LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

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  • Blackman316
    Pro
    • Jan 2018
    • 820

    #16
    Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

    VF not only had the greatest meta... it IS the one true meta fighter... (if you look at its career ) It was also part of the appeal for me and the game treated itself seriously as a result.

    Comment

    • SUGATA
      MVP
      • Apr 2016
      • 1375

      #17
      Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

      Originally posted by Blackman316
      VF not only had the greatest meta... it IS the one true meta fighter... (if you look at its career ) It was also part of the appeal for me and the game treated itself seriously as a result.
      You Suzuki, creator of VF, was travelling across the world (for ex Shaolin temples) to accumulate internal meta of fighting on himself, train them.
      He said that
      - learning/studying VF is LIKE learning the REAL MARTIAL ARTS, the same internal process and minding!

      I hope to see someday the same thing in EA UFC.
      Yu Suzuki interview to russian journalists in 2013:
      http://www.shenmuedojo.net/forum/viewtopic.php?t=46577


      Yu Suzuki and master of Bajiquan
      Wu Lianzhi
      :

      <iframe src="https://www.youtube.com/embed/k_vMgAX4vNw" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
      Last edited by SUGATA; 05-15-2018, 04:16 PM.
      Full PATCH and Live tuners LIST for EA UFC 5
      EA UFC 3 integral META Guide
      Fighting games PSYCHOLOGY Guide
      All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

      Comment

      • YourFatZebra
        Rookie
        • Nov 2017
        • 320

        #18
        Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

        Man.

        I love this post, but I said a similar thing in less words and got ridiculed for it. The conversation got derailed into literal control schemes and ****, but this is what I was talking about.

        I know people who can play this game fine offline, finish career and all that. But things like transition faking, combo spam, input delay, all the stuff you just named as well make the transition from offline to online near impossible without those aids you mentioned. Which should not be the case.

        I'm okay at PUBG. I'm in the triple digits for the solo leaderboards on Xbox. I didn't have a tutorial to show me how to play PUBG, but I didn't need it. The mechanics of the game are simple enough and, this is key, STABLE AND PREDICTABLE enough to just learn from repetition. Not the same here, there are so many hiccups, glitches, and other inconsistencies that I'm always floored to see disregarded as someone's crying.

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        • FriendlyJudoka
          Rookie
          • Mar 2018
          • 68

          #19
          Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

          I totally agree. Information about the meta being in the game would be awesome!

          In addition, a more fleshed out training mode might be even more important. Whether it's through a recorded action or some other kind of scripted training feature, we need to be able to practice specific scenarios (which by the way is how the best competitors ACTUALLY train in real life MMA or grappling or kickboxing).

          A somewhat simple solution might be to allow players to choose what actions their AI sparring partners are allowed to use when looking at the movelist. That way you could have the AI only throwing headkicks and body kicks so you could practice recognizing the animation and blocking. Or you could practice defending either a combination or a takedown etc

          The current recording feature is kind of wonky and unwieldy in my opinion.

          Comment

          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #20
            Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

            Dear Devs, you are really suprising me by your post release game support - you are adding so MANY NEW game mechanics and features to the game so it becomes totally different game.

            This is good.

            Bad that we are forced to re-learn the game every patch, but this is for its best. Better to re-learn than to play not finalized game.

            BUT

            All your, Devs, energy and resources spended on new gameplay updates are going to be USELESS (or not effective enough). Why? - Because SO FEW people knows about all these new (aka "hidden") game mechanics > SO FEW people are using them > so boring and similar are the most matches in the game.

            And that all is ONLY because of the LACK OF KNOWLEDGE of your post release innovations.

            How many of you knows:
            - How to perform Block counters properly and its usage?
            - how to use pivot?
            - Lunges properties?
            - all vulnerability conditions and aspects?
            - muscle modifiers?
            - GA factors?
            - Grapple strike counters?
            - transition switches?
            - momentums and how to cancel opponent's momentums?
            - many "hidden" techniques came from prev UFC 2 and are not explained for new UFC 3 players...
            - etc





            The ONLY TRUE WAY to solve this problem - is an INTERACTIVE TUTORIAL:
            Devs, when you will be close to the game final state as you think:
            1. Find the dev from your team who need money
            2. Tell him to make a theoretical Lesson for EVERY gameplay aspect
            3. Then it follows by practical MINI GAME for experiment and training this element by the player
            4. Then make CHALLENGES for several difficulties for this aspect - for gaining some rewards or Leaderboard.
            5. Finally, SOLD IT as DLC!

            Yes! I agree that some players may said that Tutorial must to be free for all. BUT, it is better for this to be a PAID DLC than to have not it at all!
            Pay-to-win? No! because all this info can be found in devs blogs... theoretically, can be discovered on your own in practice... theoretically, can be learned from your friend, etc.
            And the main "No" is because the PS 4Pro 60fps is a TRUE Pay-to-Win in this game (until standard PS4 owners will not get an option to select less graphics but 60fps).
            But again, anyway, it is better to pay for Tutorial+Mini game + Challenges DLC, than nobody get it at all.

            P.S. I am really ready to pay for this DLC up to 30$ (Notorious edition full price). And i think many others too.
            Last edited by SUGATA; 10-03-2018, 06:36 PM.
            Full PATCH and Live tuners LIST for EA UFC 5
            EA UFC 3 integral META Guide
            Fighting games PSYCHOLOGY Guide
            All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

            Comment

            • 1212headkick
              Banned
              • Mar 2018
              • 1823

              #21
              Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

              Originally posted by SUGATA
              Dear Devs, you are really suprising me by your post release game support - you are adding so MANY NEW game mechanics and features to the game so it becomes totally different game.

              This is good.

              Bad that we are forced to re-learn the game every patch, but this is for its best. Better to re-learn than to play not finalized game.

              BUT

              All your, Devs, energy and resources spended on new gameplay updates are going to be USELESS (or not effective enough). Why? - Because SO FEW people knows about all these new (aka "hidden") game mechanics > SO FEW people are using them > so boring and similar are the most matches in the game.

              And that all is ONLY because of the LACK OF KNOWLEDGE of your post release innovations.

              How many of you knows:
              - How to perform Block counters properly and its usage?
              - how to use pivot?
              - Lunges properties?
              - all vulnerability conditions and aspects?
              - muscle modifiers?
              - GA factors?
              - Grapple strike counters?
              - transition switches?
              - momentums and how to cancel opponent's momentums?
              - many "hidden" techniques came from prev UFC 2 and are not explained for new UFC 3 players...
              - etc





              The ONLY TRUE WAY to solve this problem - is an INTERACTIVE TUTORIAL:
              When you will be close to the game final state as you think:
              1. Find the dev from your team who need money
              2. Tell him to make a theoretical Lesson for EVERY gameplay aspect
              3. Then it follows by practical MINI GAME for experiment and training this element by the player
              4. Then make CHALLENGES for several difficulties for this aspect - for gaining some rewards or Leaderboard.
              5. Finally, SOLD IT as DLC!

              Yes! I agree that some players may said that Tutorial must to be free for all. BUT, it is better for this to be a PAID DLC than to have not it at all!
              Pay-to-win? No! because all this info can be found in devs blogs... theoretically, can be discovered by your own in practice... theoretically, can be learned from your friend, etc.
              And the main "No" is because the PS 4Pro 60fps is a TRUE Pay-to-Win in this game (until standard PS4 owners will not get an option to select less graphics but 60fps).
              But again, anyway, it is better to pay for Tutorial+Mini game + Challenges DLC, then nobody get it at all.

              P.S. I am really ready to pay for this DLC up to 30$ (Notorious edition full price). And i think many others too.
              i think this would solve so many issues for alot of people. most are incompetant how to play the game this is a serious. oversight. it would make it more fun#sugata4gamechanger

              Comment

              • OPSPunk
                Banned
                • Apr 2018
                • 575

                #22
                Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                Not only is the OP 100% spot on but I will expand on the reason why

                If they had a tutorial explaining the various meta it would not make sense. It would expose a bunch of design flaws

                Here is HOW they could implement it.
                UFC Classsix mode-similar to the opening of the last two games. You play classic fights you pperuodically will get prompts to do certain things. Expand the icon fighters so you can go further back. Want to learn every aspect of MT clinch - Franklin vs Silva

                Want to learn GA Maia vs Condit.
                Cage wrestling Cormier vs Hendo
                I could keep going

                Comment

                • TheGentlemanGhost
                  MVP
                  • Jun 2016
                  • 1321

                  #23
                  Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                  Man, I just started to realize this problem when debating with aholbert about casuals. There are far too many secrets and tricks to perform certain things successfully, esp on the ground.

                  I don't think most of it is necessary or adds realism, and it also takes away some unpredictability.

                  Do we really need to deny a transition or block a strike from clinch to basically freeze the opponent for an extra second so we can advance? I'd prefer just speeding up the strikes and having freeflowing grappling & transitions. The meters really slow things down and make the devs have to add elements that make fighters unresponsive.

                  Grappling shouldn't really feel like a mini-game you have to find answers for on the internet. It's already a complicated sport with many layers, all the extra secrets you have to find online just makes it that much harder to get people really involved.

                  Sent from my SM-J700P using Operation Sports mobile app

                  Comment

                  • burningxspirit
                    Rookie
                    • Apr 2017
                    • 224

                    #24
                    Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                    yea I always found that weird. when I talk about playing UFC and someone's says they are thinking of getting it, I warn them to not buy it unless they just play local or AI.

                    Comment

                    • bmlimo
                      MVP
                      • Apr 2016
                      • 1123

                      #25
                      Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                      its really needed in the ground.
                      Theres so many things like what gives and what eats G.A... faster transistions when for example you are transitioning than switch to a sub.... they messed up with this

                      Comment

                      • SUGATA
                        MVP
                        • Apr 2016
                        • 1375

                        #26
                        Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                        Honestly, the game almost does not have Tutorial at all.

                        Possible ways to learn the game:
                        1) Find and read all very separated info here on OS and Devs Blogs - this is my way, and it took more time that any game in my life, I think hundred+ hours. And you need to know what is actual and what was changed at all - nearly impossible to do it if not started this process from beginning as I did. From beginning of .... UFC 2 (grappling)!

                        But I am making a Meta file where I complicate and organize this info.
                        And editing it every time when it is changed w new patch.

                        2) Explore by yourself and learn from others during play by mimic their style - this is unconscious way, you don’t understand why and how it works, so no way to evolve your gameplay, it is repititive and boring. I don’t like it. Brain dead.

                        3) Find and read other players guides - but we have problem: many are not actual up to date, not complex, not fully right. So anyway you are doomed to miss something.

                        RESUME: The game is changing and evolving, is getting less casual friendly and more complicated and hardcore - this is right and good, but NO TUTORIAL AT ALL. This makes harder to enjoy the game and rises the entry level for beginners.
                        So, the best way to finally get the last patch from devs (agree on paid DLC) which brings integral interactive full complex tutorial - this will add new breath to the game.
                        Or waiting when I or someone will create and share full complex game Meta topic.
                        Last edited by SUGATA; 10-20-2018, 05:40 PM.
                        Full PATCH and Live tuners LIST for EA UFC 5
                        EA UFC 3 integral META Guide
                        Fighting games PSYCHOLOGY Guide
                        All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #27
                          Re: LACK of TRUE TUTORIAL and HIDDEN Meta is the MAIN problem of EA UFC 3

                          A good place to start would be my compilation of every fighters combo list and I also included the combos. I haven’t updated the new characters after the icon patch. Also retracted monkey posted some very helpful stuff as well and solid altair

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