I am enjoying the beta, loving the chance to feedback as well as a lot needs to be changed plus i have a few things id like added. I will try not to state other ideas that are repeated alot like diaz being op.
Striking.
I know it may be unpopular but is realistic, readd parrying but only for straight punches. Increase the punishment for missing a parry though, an exampe where this happened irl is erick silva vs yancy mederious. Tried to parry an jab amd got baited into an overhand. This will combat spammers as well, increase the speed of a check lead hook to that of a straight so it can be effectively countered.
Some of the button mapping is tricky, id love to be able to map my own strikes, ie uppercuts and push kicks, instead on them being a two button press id rather use rt as it is still used as a multiplier.
Return to 1 buttom blocking for each part, so rb and rt. Just a lot easier.
Blocking and headmovement need buffed slightly, hmvt stil get caught a lot from hooks and jabs.
Movement is a major issue for me, everyone presses and theres not affective way out, lb rs isnt drastic enough as hooks land no matter where you are, and make ordinary mvmt without a multiplier faster as you still get caught whem stepping just out of range.
Clinch
Clinch needs to be as fluid with mvmt as stricking as you rarely see stationary clinch other than against the cage, variation in landing punches should change the outcome, ie if.you land a elbow or uppercut it should break the clinch, not always but if a certain threshold is hit with the vulnerability system.
Takedown animations should be faster and more varation in sprawl types depending on timing and direction.
Ground
Stamina drains far to quickly, increase time for transition blocks to be made if the fighter has high ground defensive stats, make trasnsitions amd sweeps rather than pausing when moving postion or getting up so they look real. Less submission gates if the submission is a reversal to a transition or if its a counter to a takedown as soon as you hit the mat or on your way down.
Feedback from gpd or community is appreciated.
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