Power Punching Modifier
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Re: Power Punching Modifier
Its only normal powerful strikes need more time.
Even in RL you need a bit more time charging and preparing to throw that heavy powerful strike compared to normal punches that come out easily.Id say to leave normal punches as they are and make the powerful ones take more framesLast edited by AlEx3KillA; 03-14-2018, 04:38 PM.Comment
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Re: Power Punching Modifier
It would be awesome knocking someone out with a charged powerful punch in one strike
Even if there is the risk of getting caught while it chargesComment
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Re: Power Punching Modifier
Again, there doesn't seem to be a problem in FIFA with the input lag of powering up a long pass vs a quick short pass. also you are vulnerable to being tackled while you're powering it up. it works very smoothly. but of course it's not exactly the same thing as in a fighting game.
To be honest though I'm not very thrilled about discussing fixing the striking further more while the wrestling and ground aspect is still lightyears behind.Comment
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Re: Power Punching Modifier
I'm just curious, whats your overall thoughts on the idea of adding a power modifier to general strikes? How do you think that would effect the meta of the game?Press and hold could 100% work for sure.
Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.
You'd need a modifier.
Could we go with press and hold but have longer recovery for power shots?
Yes.
But I don't think it's a good option without the increased execution frames.
Sent from my SAMSUNG-SM-G870A using Operation Sports mobile appComment
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Re: Power Punching Modifier
Even tho it could have increased stamina tax and only apply to standing shots?Press and hold could 100% work for sure.
Only reason I don't jump on that idea is that I really think a power strike should have longer windup, and you can't do that with a press and hold input.
You'd need a modifier.
Could we go with press and hold but have longer recovery for power shots?
Yes.
But I don't think it's a good option without the increased execution frames.
I think it’d be an amazing addition. Plus think of the endless possibilities with the AI offline. Guys like AJ would put extra power on all of their shots while someone like Bisping can pepper you.Comment
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Re: Power Punching Modifier
I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.Even tho it could have increased stamina tax and only apply to standing shots?
I think it’d be an amazing addition. Plus think of the endless possibilities with the AI offline. Guys like AJ would put extra power on all of their shots while someone like Bisping can pepper you.
There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.Comment
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Re: Power Punching Modifier
But honestly when you throw with a lot of power you arent really losing speed. An explosive strike is both powerful and fast at the cost of much more stamina.I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.
There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.
It just ties into the risk / reward of MMA.
Plus you could have added vulnerability damage when throwing the power strikes.
It would definitely open up a layer of complexity. Just please consider giving us the same option on the ground as well. I would love the ability to smash my opponent at the risk of losing control/ costing more stamina.
I’ll let others add their input but this is honestly one of your BEST ideas. It truly encompasses everything that is MMA/ striking.Comment
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Re: Power Punching Modifier
But they wouldn't... In FIFA the power shot comes out later than the quick tap shot, even though it's the same button.Comment
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Re: Power Punching Modifier
Originally posted by AydinDubstepPower shots dip much further into the chaos zone. If you watch a guy like Deontay Wilder, his balance is out the window and all the weight shifts fully into the strike creating devastating power at the expense of balance and vulnerability.
So as others have said, it isn't really a huge speed loss, other than potentially the wind up phase, but the vulnerability is much higher as balance is thrown out the window.
Regarding a hard punch and a soft punch landing at the same time, does the guy with better balance get obliterated by the bomber or does the guy with all the momentum get stung by the technical fist?
A tough one to answer.
Throwing hooks at the same time is very dangerous and of course the most powerful puncher will win in the exchange if both theyr fist hit the chinComment
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Re: Power Punching Modifier
If anything i think it could be a good system on the ground/clinch
tap x tap x=
two quick rabbit punches - hard to catch - does little damage
hold X=
heavy punch - easy to catch - does a lot of damage
then you balance it. maybe have a hold X for half as long= something in betweenComment
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Re: Power Punching Modifier
What about entering an aggresive/vunerable stance by tapping L3 that gets automatically shut off once the power strike is thrown or a simple 2-strike combination like a jab + power strike, is thrown etc. and needs to be manually turned on again for the next one ?
Guys like Anderson Silva/Wonderboy Thompson, would do some subtle dropping their hands and have their movement+Head Movement improve along with strike speed, while making them extremely vunerable to 1 shot KOs and also slow down their blocking, due to the hands down stance.
Also they would be more susceptible to takedowns while on this aggresive stance and their strikes would cost way more long term + short term stamina.
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Wrestlers in this stance would open themselves up, but it would give them a grappling advantage for takedowns due to the ducked down -> power to the core aggresive stance they would enter.Last edited by manliest_Man; 03-15-2018, 02:11 PM.Comment
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Re: Power Punching Modifier
1) I would love to have a power modifier. I think that would add a ton of depth.I flip flop on the idea daily because I think it would add a lot to the game, but the thought of two people pressing hook at the same time, one guy holding for power, the other not, and having them land on the same frame, makes me hold off for now.
There are more pressing problems at the moment, so I guess I'm interested in what others think of this one issue.
2) Is your concern with the simultaneous inputs that they will favor the power striker since both will land? I think I’m ok with that. Otherwise simultaneous strikes happen already so I don’t see what other problem would come up.
Push vs hold is probably the easiest way to do it, but I would also be happy with the up and down arrows moving a “striking aggressiveness” scale up and down. Up and you’re throwing full strength shots that will do more damage but leave you open to harder counters and costs more stamina. Down and you won’t burn as much stamina and counters won’t hurt as bad but your strikes won’t be hitting as hard.
I’m aware that doing it that way is a little gimmicky, but I still think it would add a lot to the game. There could be 3 modes (aggressive, neutral, protective) or a more graduated scale.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment

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