Takedowns

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #31
    Re: Takedowns

    Originally posted by DomNWO
    They are if you time them right. It's based on how much of the kick has been done. If the kicker's feet are both planted post-kick, of course it isn't instant. If you hit the sweet spot, it's instant.
    That should be pretty simple if you have decent reflexes. Almost all missed head kicks have a ton of recovery and startup.

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    • Donnie_Brasco_FR
      Pro
      • Apr 2016
      • 572

      #32
      Re: Takedowns

      There is one thing very broken concerning takedown which happen sometimes.
      it's happen mostly against the cage where you gain Grappling Advantage when the opponent is against the cage.

      The big issue is when your circle completelly filled up, instead to take the opponent down, he deny it. Need to Patch that.

      <iframe src="https://www.youtube.com/embed/RuAt6BHirDc" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
      Last edited by Donnie_Brasco_FR; 03-13-2018, 04:04 PM.

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      • MacGowan
        Sassy
        • Jun 2017
        • 1681

        #33
        Re: Takedowns

        Yeah, the circles have a lot of issues. On the ground I'll fill it up and the opponent move to their counter position before me (but after the meter has filled) That's a false positive. I have learned to live with it, but newbies get reaaal confused by that stuff. "i thought you said i only had to fill up the meter??"

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        • chia
          MVP
          • Jul 2005
          • 1090

          #34
          Re: Takedowns

          I actually logged in after taking a week away from the game to give it another shot and it's just as terrible as I remember. It's just silly and I can't believe I wasted as much time with the game as I did.
          ilovejiujitsu

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