Realistic tweak to forward moving combos.

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  • xFINISHxHIMx
    Banned
    • Aug 2017
    • 747

    #76
    Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

    Originally posted by WarMMA
    Thats the new quick retreat Stipe is doing though. You can do that in the game and tag someone like that. The only issue with it is once again the long term stamina tax it has.
    Ive actually never tried a punch during the retreat Ill try that in my next match ranked and as you said its really bad for your stamina so I dont really use it in the game atm

    Comment

    • Morgan Monkman
      North of 60
      • Apr 2016
      • 1385

      #77
      Re: Realistic tweak to forward moving combos.

      Originally posted by MartialMind
      Yup, 2 major lunges in a row and when it was all said and done he still ended up directly in front of me. That's a big reason why creating distance is so hard right now. Those forward moving combos must be toned down.
      Except you made him miss so he is at a stamina disadvantage already. From what i am seeing so far the backwards sway is making people blow their loads.

      Makes for easy kos.
      PSNID: B_A_N_E

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #78
        Re: Realistic tweak to forward moving combos.

        Miocic also parries a parry of Werdum in that gif.

        Good on getting pawing in game tho, with some tweaks like free movement and clinch tie in it can be better.

        Comment

        • kush land
          Banned
          • May 2016
          • 443

          #79
          Re: Realistic tweak to forward moving combos.

          Originally posted by MartialMind
          Yup, 2 major lunges in a row and when it was all said and done he still ended up directly in front of me. That's a big reason why creating distance is so hard right now. Those forward moving combos must be toned down.
          1st how did u link 2 advanced lunges in a row?

          In the 2nd gif he hits you just as/before you lunge causing a smaller lunge and allowing hes combo to continue?

          im pretty sure if it was a hook that glanced of your forehead it would have canceled the lunge all together?

          This is also offline so theres less of a delay with lunges it would be even harder online
          Last edited by kush land; 04-29-2018, 03:57 PM.

          Comment

          • xFINISHxHIMx
            Banned
            • Aug 2017
            • 747

            #80
            Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

            You CAN throw a punch in there but Ive performed the retreat 3 times + strikes and the stamina loss was WAAAAY to high, Geez. Both retreat and strike drains the stamina down. The stopping power isnt even near to the GIF. Dude comes right back at me with more combos lol

            Comment

            • kush land
              Banned
              • May 2016
              • 443

              #81
              Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

              Originally posted by xFINISHxHIMx
              You CAN throw a punch in there but Ive performed the retreat 3 times + strikes and the stamina loss was WAAAAY to high, Geez. Both retreat and strike drains the stamina down. The stopping power isnt even near to the GIF. Dude comes right back at me with more combos lol
              That was not a hard punch most of that was werdums fault?

              Attacking like werdum did should have 1 punch vulnerability

              I dont know what youd even compare werdums attack to in game lunging combo?

              Comment

              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #82
                Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                Originally posted by kush land
                Im 90% sure you can not do what stipe did the power on straights has improved but not that much.I've never got 1 punch ko like that and does this retreat move even cause vulnerability damage?
                I mean it's possible...i've done it before but yh it didn't end up like the Stipe/Werdum gif. The vulnerability depends on the strike they are throwing at you when you counter, but I mean i've never 1 punched anyone either. Just meant the retreat and counter.

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #83
                  Re: Realistic tweak to forward moving combos.

                  Originally posted by MartialMind
                  Yup, 2 major lunges in a row and when it was all said and done he still ended up directly in front of me. That's a big reason why creating distance is so hard right now. Those forward moving combos must be toned down.
                  Yup fully agree. It's the reason ppl can just stay in your face so easy. There's no pause in stride when coming forward with strikes. We have tools to create distance, but its still difficult with the forward combos this way. Really hope the devs see and consider this idea tbh.

                  Comment

                  • Zeta Reticulan1
                    Banned
                    • Sep 2017
                    • 471

                    #84
                    Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                    Okay look, his first thread about combos was spot on and the devs nailed it. I really think this doesn’t make any sense whatsoever, as far as not being able to throw higher than 2 punch combos because you’re off balance or some s***? Really?

                    Now I completely understand if you want to tune the combo speed for anything higher than 2 punches for the sake of balance. I agree they are OP most likely.

                    And finding those small pockets to counter is exactly what is happening now when you dodge anything other than a jab. There is a certain number of frames that you get when you successfully use head movement against one of the non jab punches. Why do we need to recreate these small countering pockets when they are already there for these punches?


                    Sent from my iPhone using Operation Sports

                    Comment

                    • UFCBlackbelt
                      MVP
                      • Jan 2018
                      • 1067

                      #85
                      Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                      Originally posted by Zeta Reticulan1
                      Okay look, his first thread about combos was spot on and the devs nailed it. I really think this doesn’t make any sense whatsoever, as far as not being able to throw higher than 2 punch combos because you’re off balance or some s***? Really?

                      Now I completely understand if you want to tune the combo speed for anything higher than 2 punches for the sake of balance. I agree they are OP most likely.

                      And finding those small pockets to counter is exactly what is happening now when you dodge anything other than a jab. There is a certain number of frames that you get when you successfully use head movement against one of the non jab punches. Why do we need to recreate these small countering pockets when they are already there for these punches?


                      Sent from my iPhone using Operation Sports

                      It has more to do with forward momentum and power strikes. A jab jab cross is still a 3 hit combination and doable while moving. A jab cross lead hook is difficult to do at the same speed unless you have perfect balance. Stationary strikes are also easier in this sense.

                      I agree with the change. Though I think the meta will still be 1-2 focused, which is okay because it can be avoided with head movement but puts shorter fighters at a disadvantage.

                      Comment

                      • ungorborongo
                        Banned
                        • Apr 2018
                        • 55

                        #86
                        Re: Realistic tweak to forward moving combos.

                        I've been saying this since a week after the game came out, martialmind and GPD himself agreed with what i was saying. So why is martial having to post about it now?

                        I've made about 4 threads about it, barely any response or likes, except from martial mind who clearly actually understands MMA

                        zeta, you're a plain ignorant fool. If you really want to understand go to a local boxing gym or muay thai gym and throw some of the "hard combos" while moving that you can do in this game. try it. See how stupid you look.

                        You won't, because you're a fool.

                        God bless you martial mind for trying to enlighten these ignoramuses.

                        Comment

                        • ungorborongo
                          Banned
                          • Apr 2018
                          • 55

                          #87
                          Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                          Originally posted by UFCBlackbelt
                          It has more to do with forward momentum and power strikes. A jab jab cross is still a 3 hit combination and doable while moving. A jab cross lead hook is difficult to do at the same speed unless you have perfect balance. Stationary strikes are also easier in this sense.

                          I agree with the change. Though I think the meta will still be 1-2 focused, which is okay because it can be avoided with head movement but puts shorter fighters at a disadvantage.
                          while its true that a 1-1-2 is easily doable while moving, its still not nearly anything like how it looks in game.

                          Comment

                          • xFINISHxHIMx
                            Banned
                            • Aug 2017
                            • 747

                            #88
                            Re: Realistic tweak to forward moving combos.

                            Originally posted by ungorborongo
                            I've been saying this since a week after the game came out, martialmind and GPD himself agreed with what i was saying. So why is martial having to post about it now?

                            I've made about 4 threads about it, barely any response or likes, except from martial mind who clearly actually understands MMA

                            zeta, you're a plain ignorant fool. If you really want to understand go to a local boxing gym or muay thai gym and throw some of the "hard combos" while moving that you can do in this game. try it. See how stupid you look.

                            You won't, because you're a fool.

                            God bless you martial mind for trying to enlighten these ignoramuses.
                            Chill Bro lol

                            Comment

                            • MartialMind
                              EA Game Changer
                              • Apr 2016
                              • 321

                              #89
                              Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                              Originally posted by Zeta Reticulan1
                              Okay look, his first thread about combos was spot on and the devs nailed it. I really think this doesn’t make any sense whatsoever, as far as not being able to throw higher than 2 punch combos because you’re off balance or some s***? Really?

                              Now I completely understand if you want to tune the combo speed for anything higher than 2 punches for the sake of balance. I agree they are OP most likely.

                              And finding those small pockets to counter is exactly what is happening now when you dodge anything other than a jab. There is a certain number of frames that you get when you successfully use head movement against one of the non jab punches. Why do we need to recreate these small countering pockets when they are already there for these punches?


                              Sent from my iPhone using Operation Sports
                              I will send 200 dollars to your Paypal, if you can show me a video, Gif, or direct me to a place where I can see a human being, any human being, made of flesh and bone, throw A forward moving 1-2-3 combo, each strike fully extended, no break in between and with no reduction in forward momentum.

                              Like this:



                              This challenge also goes out to anyone here. If you have striking experience.... recreate the Gif above, post it here.

                              I'll tell you what's gonna happen again.

                              After you throw the straight, your back leg would lift off the ground like in this Gif



                              You will have no choice but to put that leg down FIRST, before continuing with the forward moving left hook.

                              Prove me wrong.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #90
                                Re: Realistic Tweak To Combos That Will Make Them Easier To Deal With!

                                Originally posted by MartialMind
                                I will send 200 dollars to your Paypal, if you can show me a video, Gif, or direct me to a place where I can see a human being, any human being, made of flesh and bone, throw A forward moving 1-2-3 combo, each strike fully extended, no break in between and with no reduction in forward momentum.

                                Like this:



                                This challenge also goes out to anyone here. If you have striking experience.... recreate the Gif above, post it here.

                                I'll tell you what's gonna happen again.

                                After you throw the straight, your back leg would lift off the ground like in this Gif



                                You will have no choice but to put that leg down FIRST, before continuing with the forward moving left hook.

                                Prove me wrong.
                                Yeah the only way to make that work would be through stance switching after the 2.

                                If you ever threw a 1-2-3 with that much forward momentum you’d lose all power on the 3 because your legs/hips wouldnt be under you.

                                Comment

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