UFC 4 Wishlist!!!

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  • henzla
    Rookie
    • Jan 2018
    • 29

    #61
    Re: UFC 4 Wishlist!!!

    1. New grappling system or at least an overhaul of the actual system, with
    much more depth, takedowns, positions on the ground etc.
    2. Same for the Clinch
    3. New KO physics (Ragdoll)
    4. Much bigger roster than in UFC 3. The top 15 guys of every division should
    be a MUST!
    4. More depth and options to create a fighter
    5. CAF Fighter Share

    Comment

    • WickeddMMA
      Rookie
      • Nov 2017
      • 154

      #62
      Re: UFC 4 Wishlist!!!

      UFC 4 wishlist


      I believe UFC 4 should focus on revamping the grappling system to be more fast paced ,fluid and brutal, career mode , ALOOOOOOT of character creation options, KO physics from both standing and ground JO's , some tweaks to striking and head movement “individuality and personality” meaning everyone shouldn't move their heads the same way And shouldn't have fast reflexes as other fighters.


      Career mode:


      -Rivalries occur naturally. Fighters And yourself can call out fighters or be called out ,talk crap about performances and more ways to start rivalries. Fights can sometimes not happen right away.


      -Fighter respect. Instead of dissing or calling people out a negative way you can call out in a more respectful way or just show respect for fighter performances and etc.


      -switching weight-classes any time you want.


      -Being offered better contracts if you are dominating (fast rise to the title is by finishing fight and/or dominating performances).


      -Weak contracts if you are not a fan favorite and/or not performing good.( slow rise to the title)


      -Defending belts. You have to defend your belts in the same year ,if you go a whole year holding up a division and not defending your belt then you will lose your belt. Double champ.


      -Post fight interview with voiced fighter or just dialogue. Can talk crap about opponent ,show respect ,call out a rival of your choice (prompt shows up and shows a list of rivals and press button to activate call out this fighter) or talk about your performance ( dialogue or speech changes depending on your performance). Whatever fits your EA UFC budget.


      -More ways to enter the UFC like contender series ,TUF (UFC 1 and UFC 2 FORMAT PLEASE ,UFC 3 TUF WAS TRASH no fense) , Amateur organizations (amateur record doesn't matter ,this is the case in real life) ,Small pro organizations ( Pro record matters and I can stay fighting in the smaller organizations for however long I want until IIIIII CHOOSE TO LEAVE , If I'm becoming a big star or putting on good performances While in small organizations I will get contract offers by Dana white to join contender series , Straight into UFC or TUF and yes I can decline all offers).


      -if you can't use strikeforce or other small organizations the ufc have bought I suggest creating your own. 3 Small organizations with trash fighters and realllllyyyyyy good generic fighters (stars and top prospects like yourself can join the UFC or stay and dominate for awhile)


      -no more longevity meter we choose when to retire But age should matter for our longevity instead because not everyone can do this forever. The older you get the less speed you have ,less power ,slower reflexes ,get knocked out a lot or be in a lot of wars throughout your career than your chin won't be the same and you will be prone to the Knockout a lot more and etc. Look at Alistair Overeem that man has a bunch of fights under his belt and kickboxing and other sports and he's still in the game fighting but he's not the same when he was young and that shows but nonetheless he's still fighting. We retire when were ready. Let this is the case for other fighters in game too.


      -If were performing terribly in the UFC then we will get cut from the Roster and we will have to go through the beginning process again and try to fight our way to get back into the UFC. If i'm a fan favorite this is less the case , lose some and win some type fighter has a medium chance of being cut , if i'm just losing back to back I will have a greater chance of being cut. Get the picture but star power matters so if i'm a guy who hypes up the fights takes on all comers but loses some than i have a low chance of being cut than a guy that isn't a star doesn't hype fights and loses.


      -No more scripted career , this our journey our legacy let us have more freedom And make our own decisions. Rivals , Being liked by Fighters ,Choose to duck or take on all comers, double champ defending , up or down weight class at will ,being called out and much much more. We make our own decisions and our decisions impact our career and legacy.


      -Different ways to get to the belt faster or slower. Ranking from slower ,medium and fast paced. This will carry over to small organizations and big organizations like the UFC. If I'm a big Prospect and I come into the UFC a semi big star then I will most likely get into the top 5 pretty fast because I'm so good, same goes for if I'm not a star but I beat people pretty decisively then I will be top 10 and etc. You get the picture. Star power, Dominating performances, weak performances , not a star but is a beast ,Journeyman , losing streak ,winning streak , a hype man that's backs up what he says ,a hype man that doesn't live up to his word and etc should matter in small organizations ,THE UFC and the roads to titles.


      -Add more gyms to train at (keep existing ones) and with different roster of fighters ranging from different weight classes. So if I'm a lightweight and want to train with luke rockhold or Daniel Cormier that's part of my gym than I should be able to. I actually train in MMA and I seen people that don't like each other settle their differences in sparring and talking this should be the case in our home in game but this shouldn't always work(only way this happens is if your being unsportsmanlike in sparring like taunting ,going for the ko all the time and vise versa). You can also have great relationships with *teammates by training with them often ,giving advice to other fighters and showing respect through liking their performance through social media. We shouldn't get kicked from our gym either if were rivals with other gym members ,this should lock certain things from training with other people in the gym.


      -Real Fighters as your cornermen. So if i'm part of a gym instead of generic coaches it should be real fighters from your gym as coaches.


      -Weigh in cutscenes and interactions. cutscenes consist of stepping on the scale in our fight attire or underwear (underwear color is different for each fighter depending on country color and fight attire), joe rogan saying the weight of both fighters and face offs. Face offs are different depending on relationships with opponent. Rivals interactions will go face to face and look like there talking crap to each other ,forehead to forehead ,pushing and shoving before dana white steps in and etc. Respectful interaction will consist of hand shakes , goofy interaction ,fists ups and smiling. Neutral relationship will just have the standard hand shake and fight pose or no hand shake and fight pose.


      -On the scale poses (flexing arm muscles ,flexing and yelling ,wave at the crowd ,angry stare ,smirking and much more)


      -Crowd interaction towards fighter whether they are liked or disliked by the crowd. They will cheer loudly for you or boo you but they will always cheer for the face off depending on how intense it is or how much they like the match up.


      -Real money fights and contracts with big pay day or small payday.


      ONLINE CAREER MODE:


      -Online career mode dedicated weight class server of 40 players. This will work just like offline career mode but with online players around the world in a server battling it out, training ,being matched up with one another depending on performance and star power and all other feature from offline career mode. players can join a gym to train at, work with real fighters in game to learn moves and etc. Win fights ,win money to pay for better training partners(fighters to train with, the bigger the star the more money you will have to pay to train with them for each camp). A.I fighters will be present. You can make a private server or session to bring your friends and start a private online career.


      CHARACTER CUSTOMIZATION OPTIONS:


      -Change arm length ,leg length and body length


      -USE ALL REAL FIGHTERS BODY SCANS, HAIR SCANS AND TATTOOS.


      -Add more body types and keep the ones you have. A Lot more body types for all divisions look at the difference between skinny Israel adesanya and swoll Paulo Costa. We should be able to change the body fat level and muscle mass on our fighters body types. Please ea I'll love you forever.


      -more haircuts and beard styles. Please look on the internet for hair styles ranging from different ethnic groups. If i'm using a black dude he should have more hair types lol. More curly hair types, straight hair, wavy hair and etc. Different hair lengths. Short fades ,burst fades ,braids, waves,Odell Beckham hair styles and fades beards and etc. We need more personality and styles please EA PLEASE IM BEGGING YOU WE NEED MORE CUSTOMIZATION.


      -more eyebrow types. Bushy, clean ,lined up eyebrows ,unibrows, slashes on eyebrows and etc


      -More tattoos. Please create some more art.


      -more taunts. Lets us use signature taunts.


      -More names, last names and nicknames. Think ea mma and how you can place nicknames in front or the middle of your name. No nickname. Bruce buffer says nickname or last name or full name if you can make that happen.


      FIGHTER HEAD MOVEMENT:


      -we need to distinguish head movements and footwork from other Fighters that rarely used head movement and good footwork. I shouldn't be Demian Maia and move my head around like I'm a Dominick cruz. Every fighter should move their heads in different ways and have different reflexes. Think EA Sports Fight Night Champions, you guys had a good job on creating head movement ,tiny hit box (so your punch actually has to land where your throwing it because if not you will miss slightly) and counter punching off slipping. Every fighters reaction time and strike speed off of a counter should be different. Look at conor he can slip and make you pay fast and Damian maia is slower to the counter.


      GRAPPLING:


      -After 3 ea UFC games I can proudly say that I do not like and will never like the slow-paced, fainting left and right up and down, waiting for your opponent to move one side and just to get blocked the next and just overall laying on top of each other throwing tiny strikes just to get a reaction or “advantage”. This is not wrestling this is not Jiu Jitsu this is not any form of grappling you will ever see in your life. I actually train MMA and it's more fast paced trying to get position while trying to make your own moves ,stopping others movements and ending up in different positions. It will be kinda hard to come up with a system they can implement this type of grappling but it can be done and it has been done it just needs to be tweaked down a lot more.

      Same goes for clinch fighting. In the clinch you are moving around at a fast rate throwing different strike(no canceling each other strikes unless you both throw the same thing and you hit each others limb). And the UFC games it looks like you're taking baby steps *around to try to move around in the clinch when it should feel like fast walking and simultaneously striking at the same time. I believe that in the clinch the button inputs should be the entire controller and modifying for different strikes and cancelling with different buttons not just the right analog stick.


      -Head movement on the ground and blocking from different positions. There shouldn't be no cancelling each others movements and transition because you got hit with a baby punch or big punch. We need to keep the flow. I should try to be able to block my head with one hand during a transition or trying to move my head out the way during transition and if I get hit it shouldn't cancel my transition but your strikes should land on my block or through my whole transition.


      -I never understood why the ground and pound knockout animations were so bad but I believe the way to change this is by using ragdoll knockout physics on knocked out opponent using ground and pound. As soon as you knock him out his body will go limp and you will give us different positions to “finish the fight” until the ref pulls me off.


      STRIKING AND CAMERA ANGLE:


      The striking right now is pretty good I guess but I would say make head movement and reflexes unique towards all fighters and the speed of counter punches and counter kicks higher or lower depending on Fighters. Way more animations for each strike variations. Strikes should be distinguished by fight styles because a muay fighter doesn't punch like a boxer and a boxer doesn't punch like a Muay Thai Fighter. Watch some videos and how certain people punch and kick and you will see what I'm talking about. Also if I'm throwing a strike some Fighters usually block the side are not punching from to make sure they are defending themselves, we need to be able to defend ourselves even when we are striking whether it's punching or kicking. The only way we should be completely open is when we're both throwing strikes at the same time, going to war, a fighter doesn't have a strike animation that blocks the side he isn't strike from or timing our opponent ,we hit the fighter on the open side he's striking from.




      Sent from my LGMS550 using Operation Sports mobile app

      Comment

      • WickeddMMA
        Rookie
        • Nov 2017
        • 154

        #63
        Re: UFC 4 Wishlist!!!

        I just thought about it but how about a system of blocking using the right analog stick so flicking or holding the right analog stick up blocks both sides of your head, flicking or holding the right analog stick to the left or right blocks left side of head or right side of head and flicking or holding analog stick down blocks your legs and body. So holding the left trigger and moving the right analog stick initiate slips/bobbing and weaving and to initiate signature slips/bobbimg and weaving like Dominick cruz movements and etc it will be Hold left trigger + Click right analog stick then move analog stick immediately right after to initiate signature away/bobbing and weaving or just go full fledge if unique Fighters have certain Sways that others don't have or can't do then you can just do the original hold left trigger and sway around with right analog stick

        Sent from my LGMS550 using Operation Sports mobile app
        Last edited by WickeddMMA; 02-19-2019, 10:45 AM.

        Comment

        • Tyeanisbae
          Rookie
          • Jul 2018
          • 128

          #64
          Re: UFC 4 Wishlist!!!

          I want there to be more tax on movement for fighters with a lower rated footwork and for moving in general to have a stamina tax so they can use that as a foundation to add more emphasis on ranges going from kicking to punching (jab + straights) to hook range and then elbow range as at the moment u can throw a jab to instantly get to hook/elbow range without really getting punished.

          But for this to work a lot of things have to be changed like the damage stamina and block

          Comment

          • FlaccoNumba5
            Rookie
            • Nov 2016
            • 345

            #65
            Re: UFC 4 Wishlist!!!

            A: I would love to be able to choose between different models of a fighter. Think McG and all his hair types he’s fought with....or masvidal right now

            B: I would like to be able to pick and choose between the shorts my fighter uses, assuming he/ she’s fought in multiple different types irl

            Comment

            • teezie
              Rookie
              • Jun 2004
              • 140

              #66
              Re: UFC 4 Wishlist!!!

              Submissions need to be revamped and I'm not even talking about the execution I'm talking about the potential results. Why in this game do we just concede the tap? When it comes to choking submissions there should definitely be a manual tap. If you don't manually tap and allow the submission to complete to the final gate then your fighter should be unconscious as would happen in real life if you didn't tap in time. Where this gets complicated is with limb based submissions which would lead to breakage if the player didn't tap. This would obviously be abused because people would want to see graphic finishes. Firstly, the non-tap on limb submissions would not need to be graphic. Just an extra animation that showed sudden pain and then the ref stepping in immediately. Also as an incentive to keep things as realistic as possible there should be a multi-fight penalty in which you can't use the fighter you allowed to get hurt (so this would only apply to the limb submissions that weren't tapped in time). That would prevent people from abusing this and would make tapping a real decision with risk at stake as it is in real life. This should absolutely be the standard for ranked matches but would also serve well in quick matches as well.
              Last edited by teezie; 02-28-2019, 09:16 PM.

              Comment

              • Cjny0808
                Rookie
                • Nov 2016
                • 5

                #67
                Re: UFC 4 Wishlist!!!

                Caf needs to be similar to ufc undisputed 3
                With more hairstyles,custom bodies,face templates and the ability to fight out of a different place than your hometown

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #68
                  Re: UFC 4 Wishlist!!!

                  I've spoke about this before in other threads, but one of my wishes is for some of the AI to STRIKE more like the fighters themselves. I mean I know the game is supposed to be harder on the higher difficulties, but does that mean every fighter needs to be a great counter striker? It kinda ruins my experience when a guy like Colby Covington is striking and countering like he's Conor Mcgregor, always looking for the perfect counter shot smh. I'd like certain fighters to still strike like themselves, regardless of difficulty.

                  Comment

                  • LarsP
                    Pro
                    • Mar 2016
                    • 720

                    #69
                    Re: UFC 4 Wishlist!!!

                    I want to be able to launch knees to the solar plexus when i'm finishing my opponent against the cage.
                    Exactly like this:


                    I think Jon also did it against Smith this weekend.

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #70
                      Re: UFC 4 Wishlist!!!

                      One of the biggest things I wish to see is a much improved clinch system...


                      Movement
                      Fighters should be walking, moving around more fluidly and not static.

                      More like this...


                      And NOT like this...




                      Control
                      Another thing that needs to be addressed is clinch control. Depending on clinch grapple stats, fighters should be easier/harder to move around. For example, a guy like Colby Covington (95 clinch grapple) should be able to move a guy like Kelvin Gastelum (89 clinch grapple) around easier. And for Gastelum, it should be harder for him to move Colby around in the clinch. Of course along with this, there should be other things that play a factor also, like the stamina of both fighters.


                      Momentum Transitions
                      With more fluid clinch movement, this opens up the doors for more possibilities like momentum transitions in the clinch. Much like irl, certain transitions in the clinch would be easier(faster) depending on direction of movement. For example, a fighter being pushed backward in the clinch should be more susceptible to shooting td's. Similarly, a fighter pushing their opponent backward in the clinch should be more susceptible to things like a judo throw/hip toss or even a double overhook throw...




                      More TD Variety
                      I'd like to see more variety of throws in the clinch. More wrestling type throws in specific...especially from over/under. Things like inside/outside leg trips, lateral drops, judo throws from sub double unders, knee taps, ect...







                      Last edited by WarMMA; 03-07-2019, 01:57 PM.

                      Comment

                      • tomitomitomi
                        Pro
                        • Mar 2018
                        • 987

                        #71
                        Re: UFC 4 Wishlist!!!

                        Make the grappling less reliant on memorizing animations, particularly in the clinch. It is a massive roadblock for low-to-mid tier players whereas it is a non-factor at the big boi levels.
                        ¯\_(ツ)_/¯

                        Comment

                        • SMOKEZERO
                          Pro
                          • Apr 2016
                          • 818

                          #72
                          Re: UFC 4 Wishlist!!!

                          Back-take options from “against the cage” clinch scenarios. Imo a major omission from real MMA missing in the series. By far the highest percentage of standing positional back-takes in MMA originate from against the cage clinch grappling.




                          Sent from my iPhone using Operation Sports

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #73
                            Re: UFC 4 Wishlist!!!

                            There should a connection bar for all online modes.

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #74
                              Re: UFC 4 Wishlist!!!

                              -fix knee
                              -fix jumping knee rocked
                              - fix the range issues(tracking and 22 mile overhand/straight)
                              -fix the lunges
                              - fix the block and stamina system
                              -revamp grappling

                              Comment

                              • martialxd
                                Rookie
                                • Sep 2017
                                • 301

                                #75
                                Re: UFC 4 Wishlist!!!

                                Press L3 to Run, is easy more
                                do not use push L3 twice again, thats bad idea

                                Comment

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