EA Sports UFC 3 Patch 1.03 Available, Adds Dana White to the Roster - Patch Notes
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Re: Patch spoilers!
They're taxing head movement by way of making you extra vulnerable to damage when using head movement.
Not everyone agrees that a stamina tax is the end all be all solution anyway. I wish people would recognize that any addition of a stamina tax would likely be so inconsequential to avoid turning people away from the game.
As opposed to a tuning of vulnerability/damage (the route they're going) would likely yield a much more pronounced and accelerated impact to people swaying.
It's almost as if someone suggested stamina tax and everyone else just started championing that idea without critically thinking about the baby steps that they'd have to take being that head movement was heavily integrated into striking defense on this game.
Turning people away? Lol I'm on xbox and there's 1k people on right now and I've gotten unable to find opponent 3 times. People have been turned away dude.Last edited by EJ_Manuel; 03-15-2018, 02:43 AM.Comment
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Re: Patch spoilers!
Not everyone agrees that a stamina tax is at all a solution. You have to think that when introducing a stamina tax there'd likely be very little effect as they'd have to do baby steps with something so drastic.
Instead they're just making head movement more dangerous to use instead which will make it less rewarding to use due to the danger. This will be a much quicker fix and is the better solution in my eyes rather than a stamina tax.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: Patch spoilers!
Well I'll put it into laymen's terms for you - they're going the route of addressing the lack of danger when swaying as opposed to just a blanket stamina tax.
Not everyone agrees that a stamina tax is at all a solution. You have to think that when introducing a stamina tax there'd likely be very little effect as they'd have to do baby steps with something so drastic.
Instead they're just making head movement more dangerous to use instead which will make it less rewarding to use due to the danger. This will be a much quicker fix and is the better solution in my eyes rather than a stamina tax.Comment
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Re: Patch spoilers!
How is it drastic? Stop flicking the damn right stick before you strike every time. And whatever added damage they've done on sways and ducks, I ain't seeing it. I can double uppercut someone ducking with freaking Overeem and nothing happens and they just coming forward. I'm telling you man, this has turned a crapload of people off of this game. It needs to be fixed.
If you'd actually read the thread first you'd see that these changes have yet to be implemented yet and are pending.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: Patch spoilers!
I'm not seeing 130 a round regularly but maybe its because I have a very defensive style that typically results in my opponent gassing or getting countered due to vulnerability.
Also while I care about realistic strike output offline, I think thats kind of a lost cause online. The large majority of people who play online dont appear to be super focused on realistic pace and output. They would likely bitch and complain if this game was ever made hyper realistic online.
Its either that or a guy throwing 30 - 50 strikes because they just want you to gas yourself.
A realistic game is a lost cause with things like this and the lame stat grouping. Nate Diaz with 94 power in his kicls and punches is not realistic at all. And the unresponsive controls where you have to guess what your opponent will do rather than react to it.Comment
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Re: Patch spoilers!
Its either that or a guy throwing 30 - 50 strikes because they just want you to gas yourself.
A realistic game is a lost cause with things like this and the lame stat grouping. Nate Diaz with 94 power in his kicls and punches is not realistic at all. And the unresponsive controls where you have to guess what your opponent will do rather than react to it.Comment
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Re: Patch spoilers!
I don't sway spam myself (not dismissing the issue). It's drastic because the striking is framed around head movement as a primary form of defense - that's base code. With that being the case they'll take baby steps to implement something like that so as not to turn off people that are comfortable with the head movement.
If you'd actually read the thread first you'd see that these changes have yet to be implemented yet and are pending.Comment
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Re: Patch spoilers!
Makes sense. And wait, who the heck called for less stamina tax on whiffed strikes? WHAT? You can already throw 130 plus at middleweight and be fine. Why was this done? Who suggested this? What is going on?Last edited by EJ_Manuel; 03-15-2018, 04:03 AM.Comment
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Re: Patch spoilers!
No stamina tax on head movement yet after a thread of 70 pages on it!
Good luck catching people who are good at it you will never hit them all is useless against good players who spam it vulnerability does nothing in this case.Comment
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Re: Patch spoilers!
Im sorry but in ultimate team, if you have 100 takedown and opponent 85 defense, its almost impossible to go to the ground and your helpless on the feet.
-1 uppercut = dead.
-big window denial
-Super slow takedown
-if you set up with few punch, you go to the ground with big stamina disadvantage.
-Little advantage on the ground since Last patch.
-A few punch rock you on the feet since you have poor speed/block/power. (Only 3 move)
And now, penalty if you fail ?
I like the patch ( dont like the head movment spam ) but this became more and more a kickboxing game not MMA.
Pré patch i encounter 80% of grappler.
Post patch around 80% of brawler. (Other try daily challenge)
The big problem is the HUGE stats difference between classe in ultimate team.
But i admit this change is good in ranked because guys have much better stats.
Keep the work but give us more slot in UT !Last edited by Poulpy; 03-15-2018, 05:15 AM.Comment
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Re: Patch spoilers!
Stamina tax on sways would make the game more realistic and also really liked the idea martial mind had in his vid if those 2 things were implented the game would make a lot more sense.. sway hooks are too fast and slowing them down with stamina taxing would be more ideal. Idk why some people don't want stamina taxing on sways it needs to be done... It's too overpowered they can sway the entire round and swing all they want and have more stamina than the oppenent.. that needs to be addressed.
It isn't realistic.Comment
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Re: Patch spoilers!
GPD the stamina tax on head movement was the most asked thing in the forum
Where it is?!Comment
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