Combo Spam

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  • bmlimo
    MVP
    • Apr 2016
    • 1123

    #16
    Re: Combo Spam

    Originally posted by Solid_Altair
    There is always time.

    It is.
    No it isn’t.

    Comment

    • xFINISHxHIMx
      Banned
      • Aug 2017
      • 747

      #17
      Re: Combo Spam

      Originally posted by MartialMind
      I completely disagree with any form of additional stamina tax for blocked strikes.

      Again, this is a buff to block, and I personally don't want that.

      What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.

      More on this later.

      Sent from my MI MAX 2 using Operation Sports mobile app
      To clarify with blocked strikes I mean the strikes that landed on the block. Those should cost the attacker stamina. Not a high tax, but a tax that shows that many strikes have been thrown during rounds. The output some people put out in rounds is ridiculous. Any movement in real life costs stamina even blocked strikes... say it ain't so.

      Comment

      • WarMMA
        MVP
        • Apr 2016
        • 4612

        #18
        Re: Combo Spam

        There just needs to be a bit more tax on long term stamina. Ppl are allowed to throw way to many strikes per round without enough consequense on long term stamina in between rounds. Dude spams combos over and over the entire round, tons of strikes thrown and then comes back out with near full stamina the next round smh.
        Last edited by WarMMA; 03-29-2018, 09:40 AM.

        Comment

        • Nekrotik
          Rookie
          • Nov 2017
          • 288

          #19
          Re: Combo Spam

          Keep in mind, the people who are against stamina tax for blocked strikes are most likely the people who spam the same combos over and over again.

          Comment

          • UFCBlackbelt
            MVP
            • Jan 2018
            • 1067

            #20
            Re: Combo Spam

            I agree 50% with martial and 50% on the blocked strikes. The best way to make people gas is to make them miss, you can see this in almost any martial video where he slips a lot of strikes. What would be better is if footwork was the crux defense. The patch has made it easier to use a jab and fight longer but it is still way too easy to stick onto people with characters like DC. We need to really be able to make people miss or have people punished for walking forward recklessly.

            Pressure should be something that is calculated. Walking forward to someone should make you look like Ronda-Holm, which right now it doesn't. You don't need to angle or anything

            Comment

            • NextupNico
              Rookie
              • May 2016
              • 89

              #21
              Re: Combo Spam

              Originally posted by MartialMind
              I completely disagree with any form of additional stamina tax for blocked strikes.

              Again, this is a buff to block, and I personally don't want that.

              What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.

              More on this later.

              Sent from my MI MAX 2 using Operation Sports mobile app


              I guess you missed McGregor mayweather, and footwork requires no stamina at all so yeah let’s buff the part of the meta that is free. Have you tired walking out of a combo after a punch hits your hands in the this game. If you don’t block, then slip you can’t walk to reset during a combo. Can’t wait for you to play a true combo sparing Dj abusing accuracy.


              Sent from my iPhone using Operation Sports

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #22
                Re: Combo Spam

                Originally posted by UFCBlackbelt
                I agree 50% with martial and 50% on the blocked strikes. The best way to make people gas is to make them miss, you can see this in almost any martial video where he slips a lot of strikes. What would be better is if footwork was the crux defense. The patch has made it easier to use a jab and fight longer but it is still way too easy to stick onto people with characters like DC. We need to really be able to make people miss or have people punished for walking forward recklessly.

                Pressure should be something that is calculated. Walking forward to someone should make you look like Ronda-Holm, which right now it doesn't. You don't need to angle or anything
                How much do you want to bet that in a few month's time everyone will be complaining about footwork spam?

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #23
                  Re: Combo Spam

                  Lol I wouldnt say footwork is really the issue. If there was more tax on long term stamina for throwing so much and you recovered less stamina in between rounds the more you threw, some of these guys would be done by the 3rd.

                  Comment

                  • DaisukEasy
                    Pro
                    • Jul 2016
                    • 577

                    #24
                    Re: Combo Spam

                    Originally posted by GameplayDevUFC
                    How much do you want to bet that in a few month's time everyone will be complaining about footwork spam?
                    People will always complain about something. You know that better than anyone.

                    Comment

                    • Boiler569
                      MVP
                      • Apr 2016
                      • 2006

                      #25
                      Re: Combo Spam

                      Originally posted by MartialMind
                      I completely disagree with any form of additional stamina tax for blocked strikes.

                      Again, this is a buff to block, and I personally don't want that.

                      What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.

                      More on this later.

                      Sent from my MI MAX 2 using Operation Sports mobile app
                      Stamina Tax on blocked strikes is a buff to blocking for sure; I propose that block power regen time be increased 50% to compensate.

                      Right now, block power regens wayyyy too quickly IMO

                      Something definitely needs to be done about the insane volume of striking in-game though.

                      I rarely throw more than 75 strikes/round and sometimes i feel like I'm spammy! But pretty much every opponent I fight throws 100+ strikes a round......and trust me they do NOT have a very accurate strike % either .... but seems to not gas them too much.

                      Now, there are definitely ways to combat super volume guys. But for balance sake, there needs to be increased stamina on strikes. Any type of missed strike for sure (even if no lunge/head movement involved).

                      And IMO, blocked strikes need to cost a bit more too. Or at least, blocked strikes need to interrupt any sort of 'stamina savings' from a combo.

                      Or as an example ---- don't increase stamina tax on blocked strikes; but DOUBLE the stamina tax on strikes AFTER a strike is blocked.

                      So if you throw a lead hook that is blocked --- same tax as now --- but if you follow that immediately with a rear uppercut and itself is blocked or avoided, that uppercut costs you much more stamina than currently.

                      If you are judicious with your combos, and stop combos when the 2nd or 3rd strike is blocked, not much a penalty. But if you throw 5-strike combos and every strike is blocked --- you need to be gassed. And maybe even more open to counters / longer response time for your Block to come back up to cover your grill.
                      Last edited by Boiler569; 03-29-2018, 10:05 AM.
                      PSN: Boiler569
                      Have Fun, It's Just A GAME!
                      Top 10 (Fight Night Series) R.I.P. Joe Frazier
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                      Ranked #1 (EA MMA)

                      UFC 3 LEC: 2x Diamond; 6x Plat.
                      @Boiler569 on Twitter & Twitch

                      Comment

                      • Steez On Lock
                        Rookie
                        • Sep 2016
                        • 29

                        #26
                        Re: Combo Spam

                        Nearly 300 fights in on Ranked. I won't be paying for another UFC title as long as EA has the partnership. The wins aren't even satisfying. Ground game/clinch is still a product of the 1st title. Stand-up plays out nothing like a legit MMA fight would/should

                        The nice graphics don't make up for recycled gameplay and taking steps backwards with blood and KO animations

                        Haven't missed a ufc title since the dreamcast days when I was a kid. Been playing online since the THQ days. I can confidently say this game is a polished turd

                        Sorry for the cool story bro post but damn
                        Last edited by Steez On Lock; 03-29-2018, 10:11 AM.

                        Comment

                        • angel182x
                          Rookie
                          • Jan 2018
                          • 84

                          #27
                          Re: Combo Spam

                          i feel like the whole phonebooth meta is caused by this. why even go for a strike at long range and risk losing stamina when you can throw even more strikes from up close with less of a stamina tax?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • RetractedMonkey
                            MVP
                            • Dec 2017
                            • 1624

                            #28
                            Re: Combo Spam

                            As per usual gen pop has no idea what they’re talking about. If these guys aren’t getting their stamina drained from throwing strikes that means you’re getting hit. Not to mention if someone is spamming combos you can easily slip and counter. If you don’t want to do that, you can literally just block if they’re doing something like spamming only hooks.

                            The skill deficit between the top 40 to 100 players is huge let alone the deficit between the top 100 and the rest of players.

                            I keep putting this challenge out for anyone on Xbox to pick Gohkan Saki and use his insane combos on me. I won’t take you down and I will only throw single strikes.

                            This whole thread is ridiculous. Of course angel wants to get rid of combos. All he does is circle behind the black lines and throw jabs until he can use the one combo he knows (overhand, lead uppercut, hook) and hope for a quick KO.

                            Another guy saying the lead leg kick, overhand combo is cheese. Bruh, you can’t even throw the overhand if you get your kick checked. And if you know they’re gonna do it, just block. Like, what?

                            Zero pattern recognition skills going around here.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Boiler569
                              MVP
                              • Apr 2016
                              • 2006

                              #29
                              Re: Combo Spam

                              Originally posted by RetractedMonkey

                              Sent from my iPhone using Operation Sports
                              Do you think it's legit to be able to throw per round:

                              130+ Total Strikes; 60+ Sig Strikes; with <40% Accuracy

                              As a Light HW

                              And come out in round 3 with 80%+ stamina?

                              I hope not.

                              I definitely agree there are ways to increase their perm stamina drain if they overpressure. But the fact remains that (especially in heavier weights) --- strike volume is wayyyyy too high, particularly for fighters that don't have massive stamina.

                              Also --- throwing 100 strikes at an even-pace over a round....maybe not too draining.

                              But throwing 100 strikes at a very erratic pace ought to really drain you


                              i.e. Throw 20 strikes in 30 seconds; then hold-off for 30 seconds = 20 strikes in one minute.

                              Throw 10 strikes in 30 seconds; and other 10 strikes the next 30 seconds = 20 strikes in one minute

                              But one would think the first scenario = more stamina drain.

                              Think: High Intensity Interval Training

                              You can jog 3 miles in 30 minutes....or Sprint for 10 minutes; walk for 10 minutes; and sprint for 10 minutes

                              You may actually cover LESS ground in the second example, even though you will burn way more gas from the sprints.

                              4 and 5 strike combos are like sprinting (especially when missed/blocked)

                              You're really taxing your system if you rely on this too much.

                              Doesn't seem that way in-game though.

                              Hopefully this makes sense
                              Last edited by Boiler569; 03-29-2018, 11:36 AM.
                              PSN: Boiler569
                              Have Fun, It's Just A GAME!
                              Top 10 (Fight Night Series) R.I.P. Joe Frazier
                              FNR4 Gamestop Vegas Tournament Qualifier
                              Ranked #1 (EA MMA)

                              UFC 3 LEC: 2x Diamond; 6x Plat.
                              @Boiler569 on Twitter & Twitch

                              Comment

                              • RetractedMonkey
                                MVP
                                • Dec 2017
                                • 1624

                                #30
                                Re: Combo Spam

                                Originally posted by Boiler569
                                Do you think it's legit to be able to throw per round:

                                130+ Total Strikes; 60+ Sig Strikes; with <40% Accuracy

                                As a Light HW

                                And come out in round 3 with 80%+ stamina?

                                I hope not.

                                I definitely agree there are ways to increase their stamina drain if they overpressure. But the fact remains that (especially in heavier weights) --- strike volume is wayyyyy too high


                                I don’t because that is a gross exaggeration.


                                Sent from my iPhone using Operation Sports

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