MacGowan's patchable grappling suggestions

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #31
    Re: MacGowan's patchable grappling suggestions

    Originally posted by MacGowan
    Yeah, I feel like it should be up to the ATTACKER to make a bad takedown attempt transition into a double underhook clinch
    Agreed

    Make it cost extra stamina and maybe over/under instead of double

    Comment

    • Evil97
      MVP
      • Apr 2016
      • 1099

      #32
      Re: MacGowan's patchable grappling suggestions

      For the late takedown denial double hooks, would that be double under for the defender? I think this needs to be cleared up because what Bassi mentioned about the animation already being there to easily patch in is an animation that leads to the defender getting it. This allows for an automatic push off which would completely make the change worthless.

      Comment

      • Zeta Reticulan1
        Banned
        • Sep 2017
        • 471

        #33
        Re: MacGowan's patchable grappling suggestions

        Originally posted by Evil97
        For the late takedown denial double hooks, would that be double under for the defender? I think this needs to be cleared up because what Bassi mentioned about the animation already being there to easily patch in is an animation that leads to the defender getting it. This allows for an automatic push off which would completely make the change worthless.
        A push off from double underhooks isn't automatic; it can be denied. If we, as the ones going for the takedown, are not good enough to deny the push off that's on us.

        Comment

        • Evil97
          MVP
          • Apr 2016
          • 1099

          #34
          Re: MacGowan's patchable grappling suggestions

          Originally posted by Zeta Reticulan1
          A push off from double underhooks isn't automatic; it can be denied. If we, as the ones going for the takedown, are not good enough to deny the push off that's on us.
          It cannot be denied. It is automatic just like full MT, side control and back side control get-ups. Just for clarification, I'm talking about the offensive double under hooks which is what the animation leads to for the defender.

          Comment

          • Zeta Reticulan1
            Banned
            • Sep 2017
            • 471

            #35
            Re: MacGowan's patchable grappling suggestions

            Originally posted by Evil97
            It cannot be denied. It is automatic just like full MT, side control and back side control get-ups. Just for clarification, I'm talking about the offensive double under hooks which is what the animation leads to for the defender.


            Yeah that’s not good for sure. While I think there are defensive ways to use double underhooks (defending takedowns) I don’t think it should go there since it gives the free push off.

            Double underhooks might be a bit dominant for the player getting denied though? What about over under instead for late denial?


            Sent from my iPhone using Operation Sports

            Comment

            • Evil97
              MVP
              • Apr 2016
              • 1099

              #36
              Re: MacGowan's patchable grappling suggestions

              Originally posted by Zeta Reticulan1
              Yeah that’s not good for sure. While I think there are defensive ways to use double underhooks (defending takedowns) I don’t think it should go there since it gives the free push off.

              Double underhooks might be a bit dominant for the player getting denied though? What about over under instead for late denial?


              Sent from my iPhone using Operation Sports
              I would be fine with over under. I just wanted to point this out in case Bassi was just going to transfer the animation into the late denial input. Hopefully he sees this.

              Sent from my SM-N900V using Operation Sports mobile app

              Comment

              • FriendlyJudoka
                Rookie
                • Mar 2018
                • 68

                #37
                Re: MacGowan's patchable grappling suggestions

                Originally posted by Phillyboi207
                Agreed

                Make it cost extra stamina and maybe over/under instead of double
                Just want to point out that one of my college coach's main takedown setups was to shoot a double leg and then transition to double underhooks when his opponent started sprawling. It is a very real thing in wrestling.

                The grappling system could be so much better and needs a revamp, but that is for UFC 4. I have some great ideas (and I'm sure the devs do too), and I will probably make a thread about it in the future after I let my ideas mature a bit.

                It is so cool that the devs are discussing this stuff and serious about significantly improving even after release.

                Comment

                • FCB x Finlay
                  MVP
                  • Nov 2017
                  • 1293

                  #38
                  Re: MacGowan's patchable grappling suggestions

                  Id like to see fluid clinch striking without delay in the MT. A way this could be done is to make it timing based rather than holding position based.

                  For example make escaping the thai clinch to single collar or for both fighters to have plum grip. And then timing the knee/elbow is about throwing it when you gain the potision and the way to defend it is to move to single or double MT clinches.

                  Comment

                  • MacGowan
                    Sassy
                    • Jun 2017
                    • 1681

                    #39
                    Re: MacGowan's patchable grappling suggestions

                    Originally posted by FCB x Finlay
                    Id like to see fluid clinch striking without delay in the MT. A way this could be done is to make it timing based rather than holding position based.

                    For example make escaping the thai clinch to single collar or for both fighters to have plum grip. And then timing the knee/elbow is about throwing it when you gain the potision and the way to defend it is to move to single or double MT clinches.
                    The MT clinch is pretty weird in-game. IRL fighters are in MT clinch for like a maximum 2 seconds.

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #40
                      Re: MacGowan's patchable grappling suggestions

                      Originally posted by MacGowan
                      The MT clinch is pretty weird in-game. IRL fighters are in MT clinch for like a maximum 2 seconds.
                      Exactly my point, fighters arent in the clinch for longer than two seconds normally in the middle of the cage. MT is used on the cage due to the lack of control

                      Comment

                      • xFINISHxHIMx
                        Banned
                        • Aug 2017
                        • 747

                        #41
                        Re: MacGowan's patchable grappling suggestions

                        If some of these ideas are actually in the next patch I'm freaking out... and I am not even a grappler.

                        Comment

                        • MacGowan
                          Sassy
                          • Jun 2017
                          • 1681

                          #42
                          Re: MacGowan's patchable grappling suggestions

                          Originally posted by xFINISHxHIMx
                          If some of these ideas are actually in the next patch I'm freaking out...
                          In a good or bad way?

                          Comment

                          • MacGowan
                            Sassy
                            • Jun 2017
                            • 1681

                            #43
                            Re: MacGowan's patchable grappling suggestions

                            I'm gonna necro this thread.
                            We're looking at the end of the patch cycle, and the beginning of the UFC4 dev cycle. I feel it's important that we get a fun looking, fast acting grappling system either patched in late or revamped for UFC4.

                            I'm especially in favour of number 6. and 7.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #44
                              Re: MacGowan's patchable grappling suggestions

                              Originally posted by MacGowan
                              I'm gonna necro this thread.
                              We're looking at the end of the patch cycle, and the beginning of the UFC4 dev cycle. I feel it's important that we get a fun looking, fast acting grappling system either patched in late or revamped for UFC4.

                              I'm especially in favour of number 6. and 7.
                              We touched on a pretty good number of these, all things considered.

                              Comment

                              • Trillz
                                MVP
                                • Apr 2016
                                • 1369

                                #45
                                Re: MacGowan's patchable grappling suggestions

                                Originally posted by GameplayDevUFC
                                We touched on a pretty good number of these, all things considered.
                                ea ufc 4 confirmed then?
                                Youtube: https://www.youtube.com/user/im2good4u1
                                PSN: Headshot_Soldier

                                Comment

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