Remove almost all permanent stamina drain for the retreating stiff arm.

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #1

    Remove almost all permanent stamina drain for the retreating stiff arm.

    Keep the (MASSIVE) drain you receive when you hit the fence and add extra damage when being leg kicked. That is all you need. This feature will never be used by high level players if it removes even 1 percentage point of permanent stamina each time regardless of time used. The trade off is not enough.
  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #2
    Re: Remove almost all permanent stamina drain for the retreating stiff arm.

    Originally posted by RetractedMonkey
    Keep the (MASSIVE) drain you receive when you hit the fence and add extra damage when being leg kicked. That is all you need. This feature will never be used by high level players if it removes even 1 percentage point of permanent stamina each time regardless of time used. The trade off is not enough.
    Has the forward combo change made a difference to you?

    Tbh I’d love it if you made a topic after each patch with your thoughts on the changes. I know you lab a lot and you usually have pretty good insight.
    Last edited by Phillyboi207; 05-31-2018, 04:05 PM.

    Comment

    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #3
      Re: Remove almost all permanent stamina drain for the retreating stiff arm.

      Originally posted by Phillyboi207
      Has the forward combo change made a difference to you?

      Tbh I’d love it if you made a topic after each patch with your thoughts on the changes. I lnow you lab a lot and you usually have pretty good insight.
      Haven't gotten any good matches in but one thing that is noticeably different is the lead body hook that people like to use. 1 2 3b has been properly nerfed. Really have to be in a good range for that now.

      Haven't noticed a difference with the 1 2b though. Shame.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #4
        Re: Remove almost all permanent stamina drain for the retreating stiff arm.

        Originally posted by RetractedMonkey
        Keep the (MASSIVE) drain you receive when you hit the fence and add extra damage when being leg kicked. That is all you need. This feature will never be used by high level players if it removes even 1 percentage point of permanent stamina each time regardless of time used. The trade off is not enough.
        You probably need to convince your fellow high level players of that. The perm stamina drain is primarily in place to prevent people from over using it or using it to "run".

        Comment

        • RetractedMonkey
          MVP
          • Dec 2017
          • 1624

          #5
          Re: Remove almost all permanent stamina drain for the retreating stiff arm.

          Originally posted by aholbert32
          You probably need to convince your fellow high level players of that. The perm stamina drain is primarily in place to prevent people from over using it or using it to "run".
          Both hyper and hypo aggressiveness were powerful last patch at the extremes. Block breakdown was the main culprit as going forward conferred the "runner" a speed and damage advantage, but pinning someone on the cage with a high powered boxer could crush your block if you didn't guess the right way to move your head. I don't know how the new patch will effect the meta yet until I get a real good chance to sit down with it, but one thing I have known from the beginning is this retreating option was always criminally underpowered.

          As long as a good player has the reaction time down to land leg kicks and can properly back them up to the fence, this move cannot be spammed without regard.

          Comment

          • Reinfarcements
            Pro
            • Nov 2017
            • 633

            #6
            Re: Remove almost all permanent stamina drain for the retreating stiff arm.

            Is there any realism reason why it drains your stamina so much when you hit the fence? I guess it makes sense for game balance, but I can't think of a single reason why that should realistically happen?

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #7
              Re: Remove almost all permanent stamina drain for the retreating stiff arm.

              Originally posted by RetractedMonkey
              Both hyper and hypo aggressiveness were powerful last patch at the extremes. Block breakdown was the main culprit as going forward conferred the "runner" a speed and damage advantage, but pinning someone on the cage with a high powered boxer could crush your block if you didn't guess the right way to move your head. I don't know how the new patch will effect the meta yet until I get a real good chance to sit down with it, but one thing I have known from the beginning is this retreating option was always criminally underpowered.

              As long as a good player has the reaction time down to land leg kicks and can properly back them up to the fence, this move cannot be spammed without regard.
              Again.....talk to your high level players. If you can convince them, I'm sure that further changes will be strongly considered. I just know that when the idea of the retreat was first proposed, the reaction was that it would encourage more running and had to be balanced with stamina taxes. It was immediately agreed by all parties that the tax was too severe by everyone and where we are at is the current compromise.

              I'm down for anything that makes the retreat more viable and movement more realistic.

              Comment

              • Zeta Reticulan1
                Banned
                • Sep 2017
                • 471

                #8
                Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                Originally posted by RetractedMonkey
                Haven't gotten any good matches in but one thing that is noticeably different is the lead body hook that people like to use. 1 2 3b has been properly nerfed. Really have to be in a good range for that now.

                Haven't noticed a difference with the 1 2b though. Shame.

                That's probably because all punches after the second one in a forward moving combo were nerfed in range and speed.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #9
                  Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                  Originally posted by Reinfarcements
                  Is there any realism reason why it drains your stamina so much when you hit the fence? I guess it makes sense for game balance, but I can't think of a single reason why that should realistically happen?
                  Purely for balance reasons.

                  Comment

                  • Reinfarcements
                    Pro
                    • Nov 2017
                    • 633

                    #10
                    Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                    Originally posted by aholbert32
                    Purely for balance reasons.
                    I don't like mechanics like that. Most mechanics you can at least find one reason why it could be considered realistic. This one has stood out to me since its been in the game though.

                    Comment

                    • UFCBlackbelt
                      MVP
                      • Jan 2018
                      • 1067

                      #11
                      Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                      It really should only be used under high aggression when you need to regain space, like if you are being tagged hard and close to being rocked.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #12
                        Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                        Originally posted by aholbert32
                        Purely for balance reasons.
                        I really hope we can get a stumble animation instead

                        If you retreat or back lunge into the cage you should stumble and be at a massive grapple disadvantage and be unable to strike for a second or two.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #13
                          Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                          Originally posted by aholbert32
                          Again.....talk to your high level players. If you can convince them, I'm sure that further changes will be strongly considered. I just know that when the idea of the retreat was first proposed, the reaction was that it would encourage more running and had to be balanced with stamina taxes. It was immediately agreed by all parties that the tax was too severe by everyone and where we are at is the current compromise.

                          I'm down for anything that makes the retreat more viable and movement more realistic.
                          Also remember cage cutting wasn't nearly as good as it is now.

                          Comment

                          • jigsaw736
                            Rookie
                            • Mar 2018
                            • 349

                            #14
                            Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                            .. I've never used the retreating stiff arm and probably never will.

                            and i went to a decision with kenetic.. not just once but twice... pretty high level stuff

                            warm regards,
                            jigsaw

                            Comment

                            • Zeta Reticulan1
                              Banned
                              • Sep 2017
                              • 471

                              #15
                              Re: Remove almost all permanent stamina drain for the retreating stiff arm.

                              Originally posted by jigsaw736
                              .. I've never used the retreating stiff arm and probably never will.

                              and i went to a decision with kenetic.. not just once but twice... pretty high level stuff

                              warm regards,
                              jigsaw

                              You forgot the Top 5 or 10 signature, whatever it is now.

                              Comment

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