You're gonna patch the playerbase away

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  • MartialMind
    EA Game Changer
    • Apr 2016
    • 321

    #61
    Re: You're gonna patch the playerbase away

    But it's important to address their concern though.

    If realism would make the game not fun, is it worth it then?

    I for one don't think that is the case. I think realism will still be fun. You can still be a brawler or aggressive fighter in real life. We still see slugfests and fast paced fights in real life. It's not like realistic mechanics inherently results in point fighting.

    But the fear of the game turning into a point fighting game is MUCH MUCH greater than the fear of it being too aggressive. People are so terrified of this it's borderline hilarious. So they hear "Buff outside fighting" and they picture this being every fight...





    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #62
      Re: You're gonna patch the playerbase away

      Originally posted by johnmangala
      This is what I am referring to when I say undermining changes to protect their preferred playstyle.

      They value 'their fun' over realism and balance.
      Yep and there is nothing that we can do about that. While I've disagreed with them alot recently, I think they've done a great job and many of the features people or changes made have been championed by them.

      With that said, this community chose them. Most of the people who post here arent long time OS people. They are people who used to post at EA's forums and who voted them in. This community voted in people who are primarily elite level players so you have to expect that they will want to move the game in that direction.

      Just like as an offline player, I'm focused on pushing the game in a more hardcore sports simulation direction.

      Comment

      • MartialMind
        EA Game Changer
        • Apr 2016
        • 321

        #63
        Re: You're gonna patch the playerbase away

        BTW... The fact that Gustafsson doesn't get a point deducted for doing that is beyond me. The dude literally turns his back and runs away. Overeem does that too and it's so hilarious to watch.

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #64
          Re: You're gonna patch the playerbase away

          You have to admit fun is a subjective.

          Their value of fun should be no more valuable than another.

          Again this reads as undermining changes that clash with their preferred playstyle.

          Comment

          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #65
            Re: You're gonna patch the playerbase away

            Originally posted by MartialMind
            BTW... The fact that Gustafsson doesn't get a point deducted for doing that is beyond me. The dude literally turns his back and runs away. Overeem does that too and it's so hilarious to watch.
            I don't think it should be illegal, but it's objectively ****ty technique and it amazes me how common it is.

            Like, you'll see Aldo pivot off the fence against Frankie while literally not taking his left foot off the ground, and then watch Barboza, Overeem, Gustaffson, Jones and McGregor (who are all really good fighters btw) run a damn lap of the cage and put themselves back on the fence, like, mother****er why?
            **** off, Nugget7211 - GPD, 2017 & 2018
            Internet Hero - Jack Slack, 2018

            Comment

            • SMOKEZERO
              Pro
              • Apr 2016
              • 818

              #66
              Re: You're gonna patch the playerbase away

              This series is like Rockband (UFC 2) turning into Rock Smith (UFC 3). There is a point you just over complex a “game” for that wide audience. 5 buttons for 1 kick will do it lol. For anyone other than us hardcore players, the controls are too complicated. The online numbers are steadily dropping, and the learning curve is too steep for the casuals. Digital store reviews on the Xbox are terrible, dissuading purchases. It’s a wrap boys, gamers going elsewhere.


              Sent from my iPhone using Operation Sports

              Comment

              • ZombieRommel
                EA Game Changer
                • Apr 2016
                • 659

                #67
                Re: You're gonna patch the playerbase away

                Okay, it's not about the "GameChangers protecting their fun."

                This narrative that I or Kenetic or ZHunter want the game to be a non-stop bell-to-bell brawl isn't correct AT ALL.

                We all want the game to accommodate a veriety of playstyles, but our honest opinions based on our experience skews what we currently see as viable or not.

                Backward movement (especially backward lateral movement) in conjunction with blocking, occasional head movement, occasional backward lunges, and occasionally planting to throw a strike is VERY POWERFUL right now.

                If players at lower levels are "getting run over" (consistently) then they simply aren't using all the tools available to them in the current iteration of the game. Point blank period.

                Before this most recent patch, aggressors could threaten with a genuinely mindless side slip / duck into power punch mixup. It was stupid.

                Post patch, it's completely dead. The empty slip strike change killed it.

                On top of that, the stamina drain for back-lunging a slip strike was upped AGAIN in this patch.

                And there's the turbo run, which just got a stamina buff today in the tuner (which is something I lobbied for).

                If you watch someone like Pryroxis play (one of the best defensive players in the game), NOBODY runs him over. When people come forward at him, they are easy work for him. He becomes a woodchipper. It's exactly what he wants.

                The mechanics favor neutral strikes SO strongly right now it's almost absurd. Faster frames on startup and recovery. Less stamina expenditure. Far less vulnerability. If you walk forward into a neutral jab->uppercut->hook combo right now, god help you. Especially if you dared to also press a button.

                Do I think footwork shouldn't get a buff? Am I happy with how things are right now? No and no.

                Lateral circling needs a small nerf. The ability to cut the cage needs a buff. The ability to chase purely with strikes needs a small nerf.

                Some small changes are needed to better represent realistic evasion and cage cutting. Right now aggressors have to spam out strikes to pressure (HAVE TO, it's not "an option") and defenders can circle in a small square foot area endlessly.

                The idea that I or ZHunter or Kenetic somehow "don't want" realism is wrong. We want it. But we're also looking at where the current game meta is and forecasting what effect changes will have before they go in. Instead of just saying "Is it realistic? THROW IT IN!"

                The top level meta sometimes becomes "The Running Man Part 2" already. Maybe most players don't leverage these tools, but they're there, and a player like Pry proves it repeatedly.

                We definitely still have room to improve the game's movement meta but it has to be done thoughtfully. Not just make rollerskates spawn onto the feet of anyone holding backward on the stick.

                Something like the Gustaffson sprint, I'd actually be cool with it as long as it ate up some stamina and was penalized on the judge's cards if done too much.

                About the player drop, I can't speak for Xbox, but there was a steep dropoff the day God of War came out on PS4. Wouldn't worry about it too much. The game is a lot better than it was before the patch IMO and big real life events bring players back online.
                Last edited by ZombieRommel; 05-09-2018, 03:13 PM.
                ZombieRommel on YouTube - UFC3 coverage has begun!

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #68
                  Re: You're gonna patch the playerbase away

                  It seems you do the same thing you are accusing others of doing.

                  If you implement something like lateral sprinting, it is something that can be used to either cut or circle the cage. It is a matter of skill.

                  The thing that is truly lacking is grappling tools help cut the cage. TDs against the cage have to be more reliable and initiatable from the clinch, plus tie the paw to grappling and have it become mobile, so there would be lateral sprint to match lateral sprint and forward sprint to match backwards sprint.

                  Comment

                  • ZombieRommel
                    EA Game Changer
                    • Apr 2016
                    • 659

                    #69
                    Re: You're gonna patch the playerbase away

                    Originally posted by johnmangala
                    It seems you do the same thing you are accusing others of doing.

                    If you implement something like lateral sprinting, it is something that can be used to either cut or circle the cage. It is a matter of skill.

                    The thing that is truly lacking is grappling tools help cut the cage. TDs against the cage have to be more reliable and initiatable from the clinch, plus tie the paw to grappling and have it become mobile, so there would be lateral sprint to match lateral sprint and forward sprint to match backwards sprint.
                    Yeah I've suggested a lateral sprint to devs. I don't think I was the first one to have the idea, might've been WarMMA. But I think it could work if other solutions fail.

                    Others have suggested that near cage-TD attempts morph into that special cage grapple position, and I think that's a good idea also.
                    ZombieRommel on YouTube - UFC3 coverage has begun!

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #70
                      Re: You're gonna patch the playerbase away

                      Originally posted by ZombieRommel
                      Yeah I've suggested a lateral sprint to devs. I don't think I was the first one to have the idea, might've been WarMMA. But I think it could work if other solutions fail.
                      Many people brought it up even before War but he did expand upon it in a better way.

                      But yeah I agree.

                      Grappling should be more reliable when cutting the cage. Lunges more reliable getting off it.

                      Comment

                      • bmlimo
                        MVP
                        • Apr 2016
                        • 1123

                        #71
                        Re: You're gonna patch the playerbase away

                        I just think to protect the “fun” gamechangers created the issues that they are complaining

                        U see a lot of things got nerfed and some new things were added in the game to find balance... but they didn’t touch in things(I’m talking about striking) that people complain since day one: combos, footwork and more stamina tax for blocked strikes...

                        so when u see stamina only been drained effectively by body shots or making your opponent miss its to compensate the blocked strike ones

                        -when u see block practically a shield it’s to compensate the combo speed and power(and the ability to throw them faster than a single punch)

                        - when u see moving foward block breaks faster its to compensate the lack of footwork defense( Run like u guys love to say).

                        We can’t blame the devs they are respecting the feedback they didn’t touch a finger in what is fun... the problem is what they have to do to balance without mess with you guys fun

                        Comment

                        • Lurch
                          Rookie
                          • Jul 2016
                          • 354

                          #72
                          Re: You're gonna patch the playerbase away

                          Originally posted by ZombieRommel
                          Yeah I've suggested a lateral sprint to devs. I don't think I was the first one to have the idea, might've been WarMMA. But I think it could work if other solutions fail.

                          Others have suggested that near cage-TD attempts morph into that special cage grapple position, and I think that's a good idea also.
                          player fan base is so low why this game is no good i face same guys over and over 2000 people online or 3000😭

                          Comment

                          • Morgan Monkman
                            North of 60
                            • Apr 2016
                            • 1385

                            #73
                            Re: You're gonna patch the playerbase away

                            Originally posted by Lurch
                            player fan base is so low why this game is no good i face same guys over and over 2000 people online or 3000��
                            it's definitely worrying.

                            Most of the time i see it between 3k-5k. Although if you fight in a specific WC you will most likely run into the same fighters OVER and OVER and OVER and.... need i say more?
                            Last edited by Morgan Monkman; 05-09-2018, 06:35 PM.
                            PSNID: B_A_N_E

                            Comment

                            • kush land
                              Banned
                              • May 2016
                              • 443

                              #74
                              Re: You're gonna patch the playerbase away

                              its sad watching it die its suffering someone should just put it out of its misery.

                              Comment

                              • Counter Punch
                                Pro
                                • Apr 2018
                                • 949

                                #75
                                Re: You're gonna patch the playerbase away

                                This is what’s driving the player base away:
                                Attached Files
                                ...precision beats power and timing beats speed... and realism beats meta.

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