The list of fundementals that are missing is stagering. Headmovement, Parrys, front and side blocking, circling, pull counters, body kicks, distance management, handfighting, scrambles, the whole of the clinch, tkos, ragdolls...... am sure theres more.
Lunging magnet punch
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Re: Lunging magnet punch
Originally posted by AydinDubstep
The list of fundementals that are missing is stagering. Headmovement, Parrys, front and side blocking, circling, pull counters, body kicks, distance management, handfighting, scrambles, the whole of the clinch, tkos, ragdolls...... am sure theres more. -
Re: Lunging magnet punch
I have stated this since the beta, me and phillyboi have stated this since the start. I'm exhausted due to how its just not being adressed or nothings being done about it.
The list of fundementals that are missing is stagering. Headmovement, Parrys, front and side blocking, circling, pull counters, body kicks, distance management, handfighting, scrambles, the whole of the clinch, tkos, ragdolls...... am sure theres more.
these gamechangers and devs clearly aren't MMA fans, I'm sorry to say. This is not something that the devs and gamechangers should be excusing / be silent on
footwork is the most critical part of modern MMAComment
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Re: Lunging magnet punch
I wouldnt argue that. Zhunter, zombierommel, martial, aholbert and kenetic seem to be mma fans, especcially the first 4. The UT mod is apparantly a massive fan.Comment
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Re: Lunging magnet punch
so you literally don't think the game and collision should be based on actual physics or actual impacts? well then why are you playing and giving input on a game like this? It would be one thing if it was working well or even LOOKED GOOD but it doesn't. better yet, How is the player base reacting to the current system? i played ranked last night in North America and there was like 4000 people playing. Almost every fight ending replay, i watch back and just shake my head at how clunky it looks in slo-motion.
the animations look significantly worse because of this setup, the balance issues created by trying to time things with frames instead of acceleration/damage curves is so out to lunch and you think this system is good? stunning, absolutely stunning... No wonder we just talk in circles, seems like most people want a game that looks and feels realistic, real life is based on physics. at this point i'd settle for just the feel even if it looked clunky.
I suppose EA should hire you as a director to solve this issue and double the sales.Comment
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Re: Lunging magnet punch
What happens if it did lol. It was a bit of a rant i get it but you have to understand where we are coming from.Last edited by FCB x Finlay; 06-24-2018, 06:31 PM.Comment
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ahh the old Sales = quality argument
I guess that's why Conor McGregor must be the GOAT right too? he gets the most sales?
no. shut the **** up you incompetent buffoon.Comment
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Re: Lunging magnet punch
I understand where you are coming from. This subject is very counterintuitive.Comment
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Re: Lunging magnet punch
Make no mistake.... The brain inside Yves skull is genius level.
Enough with the personal insults. It's completely unnecessary and won't solve anything.
Sent from my MI MAX 2 using Operation Sports mobile appComment
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Re: Lunging magnet punch
The last part of that comment is uncalled for and disgraceful.
Make no mistake.... The brain inside Yves skull is genius level.
Enough with the personal insults. It's completely unnecessary and won't solve anything.
Sent from my MI MAX 2 using Operation Sports mobile appComment
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Re: Lunging magnet punch
Even the things it was sold on like realistic looking strikes just isn't really the case in practice. Ufc2 had tons of problems for sure, but In trying to create a balance where everything has a counter, they took all the feel out of the game. even the impact of punches just doesn't look/feel as satisfying, probably because there isn't any real weight behind it.
The community has spoken. They don't like it. The online numbers continue to dwindle, and it even cut the UFC 2 player base way down. It was an interesting experiment but so many of these main problems boil down to the same thing, its all frames and math instead of realism. We don't want Mortal Kombat ufc. You can think what you want but hopefully the directors are listening carefully to everyone on here as it seems pretty clear what the majority want. Even if we are the vocal minority, the dropping player base is really the most important factor, its the only way to judge how people are enjoying the game. People play games they like more its simple.Comment
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Re: Lunging magnet punch
Originally posted by AydinDubstepYou're right about the impact of the punches not quite feeling right. I thought the frame stuff would do the trick but there's something about the physics that doesn't do it justice.
Like the uppercut of death vs body shots and takedowns. The way it sends your guy staggering back just doesn't make much sense in terms of physics but I can appreciate it from the frame perspective as it's been setup as the 'counter' to the low attacks, like an arcade style mechanic to address the spam. I see where they have come from and the way it is implemented makes sense for a game but still doesn't sit right compared to real life mma.
Momentum is key but frames are important too and tbh I dont know what is going on under the hood but the feel of two titans clashing isn't there physics wise....precision beats power and timing beats speed... and realism beats meta.Comment
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Re: Lunging magnet punch
Slightly biased towards your self but yeah thats a good video. No ducking hooks is a travesty.Comment
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Re: Lunging magnet punch
I wish the accuracy stat mattered more in this instances, like it should.
This whole issue is pretty much in the domain of accuracy and precision- relating to things like tracking (~aim) and hit detection.
It would be interesting imo if there could be things like accuracy, movement speed sliders etc to test this out.
Like everyone I want more control over the actions in this game. I would like strikes to be way harder to land, but when they do they should hurt more.
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Re: Lunging magnet punch
I wish the accuracy stat mattered more in this instances, like it should.
This whole issue is pretty much in the domain of accuracy and precision- relating to things like tracking (~aim) and hit detection.
It would be interesting imo if there could be things like accuracy, movement speed sliders etc to test this out.
Like everyone I want more control over the actions in this game. I would like strikes to be way harder to land, but when they do they should hurt more.
But a power modifier can fix the other partComment
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