Combo Spam
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Re: Combo Spam
I completely disagree with any form of additional stamina tax for blocked strikes.
Again, this is a buff to block, and I personally don't want that.
What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.
More on this later.
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Re: Combo Spam
There just needs to be a bit more tax on long term stamina. Ppl are allowed to throw way to many strikes per round without enough consequense on long term stamina in between rounds. Dude spams combos over and over the entire round, tons of strikes thrown and then comes back out with near full stamina the next round smh.Last edited by WarMMA; 03-29-2018, 09:40 AM.Comment
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Re: Combo Spam
I agree 50% with martial and 50% on the blocked strikes. The best way to make people gas is to make them miss, you can see this in almost any martial video where he slips a lot of strikes. What would be better is if footwork was the crux defense. The patch has made it easier to use a jab and fight longer but it is still way too easy to stick onto people with characters like DC. We need to really be able to make people miss or have people punished for walking forward recklessly.
Pressure should be something that is calculated. Walking forward to someone should make you look like Ronda-Holm, which right now it doesn't. You don't need to angle or anythingComment
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Re: Combo Spam
I completely disagree with any form of additional stamina tax for blocked strikes.
Again, this is a buff to block, and I personally don't want that.
What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.
More on this later.
Sent from my MI MAX 2 using Operation Sports mobile app
I guess you missed McGregor mayweather, and footwork requires no stamina at all so yeah let’s buff the part of the meta that is free. Have you tired walking out of a combo after a punch hits your hands in the this game. If you don’t block, then slip you can’t walk to reset during a combo. Can’t wait for you to play a true combo sparing Dj abusing accuracy.
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Re: Combo Spam
I agree 50% with martial and 50% on the blocked strikes. The best way to make people gas is to make them miss, you can see this in almost any martial video where he slips a lot of strikes. What would be better is if footwork was the crux defense. The patch has made it easier to use a jab and fight longer but it is still way too easy to stick onto people with characters like DC. We need to really be able to make people miss or have people punished for walking forward recklessly.
Pressure should be something that is calculated. Walking forward to someone should make you look like Ronda-Holm, which right now it doesn't. You don't need to angle or anythingComment
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Comment
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Re: Combo Spam
I completely disagree with any form of additional stamina tax for blocked strikes.
Again, this is a buff to block, and I personally don't want that.
What we need are more ways to force a whiff with footwork, one that'll count as "evaded". This way with a combination of block, head movement, and footwork we can deal with hard combos by making them whiff... That's how we should be trying to drain their stamina.
More on this later.
Sent from my MI MAX 2 using Operation Sports mobile app
Right now, block power regens wayyyy too quickly IMO
Something definitely needs to be done about the insane volume of striking in-game though.
I rarely throw more than 75 strikes/round and sometimes i feel like I'm spammy! But pretty much every opponent I fight throws 100+ strikes a round......and trust me they do NOT have a very accurate strike % either .... but seems to not gas them too much.
Now, there are definitely ways to combat super volume guys. But for balance sake, there needs to be increased stamina on strikes. Any type of missed strike for sure (even if no lunge/head movement involved).
And IMO, blocked strikes need to cost a bit more too. Or at least, blocked strikes need to interrupt any sort of 'stamina savings' from a combo.
Or as an example ---- don't increase stamina tax on blocked strikes; but DOUBLE the stamina tax on strikes AFTER a strike is blocked.
So if you throw a lead hook that is blocked --- same tax as now --- but if you follow that immediately with a rear uppercut and itself is blocked or avoided, that uppercut costs you much more stamina than currently.
If you are judicious with your combos, and stop combos when the 2nd or 3rd strike is blocked, not much a penalty. But if you throw 5-strike combos and every strike is blocked --- you need to be gassed. And maybe even more open to counters / longer response time for your Block to come back up to cover your grill.Last edited by Boiler569; 03-29-2018, 10:05 AM.PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
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Re: Combo Spam
Nearly 300 fights in on Ranked. I won't be paying for another UFC title as long as EA has the partnership. The wins aren't even satisfying. Ground game/clinch is still a product of the 1st title. Stand-up plays out nothing like a legit MMA fight would/should
The nice graphics don't make up for recycled gameplay and taking steps backwards with blood and KO animations
Haven't missed a ufc title since the dreamcast days when I was a kid. Been playing online since the THQ days. I can confidently say this game is a polished turd
Sorry for the cool story bro post but damnLast edited by Steez On Lock; 03-29-2018, 10:11 AM.Comment
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Re: Combo Spam
As per usual gen pop has no idea what they’re talking about. If these guys aren’t getting their stamina drained from throwing strikes that means you’re getting hit. Not to mention if someone is spamming combos you can easily slip and counter. If you don’t want to do that, you can literally just block if they’re doing something like spamming only hooks.
The skill deficit between the top 40 to 100 players is huge let alone the deficit between the top 100 and the rest of players.
I keep putting this challenge out for anyone on Xbox to pick Gohkan Saki and use his insane combos on me. I won’t take you down and I will only throw single strikes.
This whole thread is ridiculous. Of course angel wants to get rid of combos. All he does is circle behind the black lines and throw jabs until he can use the one combo he knows (overhand, lead uppercut, hook) and hope for a quick KO.
Another guy saying the lead leg kick, overhand combo is cheese. Bruh, you can’t even throw the overhand if you get your kick checked. And if you know they’re gonna do it, just block. Like, what?
Zero pattern recognition skills going around here.
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Re: Combo Spam
Do you think it's legit to be able to throw per round:
130+ Total Strikes; 60+ Sig Strikes; with <40% Accuracy
As a Light HW
And come out in round 3 with 80%+ stamina?
I hope not.
I definitely agree there are ways to increase their perm stamina drain if they overpressure. But the fact remains that (especially in heavier weights) --- strike volume is wayyyyy too high, particularly for fighters that don't have massive stamina.
Also --- throwing 100 strikes at an even-pace over a round....maybe not too draining.
But throwing 100 strikes at a very erratic pace ought to really drain you
i.e. Throw 20 strikes in 30 seconds; then hold-off for 30 seconds = 20 strikes in one minute.
Throw 10 strikes in 30 seconds; and other 10 strikes the next 30 seconds = 20 strikes in one minute
But one would think the first scenario = more stamina drain.
Think: High Intensity Interval Training
You can jog 3 miles in 30 minutes....or Sprint for 10 minutes; walk for 10 minutes; and sprint for 10 minutes
You may actually cover LESS ground in the second example, even though you will burn way more gas from the sprints.
4 and 5 strike combos are like sprinting (especially when missed/blocked)
You're really taxing your system if you rely on this too much.
Doesn't seem that way in-game though.
Hopefully this makes senseLast edited by Boiler569; 03-29-2018, 11:36 AM.PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: Combo Spam
Do you think it's legit to be able to throw per round:
130+ Total Strikes; 60+ Sig Strikes; with <40% Accuracy
As a Light HW
And come out in round 3 with 80%+ stamina?
I hope not.
I definitely agree there are ways to increase their stamina drain if they overpressure. But the fact remains that (especially in heavier weights) --- strike volume is wayyyyy too high
I don’t because that is a gross exaggeration.
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