Ref Interactions: Amazing new feature that needs to be utilized more

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  • MacGowan
    Sassy
    • Jun 2017
    • 1681

    #16
    Re: Ref Interactions: Amazing new feature that needs to be utilized more

    the ref interaction looks amazing! Hoping they'll add it to GnP. finish from full mount/half guard/turtle etc. oh and in the replay ref seem kinda gone, or cut out of the ending.

    The replays have always bugged me the most with lack of interaction. The fighter is straight out cold, no hands blocking. 3 accurate, vicious slow motion hits straight to the cranium of a completly unconscious opponent looks absolutly disgusting. The ref would cut in the moment the fighter hits the canvas out cold, and definetly after first hit lands. Imagine Hendo getting 2 more hammerfists in on Bispin in their first fight.

    So either they should cut out the 2 extra hits (which would make it pretty much like a walk off KO)
    OOOR make the sequence longer, but with an animation of a fighter actually curled up, blocking the strikes, but not intelligently, looking at the ref for help.

    That would feel pretty satisfying, and not so brutal.

    Comment

    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #17
      Re: Ref Interactions: Amazing new feature that needs to be utilized more

      Originally posted by MacGowan
      the ref interaction looks amazing! Hoping they'll add it to GnP. finish from full mount/half guard/turtle etc. oh and in the replay ref seem kinda gone, or cut out of the ending.

      The replays have always bugged me the most with lack of interaction. The fighter is straight out cold, no hands blocking. 3 accurate, vicious slow motion hits straight to the cranium of a completly unconscious opponent looks absolutly disgusting. The ref would cut in the moment the fighter hits the canvas out cold, and definetly after first hit lands. Imagine Hendo getting 2 more hammerfists in on Bispin in their first fight.

      So either they should cut out the 2 extra hits (which would make it pretty much like a walk off KO)
      OOOR make the sequence longer, but with an animation of a fighter actually curled up, blocking the strikes, but not intelligently, looking at the ref for help.

      That would feel pretty satisfying, and not so brutal.
      But brutal hits to completely unconscious fighters happens fairly frequently (recent example is Overeem v Ngannou) in the UFC. I don't want a sugar-coated representation of the sport in the game. That type of mentality could bite us all in the *** down the line in the series (no blood smears on the canvas, animations purposely made to look "less brutal", even more animated KOs that never look like "out cold" ragdolls, ect.)

      I'm not asking for the option to beat a KOed fighter's head in for 2 minutes, I'm asking for a realistic representation. And a few follow up shots to even a ragdolled "out cold" fighter is absolutely realistic.

      Comment

      • ab541
        Banned
        • Nov 2017
        • 133

        #18
        Re: Ref Interactions: Amazing new feature that needs to be utilized more

        Originally posted by Pappy Knuckles
        I damn near wanted to shed a tear when the ref stood up an opponent who was just laying on top of me doing nothing.
        Damn i completely missed that from the patch notes, the developers really went above and beyond to please everyone in this patch. Does anyone have a video link to when this ref standup occurs, it would be cool to see it

        Also someone correct me if I'm wrong as i never actually previously have seen it live in game, but I'm under the assumption that this feature was always in the game but your opponent had to be doing nothing for a ridiculously long period of time. Now i guess its been tuned to actually occur more frequently based on the patch note which is really good news.

        Comment

        • Toma
          Rookie
          • Dec 2006
          • 227

          #19
          Re: Ref Interactions: Amazing new feature that needs to be utilized more

          Originally posted by Reinfarcements
          First off, this patch is amazing. Seriously, great job Devs and thank you.

          My favorite feature by far though is the new ref interactions. They look great, and add much needed authenticity to the end of fights. So here I am, asking that it has an even bigger presence in the game.

          It is true that GDP said Finish the Fight sequences are more frequent, and walk-off KOs are fewer. I have no doubt this is the truth, however, I'm not sure if its my playstyle or if it is because I'm playing against the AI, but walk off KOs still occur more than Finish the Fight in my experience so far.

          So this is my request: Please add these new ref interaction finish the fight sequences to ALL KOs.

          Shocking right? We all know this has been requested before, but here is what has changed:

          -Added Referee break interactions during Finish the Fight
          -Reduced number of strikes before Referee steps in during Finish the Fight

          These were big reasons why the crew decided to do away with Finish the Fight after KOs. Now that conditions are better surrounding this area of the game, I am requesting Finish the Fight gets added back to being an option after KOs.

          Like I said before, the animations look great and add realism to the end of fights, I'd love to see them more in the game. You could still allow walk-off KOs by having the "walk-off celebration" animations trigger after a few seconds after a KO, if the player doesn't attempt to follow his opponent.

          Sorry if it seems like I'm being ungrateful asking for more, on the day of the patch, because I really am appreciative of the patch. In fact, I want something introduced in the patch to be in the game more, thats how much I love the patch. Thanks again, and tell me what you think guys.
          I have not played the game and won't be able to play it for a while, can anyone post videos on the new ref interactions?

          Thanks!

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #20
            Re: Ref Interactions: Amazing new feature that needs to be utilized more

            Originally posted by Toma
            I have not played the game and won't be able to play it for a while, can anyone post videos on the new ref interactions?

            Thanks!
            This thread has a few gifs, maybe some videos in there too

            Comment

            • Toma
              Rookie
              • Dec 2006
              • 227

              #21
              Re: Ref Interactions: Amazing new feature that needs to be utilized more

              Thank you!

              Comment

              • Toma
                Rookie
                • Dec 2006
                • 227

                #22
                Re: Ref Interactions: Amazing new feature that needs to be utilized more

                here is a really good one, forward to 2:38



                that is from GPD new videos. You can actually see the ref the entire time and then he steps in to stop it... Pretty awesome
                Last edited by Toma; 03-06-2018, 07:11 PM.

                Comment

                • xFINISHxHIMx
                  Banned
                  • Aug 2017
                  • 747

                  #23
                  Re: Ref Interactions: Amazing new feature that needs to be utilized more

                  Good stuff. I'm all for everything mentioned in this thread.

                  If we just could get rid of too many animated and repetitive KOs and add follow up punches that'd be great... cause the ragdoll looks good. (A little tuning wouldn't hurt though)

                  Comment

                  • MacGowan
                    Sassy
                    • Jun 2017
                    • 1681

                    #24
                    Re: Ref Interactions: Amazing new feature that needs to be utilized more

                    Originally posted by Reinfarcements
                    But brutal hits to completely unconscious fighters happens fairly frequently (recent example is Overeem v Ngannou) in the UFC. I don't want a sugar-coated representation of the sport in the game. That type of mentality could bite us all in the *** down the line in the series (no blood smears on the canvas, animations purposely made to look "less brutal", even more animated KOs that never look like "out cold" ragdolls, ect.)

                    I'm not asking for the option to beat a KOed fighter's head in for 2 minutes, I'm asking for a realistic representation. And a few follow up shots to even a ragdolled "out cold" fighter is absolutely realistic.
                    And that happened with hendo vs bisping too. very similar endings. Both fighters got ONE! clean hit on an unconsious fighter before the ref junped in. Now imagine if Francis punched unconsious overeem like that 2 more times?

                    But I'm not advocating cutting down the amount of strikes on a KD opponent. I'm advocating a better animation of a semi concious fighter curling up, defending. that happens more frequent. more realistic.
                    Last edited by MacGowan; 03-06-2018, 07:33 PM.

                    Comment

                    • MacGowan
                      Sassy
                      • Jun 2017
                      • 1681

                      #25
                      Re: Ref Interactions: Amazing new feature that needs to be utilized more



                      Both refs jump in at the second of the "KD". These are both in reality KO's with a follow up hammerfist (and have even been argued as "cheap shots"). And that's the problem. That these UFC 3 TKO's are often just KO's with 3 more follow up shots. If that happened IRL the ref would get reprimanded.

                      It looks horrible when they show it in the game replay:

                      This position isn't even the worst one. but you get to see DJ punch Dodson in the head like this for 3 solid times in slow motion. it looks really disturbing. Dodson is clearly out, and DJ is just turning his head into mush at this point. Not a good look for casuals. If UFC have talked to EA at some point about making the violence look representable for the sport, this would be the next thing I would work on.

                      what i want is THIS


                      and THIS


                      again: I'm not advocating cutting down the amount of strikes on a KD opponent. I'm advocating for a better animation of a semi conscious fighter curling up, defending. that happens more frequent. more realistic.


                      Now in closing, I love the ref interactions. I hear you guys are still working on them, which I think is important and I'm loving the direction the game is going. The AI fix made it super fun to play the game now. I'm lovin' it.
                      Last edited by MacGowan; 03-06-2018, 08:30 PM.

                      Comment

                      • Reinfarcements
                        Pro
                        • Nov 2017
                        • 633

                        #26
                        Re: Ref Interactions: Amazing new feature that needs to be utilized more

                        Originally posted by MacGowan
                        again: I'm not advocating cutting down the amount of strikes on a KD opponent. I'm advocating for a better animation of a semi conscious fighter curling up, defending. that happens more frequent. more realistic.
                        This would be cool to have ALONG SIDE strikes on KOed fighters. My point still stands, the "disturbing" and "brutal" strikes on fully 100% KOed stiff fighters still happens in real life. Hendo and Ngannou both did the super charged leaping H-bomb type thing so only got the one strike in, and thankfully refs did their job and stepped in. But there are countless examples of dudes getting starched and getting 2-3 hits on them before the ref could react (They are faster and more fluid than in-game obviously, but I'm sure as the series goes on this will look better and better). Its something that is just part of the sport. I'm not concerned if its "not a good look for casuals". I want a realistic portrayal of the sport in the game.

                        Ideally we would eventually get both the TKO type scenario you suggest and the KO follow up strikes I'm talking about. That would be the most realistic version of finishes to fights.

                        (See UD3 for an example of this. Had both TKO style finishes, AND follow up strikes on rag-dolled fighters. Made finishes feel really dynamic and unique.)
                        Last edited by Reinfarcements; 03-06-2018, 11:59 PM.

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #27
                          Re: Ref Interactions: Amazing new feature that needs to be utilized more

                          You're kinda picking and choosing what i say here.

                          the example you used of Overeem vs Francis is a ONE follow up strike. which is what you're NOT advocating for.

                          I'm saying the animation of a 3 clean strikes to the head of an unconscious knocked out opponent is NOT a realistic portrayal of the sport. I can't think of a single time I've seen anything like that in post Pride era, and especially anything I would see in modern day UFC.

                          please show me a GIF of a fight ending sequence like that.

                          Comment

                          • Reinfarcements
                            Pro
                            • Nov 2017
                            • 633

                            #28
                            Re: Ref Interactions: Amazing new feature that needs to be utilized more

                            Originally posted by MacGowan
                            You're kinda picking and choosing what i say here.

                            the example you used of Overeem vs Francis is a ONE follow up strike. which is what you're NOT advocating for.

                            I'm saying the animation of a 3 clean strikes to the head of an unconscious knocked out opponent is NOT a realistic portrayal of the sport. I can't think of a single time I've seen anything like that in post Pride era, and especially anything I would see in modern day UFC.

                            please show me a GIF of a fight ending sequence like that.
                            I think I understand now.

                            Your issue is not with follow up shots on unconscious opponents, but rather the way they are animated in the game? (with weird pauses, not fluid, ect.)

                            Because if you are asking me to find you a gif that looks like EA UFC 3's Finish the Fight, thats like asking me to find a gif that looks like EA UFC 3's clinch game.....its not a thing. But I'd rather a feature that represents something that does happen in the sport be in the game, even if its not animated perfectly. I guess I don't share the same feeling that it looks too "brutal" in the game to the point we need to take it out. In fact if you ask me, the strikes have very little impact in these Finish the Fight animations (in real life heads would be bouncing off canvas if fighters were in these positions.)

                            Unless you are actually trying to deny that a completely unconscious fighter has never taken more than one follow up strike in the UFC.

                            By the way, I would definitely not be against a randomized system for KO finish the fight sequences that include a random chance of a single follow up strike, multiple follow ups (2-3), or a "half-conscious" type of state for the defeated fighter. That would be the ideal outcome here in my opinion.

                            Comment

                            • Millhouse
                              Rookie
                              • Dec 2017
                              • 31

                              #29
                              Re: Ref Interactions: Amazing new feature that needs to be utilized more

                              Originally posted by Reinfarcements
                              This would be cool to have ALONG SIDE strikes on KOed fighters. My point still stands, the "disturbing" and "brutal" strikes on fully 100% KOed stiff fighters still happens in real life. Hendo and Ngannou both did the super charged leaping H-bomb type thing so only got the one strike in, and thankfully refs did their job and stepped in. But there are countless examples of dudes getting starched and getting 2-3 hits on them before the ref could react (They are faster and more fluid than in-game obviously, but I'm sure as the series goes on this will look better and better). Its something that is just part of the sport. I'm not concerned if its "not a good look for casuals". I want a realistic portrayal of the sport in the game.

                              Ideally we would eventually get both the TKO type scenario you suggest and the KO follow up strikes I'm talking about. That would be the most realistic version of finishes to fights.

                              (See UD3 for an example of this. Had both TKO style finishes, AND follow up strikes on rag-dolled fighters. Made finishes feel really dynamic and unique.)
                              Absolutely agree. It would be awesome... I miss my time with UD3

                              Comment

                              • Dave_S
                                Dave
                                • Apr 2016
                                • 7835

                                #30
                                Re: Ref Interactions: Amazing new feature that needs to be utilized more

                                I just noticed. I'm like almost out of stuff to complain about. It's pretty awesome.

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