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A tired RDA gets full mount on me and hits me with two punches while I tried to quickly transition. Cool, that's no problem. I then tried to block the next two punches but Diaz does nothing but lay there looking dead. From there, I attempted to transition and block, just trying to get him to do anything. Eventually, Diaz wakes up from his deathbed and moves to half guard.
I've had examples even worse than that, but this is the first one that I actually made a point of recording. So what's the deal with this? Why do my characters just sit there with their arms around their head getting blasted while I try to block? I wasn't hurt prior to this sequence or during it, and my block status was fine. If I'm really that hurt just let the guy finish me.
I know that GPD said he plans on working on the ground game soon, so I hope this gets looked at. For one, I need to be able to block if my health status allows for it. And secondly, something needs to be done about the animation in general. I shouldn't look like I just got hit with a death blow only to calmly roll over a second later. It's just so weird looking. I not even going to get into ground sways, that far beyond where we're at now.
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