Power Punching Modifier

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #16
    Re: Power Punching Modifier

    Originally posted by AlEx3KillA
    This can be easily fixed by not making the fighter throw the strike till the button is released.
    In RL power punches are often faster and more powerfull than weak soft punches without power in them
    But then you are introducing input lag of up to one frame. Once the button is pressed, you have to wait one frame to see if it's released, or still pressed. Right now the strike starts on the frame it's pressed.

    Comment

    • AlEx3KillA
      Banned
      • Mar 2018
      • 224

      #17
      Re: Power Punching Modifier

      Originally posted by GameplayDevUFC
      But then you are introducing input lag of up to one frame. Once the button is pressed, you have to wait one frame to see if it's released, or still pressed. Right now the strike starts on the frame it's pressed.
      Its only normal powerful strikes need more time.
      Even in RL you need a bit more time charging and preparing to throw that heavy powerful strike compared to normal punches that come out easily.Id say to leave normal punches as they are and make the powerful ones take more frames
      Last edited by AlEx3KillA; 03-14-2018, 04:38 PM.

      Comment

      • AlEx3KillA
        Banned
        • Mar 2018
        • 224

        #18
        Re: Power Punching Modifier

        It would be awesome knocking someone out with a charged powerful punch in one strike
        Even if there is the risk of getting caught while it charges

        Comment

        • MacGowan
          Sassy
          • Jun 2017
          • 1681

          #19
          Re: Power Punching Modifier

          Again, there doesn't seem to be a problem in FIFA with the input lag of powering up a long pass vs a quick short pass. also you are vulnerable to being tackled while you're powering it up. it works very smoothly. but of course it's not exactly the same thing as in a fighting game.

          To be honest though I'm not very thrilled about discussing fixing the striking further more while the wrestling and ground aspect is still lightyears behind.

          Comment

          • MysticJack541
            Rookie
            • Nov 2017
            • 253

            #20
            Re: Power Punching Modifier

            Originally posted by GameplayDevUFC
            Press and hold could 100% work for sure.

            Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.

            You'd need a modifier.

            Could we go with press and hold but have longer recovery for power shots?

            Yes.

            But I don't think it's a good option without the increased execution frames.
            I'm just curious, whats your overall thoughts on the idea of adding a power modifier to general strikes? How do you think that would effect the meta of the game?

            Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app

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            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #21
              Re: Power Punching Modifier

              Originally posted by GameplayDevUFC
              Press and hold could 100% work for sure.

              Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.

              You'd need a modifier.

              Could we go with press and hold but have longer recovery for power shots?

              Yes.

              But I don't think it's a good option without the increased execution frames.
              Even tho it could have increased stamina tax and only apply to standing shots?

              I think it’d be an amazing addition. Plus think of the endless possibilities with the AI offline. Guys like AJ would put extra power on all of their shots while someone like Bisping can pepper you.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #22
                Re: Power Punching Modifier

                Originally posted by Phillyboi207
                Even tho it could have increased stamina tax and only apply to standing shots?

                I think it’d be an amazing addition. Plus think of the endless possibilities with the AI offline. Guys like AJ would put extra power on all of their shots while someone like Bisping can pepper you.
                I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.

                There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #23
                  Re: Power Punching Modifier

                  Originally posted by GameplayDevUFC
                  I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.

                  There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.
                  But honestly when you throw with a lot of power you arent really losing speed. An explosive strike is both powerful and fast at the cost of much more stamina.

                  It just ties into the risk / reward of MMA.

                  Plus you could have added vulnerability damage when throwing the power strikes.

                  It would definitely open up a layer of complexity. Just please consider giving us the same option on the ground as well. I would love the ability to smash my opponent at the risk of losing control/ costing more stamina.

                  I’ll let others add their input but this is honestly one of your BEST ideas. It truly encompasses everything that is MMA/ striking.

                  Comment

                  • MacGowan
                    Sassy
                    • Jun 2017
                    • 1681

                    #24
                    Re: Power Punching Modifier

                    Originally posted by GameplayDevUFC
                    the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.
                    But they wouldn't... In FIFA the power shot comes out later than the quick tap shot, even though it's the same button.

                    Comment

                    • Dave_S
                      Dave
                      • Apr 2016
                      • 7835

                      #25
                      Re: Power Punching Modifier

                      How does it work with combos?

                      Comment

                      • AlEx3KillA
                        Banned
                        • Mar 2018
                        • 224

                        #26
                        Re: Power Punching Modifier
                        Originally posted by AydinDubstep
                        Power shots dip much further into the chaos zone. If you watch a guy like Deontay Wilder, his balance is out the window and all the weight shifts fully into the strike creating devastating power at the expense of balance and vulnerability.

                        So as others have said, it isn't really a huge speed loss, other than potentially the wind up phase, but the vulnerability is much higher as balance is thrown out the window.

                        Regarding a hard punch and a soft punch landing at the same time, does the guy with better balance get obliterated by the bomber or does the guy with all the momentum get stung by the technical fist?

                        A tough one to answer.

                        Throwing hooks at the same time is very dangerous and of course the most powerful puncher will win in the exchange if both theyr fist hit the chin

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #27
                          Re: Power Punching Modifier

                          If anything i think it could be a good system on the ground/clinch

                          tap x tap x=
                          two quick rabbit punches - hard to catch - does little damage

                          hold X=
                          heavy punch - easy to catch - does a lot of damage

                          then you balance it. maybe have a hold X for half as long= something in between

                          Comment

                          • manliest_Man
                            MVP
                            • May 2016
                            • 1203

                            #28
                            Re: Power Punching Modifier

                            What about entering an aggresive/vunerable stance by tapping L3 that gets automatically shut off once the power strike is thrown or a simple 2-strike combination like a jab + power strike, is thrown etc. and needs to be manually turned on again for the next one ?

                            Guys like Anderson Silva/Wonderboy Thompson, would do some subtle dropping their hands and have their movement+Head Movement improve along with strike speed, while making them extremely vunerable to 1 shot KOs and also slow down their blocking, due to the hands down stance.

                            Also they would be more susceptible to takedowns while on this aggresive stance and their strikes would cost way more long term + short term stamina.

                            _________________

                            Wrestlers in this stance would open themselves up, but it would give them a grappling advantage for takedowns due to the ducked down -> power to the core aggresive stance they would enter.
                            Last edited by manliest_Man; 03-15-2018, 02:11 PM.

                            Comment

                            • fballturkey
                              MVP
                              • Jul 2011
                              • 2370

                              #29
                              Re: Power Punching Modifier

                              Originally posted by GameplayDevUFC
                              I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.

                              There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.
                              1) I would love to have a power modifier. I think that would add a ton of depth.

                              2) Is your concern with the simultaneous inputs that they will favor the power striker since both will land? I think I’m ok with that. Otherwise simultaneous strikes happen already so I don’t see what other problem would come up.

                              Push vs hold is probably the easiest way to do it, but I would also be happy with the up and down arrows moving a “striking aggressiveness” scale up and down. Up and you’re throwing full strength shots that will do more damage but leave you open to harder counters and costs more stamina. Down and you won’t burn as much stamina and counters won’t hurt as bad but your strikes won’t be hitting as hard.

                              I’m aware that doing it that way is a little gimmicky, but I still think it would add a lot to the game. There could be 3 modes (aggressive, neutral, protective) or a more graduated scale.
                              Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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