should ufc 4 use euphoria engine?

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  • Find_the_Door
    Nogueira connoisseur
    • Jan 2012
    • 4051

    #16
    Re: should ufc 4 use euphoria engine?

    Euphoria was originally supposed to debut in an unnamed Indiana Jones title but it was ultimately canned. I know it was used in Natural Motions "Backbreaker" which was a football game released in 2009.



    Since it hasn't really been used much to my knowledge.
    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #17
      Re: should ufc 4 use euphoria engine?

      Originally posted by Find_the_Door
      Euphoria was originally supposed to debut in an unnamed Indiana Jones title but it was ultimately canned. I know it was used in Natural Motions "Backbreaker" which was a football game released in 2009.



      Since it hasn't really been used much to my knowledge.
      Just Rockstar games but only on death animations. (Like GTA and Red Dead Redemption series both use it)

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      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #18
        Re: should ufc 4 use euphoria engine?

        Originally posted by Reinfarcements
        Just Rockstar games but only on death animations. (Like GTA and Red Dead Redemption series both use it)
        Roger that - yeah it's been used sparringly. I'd imagine it has a lot to due with computational CPU deficiencies in these consoles as it's a pretty complex engine.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #19
          Re: should ufc 4 use euphoria engine?

          Originally posted by johnmangala
          Come on now, EA UFC 3 does not have a ragdoll effect like GTAV.
          That's partly because in GTA V, they're dying, they won't have specific interactions again. They're also flying out the windows in car crashes, so they'll tend to look more spectacular.

          In EA UFC 3, they gotta worry about putting the fighters in a position that will allow a follow up FTF, somewhat quickly. They also need to worry about preventing the exagerated physics that were quite common in UFC 2.

          I'm not saying I'm totally satisfied with the result. I simply suspect Euphoria wouldn't solve it.

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          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #20
            Re: should ufc 4 use euphoria engine?

            No

            I dont want anymore brand new engines

            I want more depth and tweaks to what we currently have

            Everytime something is completely revamped you’re pretty much starting over with animations

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            • SaucyJacky
              Rookie
              • Feb 2018
              • 32

              #21
              Re: should ufc 4 use euphoria engine?

              I'm inclined to agree with philly and altair here, I don't think a new engine is the problem, I think the reintroduction of ragdoll physics with some tweaks on the relative weight of body parts is the right play here. I have zero coding experience, but what I'm saying is that when you compare most head kick knockouts in real life with those in UFC 2, the ones in real life just jerk the head to the side and stiffen the receiving fighter up. So adding a "weight" (probably coded as a percentage of resistance to vectors applied post KO, meant to simulate stiffening and realistic body movement) to the torso and legs would improve upon the already great physics of 2 while at the same time removing some of the more... extravagant examples. I'm sure it is way more difficult than my perception, but this is just a layman's idea on one solution to the crazy body flight knockouts of UFC 2 (that were actually kind of awesome)

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