Ai still doesn't taunt
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Ai still doesn't taunt
The one ai change I really wanted added isn't in. So unrealistic fighting against Diaz without him ever taunting. Also wanted to see the ai be able to hold when fully mounted but this isn't fixed either. Other ai changes are great though. If they fix career mode and randomize the rivals we could have some long term offline replay value here.Tags: None -
Re: Ai still doesn't taunt
The one ai change I really wanted added isn't in. So unrealistic fighting against Diaz without him ever taunting. Also wanted to see the ai be able to hold when fully mounted but this isn't fixed either. Other ai changes are great though. If they fix career mode and randomize the rivals we could have some long term offline replay value here.
I honestly don't want the AI to taunt because I think it'd do it too randomly and get itself KO'd taunting in silly spots.
If it was programmed so the AI did taunt, but always blocked or avoided any strike you tried to labd while taunting that would be okay.
But anything else and it just risks making an exploitable way to reliably beat the AI. -
Re: Ai still doesn't taunt
I don't think the AI taunts, because it would be really easy to just KO a taunting AI.
I'm torn on taunting in EA UFC 3, it is pretty good feeling flat lining and taunter with 1 shot, but at the same time someone can't really fight like the Diaz bro's and do a few quick taunts while boxing them up. But ehh, honestly I really don't care to much about taunting.
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Re: Ai still doesn't taunt
I believe a good ai should be able to do anything a player can......for instance the ai would sometimes taunt if I taunt or taunt after a knockdown or taunt if I start running away and am to far to strike. ai culd also break out of the animation if attacked.......I am sure skynet could make it happen......Also the fact the ai doesnt ever hold and allows me to pepper them over and over in full mount down is immersion breaking.Comment
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Re: Ai still doesn't taunt
I believe a good ai should be able to do anything a player can......for instance the ai would sometimes taunt if I taunt or taunt after a knockdown or taunt if I start running away and am to far to strike. ai culd also break out of the animation if attacked.......I am sure skynet could make it happen......Also the fact the ai doesnt ever hold and allows me to pepper them over and over in full mount down is immersion breaking.
I wouldn't mind sweing the AI hold late in the round, say I mount it in the last 20-30 seconds, it'd be immersive to see the AI try and just stall out the round with the hold.
Or use the hold quickly to get that little GA boost before attempting to transition.Comment
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Re: Ai still doesn't taunt
As a couple people here have said, adding taunts to the AI is..dicey at best. They become way too vulnerable, and are not allowed to break out if danger is coming. It's not an idea we've abandoned entirely, but it's not at the top of my list of things to do.Comment
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