly, which you can totally do in game. And it's not particularly difficult.

      And you're saying the control scheme is a cop out, but you want to make the most common and basic inputs the simplest, and the less common and more advanced inputs the more complex, when simple across the board is not an option.

      I don't know how you could possibly argue with that philosophy.

      And the rolling with the punches thing is not a cop out either. It's intentional.

      Just because you don't agree or don't like it doesn't mean it's me making excuses.
      It's not 2/3/4 strike combos though... There's one pause. Which would split it into one 6 strike combo and one 8 strike combo. Otherwise he's always throwing one of his hands. Watch it again mate. He could throw it altogether if he wanted to but he went for a bit of head control.

      I'm saying that the control scheme is okay if it's the best that can be done. I'm saying it's a cop-out when people say that complex combos are hard for fighters to throw so they should be as hard as they are in game for the purpose of realism. That is a cop-out.

      The fighter isn't rolling with punches in game though. He's literally taking them flush to the chin. That's why I see it as a cop-out. It's an okay explanation I guess... But like I said... The fighter is taking knockout shots to the chin in game.

      Comment

      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #48
        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

        Call me crazy but I really don't have an issue with throwing various 3-4 strike combos, especially not boxing combos, my favourite combo is 1-3-4-5 (Jab-Lead Hook-rear hook-lead upper incase I got the numbers wrong) mixed up with 1-5-4-3.

        Unless there's a body teep or spinning handplant kick somewhere in that combo I don't have much an issue with the controls.

        Mix ups can be a little riskier now with the changes to body hooks and uppers, I have been throwing them less, I more try to end on body kicks now when I wanna go low.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #49
          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

          Originally posted by Serengeti95
          I'm saying that the control scheme is okay if it's the best that can be done. I'm saying it's a cop-out when people say that complex combos are hard for fighters to throw so they should be as hard as they are in game for the purpose of realism. That is a cop-out.
          For the purposes of realism, which would be more realistic?

          Simple combos being harder to input, or more complex combos beiing harder to input?

          For the purposes of realism, how long does it take someone training kickboxing to learn to throw a technically solid 1-2 combo, versus a technically solid roundhouse to wheel kick combo?

          Why should a players experience learning to play the game be radically different from the experience of learning the techniques in real life? In relative terms. If we're talking realism.

          Comment

          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #50
            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

            Do any of you players ever use a mic? I'm just asking since I do, and I get a lot of comments from people saying they don't know what's going on. (Considering hard combos among other things)

            Can I call them hard combos, should I be calling them complex combos?

            Comment

            • Serengeti1
              MVP
              • Mar 2016
              • 1720

              #51
              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

              Originally posted by GameplayDevUFC
              For the purposes of realism, which would be more realistic?

              Simple combos being harder to input, or more complex combos beiing harder to input?

              For the purposes of realism, how long does it take someone training kickboxing to learn to throw a technically solid 1-2 combo, versus a technically solid roundhouse to wheel kick combo?

              Why should a players experience learning to play the game be radically different from the experience of learning the techniques in real life? In relative terms. If we're talking realism.
              More complex being harder to input. Without a doubt. If those are the two options I of course agree with the decision.

              I just think the controls are too cluttered and if it was possible to make them easier it would be ideal. Some people are saying they should be as hard as they are even if we could make them easier though. That's what I was taking issue with.

              It's cool though. It is what it is.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #52
                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                Originally posted by Serengeti95
                More complex being harder to input. Without a doubt. If those are the two options I of course agree with the decision.

                I just think the controls are too cluttered and if it was possible to make them easier it would be ideal. Some people are saying they should be as hard as they are even if we could make them easier though. That's what I was taking issue with.

                It's cool though. It is what it is.
                I would always choose to make them easier where possible. On that we can agree for sure.

                If I had the option to make every strike a single button press, I would take it.

                But I would make the jab and straight the easier to reach buttons.

                Comment

                • TheJamesKraus
                  Pro
                  • Oct 2017
                  • 573

                  #53
                  Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                  Originally posted by Serengeti95
                  There are def some that are easier than others. But if you have one that mixes up hooks/uppers to the body and head it's pretty ridiculous. Then you have to actually try to get it to come out fast which is very difficult. Then when you factor in getting more than one down. It's much more difficult than ideal.

                  Of course you have 3-4 strike combos that are much easier but yeah. I just think disguising this issue as some kind of attempt at realism is ridiculous and inaccurate. No offence man but it's even more frustrating because it's become something several people are repeating.

                  I would also love to have access to the combos online though. It would definitely be something and much appreciated.
                  It’s fluid to go from head to body than it is body to head. But I can still use the body-head to catch guys out.

                  Another thing on this debate is everything would be better if there were no hard combos but striking more to do with the move sets.

                  Like the Diaz brothers have pretty terrible kicks... so Level 1. Barboza has insane kicks so Level 5 etc etc.

                  That way you can throw whatever you want but the Level 1 vs Level 5 difference in power/speed would be very apparent. As it stands Diaz can go kick for kick with Barboza which is insane.

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #54
                    Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                    I can go body-head and head-body... Don't get me wrong. But there are some combos that are frustratingly difficult to pull off with fluidity. Is what it is though. Seems to be the best case scenario.

                    Barboza does have higher level kicks than Diaz. Not sure what you're saying mate?

                    Comment

                    • rabbitfistssaipailo
                      MVP
                      • Nov 2017
                      • 1625

                      #55
                      Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                      Originally posted by Serengeti95
                      Right. A lot of them involve the bumpers and I also think that's whats making them particularly difficult.

                      I kinda feel that people looking at it from the perspective that they should be hard are being kinda simple minded. And are also terrified of UFC 2 combos which would never come to this game anyway.

                      3/4 strike combinations aren't that rare for one.

                      For two... it wouldn't turn this game into a crazy combo spam fest. They can be countered. It's like whenever you mention parries people freak out and tell you they're terrible and not used in MMA anyway. Both things are untrue if they're implemented correctly.

                      Combos have been this time. There's no combo multiplier and counters will stop people in their tracks. The problem is a lot of them are just too difficult to throw.

                      I wonder how many people in this thread have had a good go at some of the boxing combos in practice mode. Cause I'd like to hear from those people.

                      I also want to mention that most fighters do not have the complex boxing combos. It's only the ones that are actually good at boxing. So again... I don't see how this "it should be hard to throw 3/4 strike combos" thing is relevant.

                      I expect this to be something people realise is a problem later in the game's cycle when this "bigger strike combinations should be hard to throw" thing stops getting parroted. It's a flawed argument in many different ways.
                      First paragraph says it all ...the bumpers make it tough to input .

                      Sent from my Infinix Zero 4 using Tapatalk

                      Comment

                      • Benjy7
                        Rookie
                        • Dec 2017
                        • 37

                        #56
                        Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                        I never really liked the new buttons, even when playing the beta. I get why it was changed but i still think its weird. Having to press 4 buttons just for a body uppercut is very odd and sometimes the game doesnt read my input for long combos or my fighter throws a strike i didnt want to. The only alternative i can think of is using the analog stick to punch like in Fight Night. But that would mean a whole new button scheme would have to be implemented

                        Comment

                        • RTSImperator
                          Rookie
                          • May 2016
                          • 106

                          #57
                          Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                          My issue with the combos largely stems from the lack of fluidity while moving vs being stationary. This is not just about the speed of strikes, but the head movement as well.

                          Strikes are not only faster while standing, but combos are much easier to pull off with fluidity as well due to the affect the shorter animations have on frame-data.

                          Combos have to be queued in a particular way and anything that disrupts that flow can prevent the combo from coming out effectively or strikes get skipped etc.

                          For example, throw a rear uppercut while standing (it's pretty nice yeah?), then throw it as you move forward and you'll notice the speed is essentially halved.

                          This goes for head movement too.

                          This can sometimes make it difficult to punish an opponent who is ducking as you'll pretty much have to be standing and within uppercut range to land an effective uppercut.

                          Head movement while moving is essentially like the UFC 1 head movement, flick to sway before returning to original position and you can only sway forward, back, left or right.

                          Head movement while stationary gives you much more dynamic head movement (much like UFC 2s), not sure if it's quite omni-directional but you can at least hold and slide the right stick for more freedom of movement.

                          A lot of people use this style of head movement for their counter game as it's faster and more responsive.
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                          • TehFlame
                            Rookie
                            • Apr 2016
                            • 149

                            #58
                            Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                            I think very few or none at all should have 4+ hit combos to the head. Even 3 is pushing it for most of the fighters.

                            DC is literally Mike Tyson with how fast, powerful and long his combos are. It's ridiculous because DC rarely ever hurts people standing, but now he throws hooks and uppercuts like Mike Tyson


                            Also do combos have reduced stamina cost? I went against a Mcgregor (and this isn't a complaint because he was bad and I KO'd him R1) who was spamming 4 hit combos, backing up and repeating. He was losing no stamina and I don't mean his permanent stamina. I started eyeing his stamina to counter when it's low for an easy KO, but blocked/whiffed 4 hit combo was taking maybe like 25% off his temporary stamina

                            Comment

                            • MeowingForVengeance
                              Pro
                              • May 2016
                              • 576

                              #59
                              Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                              Originally posted by TehFlame
                              Also do combos have reduced stamina cost? I went against a Mcgregor (and this isn't a complaint because he was bad and I KO'd him R1) who was spamming 4 hit combos, backing up and repeating. He was losing no stamina and I don't mean his permanent stamina. I started eyeing his stamina to counter when it's low for an easy KO, but blocked/whiffed 4 hit combo was taking maybe like 25% off his temporary stamina
                              Yes. Earlier GPD suggested to play the AI on Legendary to see the utility of long combos. If you do, you'll see that part of that utility is being able to throw out a ridiculous amount of strikes and lose almost no stamina.

                              If you're not using your fighter's combos, you're suffering a major stamina penalty. So if you're like me and just want to throw what you want instead of memorizing Tekken combos in practice mode, you're handicapping yourself.

                              Comment

                              • martialxd
                                Rookie
                                • Sep 2017
                                • 301

                                #60
                                Re: The Complex Combos. People Aren't Using Them. I Think They're Too Difficult.

                                Combos requires a quick press of input
                                But we PS4 only 30FPS
                                Seriously slow, resulting in the input time difference, quite difficult to complete
                                Maybe 60FPS will have better operation
                                But only in the PRO

                                maybe the development team only focus on 60FPS version
                                normal version just try lock to 30FPS

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