BUFFERING WINDOW (BW) - the duration during which your inputs are memorized by the system. Optimal BW duration i think is 10 frames (1/6 secons). After BW ends all your memorized inputs cleared.
NEUTRAL STATE - the state of your fighter when any your input immediately launches this move animation/performing.
BUFFERING USAGE:
- as soon as your fighter returns to neutral state this inputted move starts AUTOMATICALLY, but IF Buffering window is still not gone/ended. It requires TIMING.
BUFFERING PROS:
1) It delete Input delays in your actions
2) It makes your actions more fluid and organic
3) It solves online lags and delays
4) It allows to Counter much more faster and effectively especially against spammers and hard combo when aiming to string openings.
5) It allows to math your actions using Frame data numbers.
BUFFER CANCEL:
what if buffered action during move you want to cancel - click R2 - it will cancel a buffer or end started strike/move into Feint.
> HOW TO IMPLEMENT BUFFERING in EA UFC 3:
1) While HOLDING BLOCK (High or Low) you can buffering ANY move!
But dont forget about 10 frames window - you need make input not more than 10 frames before you are going to release Block.
Example: Opponent is spamming combo > you holding Block > you know his 3rd strike will be slow powerful strike (=opening) > you Blocked his 1st and 2nd strike (it gives your Frame advantage FA, which size is depending on this blocked strike Frame data FD) > 1o frames before his 2nd strike HIT phase start your buffering while still holding Block (for ex Hook for large FA or Sway fr little FA) > just he landed his 2nd strike (you blocked) you release your Block >... your punish counter will AUTOMATICALLY launches IMMEDIATELY.
What we have now in EA UFC 3:
- NO one action can not be buffered during Block
- only one BUGGED exception - sometimes by doing Major sway during Block you can get MINOR sways and ONLY in 2 directions - left and forward.
2) While PERFORMING ANY MOVE you can buffering ANY move!
But dont forget about 10 frames window - you need make input not more than 10 frames before you are going to release Block.
Example: Opponent usually answers by exchange on your attack > You perform Strike > 10 frames before your strikes animation ends start buffering your nest action (for ex Sway) > as your strikes ended your Sways will launches automatically w/o any delay > during your sway you inputting another strike > etc.
What we have now in EA UFC 3:
- only some actions can be buffered during some actions: you can buffer Sway into strike (BUT it is buggy - only Minor sway), you can buffer Sway only in Standard punches (not in Kicks for ex), you can buffer Hard combos.
- we can NOT buffer lunges in our actions for ex Strikes or Sways (which decrease Lunge's effectiveness dramatically!)
- we can NOT buffer sways into Lunges
- etc.
WE NEED to able to buffer ANY move into ANY move!! 100% w/o any restrictions or bugs!
The only exception - Soft combos, which requires right timing to link strikes.
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