Lunging magnet punch

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  • FCB x Finlay
    MVP
    • Nov 2017
    • 1293

    #76
    Re: Lunging magnet punch

    Originally posted by AydinDubstep
    Thing is, these are the fundamentals of striking. Timing and distance, are both massively affected by the magnetism.

    Then the next level down you have head movement with it's 1s & 0s, including the uppercut countering body shots vs the FNC style.

    The bottom level is the blocking, which most seem okay with where it is currently. Then there's some discussion about the parries, & arm traps, which I'm scared to go near because of the matrix stun lock versions that we had in the past.

    These will be brought up again and again until a more organic approach is created OR if they create so many 1s & 0s that eventually it feels close to organic.

    GPD and team are beasts , and add cool features very quickly, but sooner or later we all come back to the same discussions about the fundamentals because everything still feels off. I'm having fun for sure, the AI is great to play against and there's enough ways to play to keep it interesting with the match ups and tactics etc. but of course I want the gameplay to resemble what I think it should play out like based off stuff I learned from years of sparring and from watching fights.

    The magnetism is an eye sore, so it's easy to spot. However, there are actually several animations in the grappling and striking which need tweaking too and the combo system is just a constant topic of frustration.

    Not sure where I'm going with this but I feel the frustration too dude. It's like all the cool stuff they keep adding is awesome to see, and I hope they keep going for as long as they can, but that vibe of using basic footwork and head movement with precise control just isn't there.
    I have stated this since the beta, me and phillyboi have stated this since the start. I'm exhausted due to how its just not being adressed or nothings being done about it.

    The list of fundementals that are missing is stagering. Headmovement, Parrys, front and side blocking, circling, pull counters, body kicks, distance management, handfighting, scrambles, the whole of the clinch, tkos, ragdolls...... am sure theres more.

    Comment

    • DCvillin2
      Banned
      • Jun 2018
      • 5

      #77
      Re: Lunging magnet punch

      Originally posted by FCB x Finlay
      I have stated this since the beta, me and phillyboi have stated this since the start. I'm exhausted due to how its just not being adressed or nothings being done about it.

      The list of fundementals that are missing is stagering. Headmovement, Parrys, front and side blocking, circling, pull counters, body kicks, distance management, handfighting, scrambles, the whole of the clinch, tkos, ragdolls...... am sure theres more.

      these gamechangers and devs clearly aren't MMA fans, I'm sorry to say. This is not something that the devs and gamechangers should be excusing / be silent on


      footwork is the most critical part of modern MMA

      Comment

      • FCB x Finlay
        MVP
        • Nov 2017
        • 1293

        #78
        Re: Lunging magnet punch

        Originally posted by DCvillin2
        these gamechangers and devs clearly aren't MMA fans, I'm sorry to say. This is not something that the devs and gamechangers should be excusing / be silent on


        footwork is the most critical part of modern MMA
        I wouldnt argue that. Zhunter, zombierommel, martial, aholbert and kenetic seem to be mma fans, especcially the first 4. The UT mod is apparantly a massive fan.

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #79
          Re: Lunging magnet punch

          Originally posted by HereticFighter
          so you literally don't think the game and collision should be based on actual physics or actual impacts? well then why are you playing and giving input on a game like this? It would be one thing if it was working well or even LOOKED GOOD but it doesn't. better yet, How is the player base reacting to the current system? i played ranked last night in North America and there was like 4000 people playing. Almost every fight ending replay, i watch back and just shake my head at how clunky it looks in slo-motion.

          the animations look significantly worse because of this setup, the balance issues created by trying to time things with frames instead of acceleration/damage curves is so out to lunch and you think this system is good? stunning, absolutely stunning... No wonder we just talk in circles, seems like most people want a game that looks and feels realistic, real life is based on physics. at this point i'd settle for just the feel even if it looked clunky.
          Because this game doesn't have physics-based-tracking.

          I suppose EA should hire you as a director to solve this issue and double the sales.

          Comment

          • FCB x Finlay
            MVP
            • Nov 2017
            • 1293

            #80
            Re: Lunging magnet punch

            Originally posted by Solid_Altair
            Because this game doesn't have physics-based-tracking.

            I suppose EA should hire you as a director to solve this issue and double the sales.
            Why doesnt it?

            What happens if it did lol. It was a bit of a rant i get it but you have to understand where we are coming from.
            Last edited by FCB x Finlay; 06-24-2018, 06:31 PM.

            Comment

            • DCvillin2
              Banned
              • Jun 2018
              • 5

              #81
              Re: Lunging magnet punch

              Originally posted by Solid_Altair
              Because this game doesn't have physics-based-tracking.

              I suppose EA should hire you as a director to solve this issue and double the sales.

              ahh the old Sales = quality argument


              I guess that's why Conor McGregor must be the GOAT right too? he gets the most sales?


              no. shut the **** up you incompetent buffoon.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #82
                Re: Lunging magnet punch

                Originally posted by FCB x Finlay
                Why doesnt it?

                What happens if it did lol. It was a bit of a rant i get it but you have to understand where we are coming from.
                Because it leads to the sort of chaotic meta we had on UFC 2.

                I understand where you are coming from. This subject is very counterintuitive.

                Comment

                • FCB x Finlay
                  MVP
                  • Nov 2017
                  • 1293

                  #83
                  Re: Lunging magnet punch

                  Originally posted by Solid_Altair
                  Because it leads to the sort of chaotic meta we had on UFC 2.

                  I understand where you are coming from. This subject is very counterintuitive.
                  In your opinion.

                  Comment

                  • MartialMind
                    EA Game Changer
                    • Apr 2016
                    • 321

                    #84
                    Re: Lunging magnet punch

                    Originally posted by DCvillin2
                    ahh the old Sales = quality argument


                    I guess that's why Conor McGregor must be the GOAT right too? he gets the most sales?


                    no. shut the **** up you incompetent buffoon.
                    The last part of that comment is uncalled for and disgraceful.

                    Make no mistake.... The brain inside Yves skull is genius level.

                    Enough with the personal insults. It's completely unnecessary and won't solve anything.

                    Sent from my MI MAX 2 using Operation Sports mobile app

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #85
                      Re: Lunging magnet punch

                      Originally posted by MartialMind
                      The last part of that comment is uncalled for and disgraceful.

                      Make no mistake.... The brain inside Yves skull is genius level.

                      Enough with the personal insults. It's completely unnecessary and won't solve anything.

                      Sent from my MI MAX 2 using Operation Sports mobile app
                      Some people never learn.

                      Comment

                      • HereticFighter
                        Rookie
                        • May 2018
                        • 421

                        #86
                        Re: Lunging magnet punch

                        Originally posted by Solid_Altair
                        Because it leads to the sort of chaotic meta we had on UFC 2.

                        I understand where you are coming from. This subject is very counterintuitive.
                        Yet ufc 2 was an infinitely more fun game. It should have been improved upon and certain positions fixed. This new system introduced so many more problems it just isn't better in most ways.

                        Even the things it was sold on like realistic looking strikes just isn't really the case in practice. Ufc2 had tons of problems for sure, but In trying to create a balance where everything has a counter, they took all the feel out of the game. even the impact of punches just doesn't look/feel as satisfying, probably because there isn't any real weight behind it.

                        The community has spoken. They don't like it. The online numbers continue to dwindle, and it even cut the UFC 2 player base way down. It was an interesting experiment but so many of these main problems boil down to the same thing, its all frames and math instead of realism. We don't want Mortal Kombat ufc. You can think what you want but hopefully the directors are listening carefully to everyone on here as it seems pretty clear what the majority want. Even if we are the vocal minority, the dropping player base is really the most important factor, its the only way to judge how people are enjoying the game. People play games they like more its simple.

                        Comment

                        • Counter Punch
                          Pro
                          • Apr 2018
                          • 949

                          #87
                          Re: Lunging magnet punch

                          Originally posted by AydinDubstep
                          You're right about the impact of the punches not quite feeling right. I thought the frame stuff would do the trick but there's something about the physics that doesn't do it justice.

                          Like the uppercut of death vs body shots and takedowns. The way it sends your guy staggering back just doesn't make much sense in terms of physics but I can appreciate it from the frame perspective as it's been setup as the 'counter' to the low attacks, like an arcade style mechanic to address the spam. I see where they have come from and the way it is implemented makes sense for a game but still doesn't sit right compared to real life mma.

                          Momentum is key but frames are important too and tbh I dont know what is going on under the hood but the feel of two titans clashing isn't there physics wise.
                          <iframe width="560" height="315" src="https://www.youtube.com/embed/r2GzIhBOIHQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                          ...precision beats power and timing beats speed... and realism beats meta.

                          Comment

                          • FCB x Finlay
                            MVP
                            • Nov 2017
                            • 1293

                            #88
                            Re: Lunging magnet punch

                            Originally posted by Counter Punch
                            <iframe width="560" height="315" src="https://www.youtube.com/embed/r2GzIhBOIHQ" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                            Slightly biased towards your self but yeah thats a good video. No ducking hooks is a travesty.

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #89
                              Re: Lunging magnet punch

                              I wish the accuracy stat mattered more in this instances, like it should.

                              This whole issue is pretty much in the domain of accuracy and precision- relating to things like tracking (~aim) and hit detection.

                              It would be interesting imo if there could be things like accuracy, movement speed sliders etc to test this out.

                              Like everyone I want more control over the actions in this game. I would like strikes to be way harder to land, but when they do they should hurt more.


                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #90
                                Re: Lunging magnet punch

                                Originally posted by johnmangala
                                I wish the accuracy stat mattered more in this instances, like it should.

                                This whole issue is pretty much in the domain of accuracy and precision- relating to things like tracking (~aim) and hit detection.

                                It would be interesting imo if there could be things like accuracy, movement speed sliders etc to test this out.

                                Like everyone I want more control over the actions in this game. I would like strikes to be way harder to land, but when they do they should hurt more.


                                Unless we get a physics based hit detection system that wont happen

                                But a power modifier can fix the other part

                                Comment

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