Idea for New Takedown System

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  • OPSPunk
    Banned
    • Apr 2018
    • 575

    #1

    Idea for New Takedown System

    As of now single legs, double legs and power takedowns of each are defended the same. Which is unrealistic.

    Here is my idea.

    Single leg Shot with head to the inside.
    Strike Counter - Uppercut or knee
    Grapple counter 1 - Rt stick down. This will initiate whizzer.
    If done early then push away and current animation. Where leg goes to the outside and pushes away
    If stuffed later then it goes into standing under over.
    If takedown successful guard.
    Grapple Counter 2 -Rt stick down and L2+R2.
    If timed correctly can turn into whizzer pancake
    If that is mistimed than successful takedown is in half guard

    Double legShot with head to the outside
    Grapple counter 1 - Rt stick down. This will initiate crossface
    If done early then push away.
    If stuffed later then it goes into standing under over.
    If takedown successful guard.
    Grapple Counter 2 -Rt stick down and L1+R1.
    If timed correctly can turn into pancake
    If that is mistimed than successful takedown is in half guard
    Grapple counter 3RT stick left or right and L1+R1
    Kimura or guillotine. Kimura could end with defender in 1/2 guard bottom, scramble to standing or half guard top depending on when the sub was stopped. Guillitine would be just like current.
    No strike counter

    Power takedowns - I think that there should be a different feel with power takedowns. Not every fighter should have a power takedown. They should initiate a mini game that would look like the sub system from UD3. https://www.youtube.com/watch?v=DSzdZBBzCrE in case you forgot the sub system. Only difference is it should be faster.

    There would be a larger denial window. Right stick down. will lead to sprawl position. And depending if it was a single or double the counters above still apply. But

    The length of bars would be determined by stamina and TD off and TD defense.
    The stamina for both fighters would drain through the struggle the more you moved your controller which would be determined by grapple stamina.

    Depending on the takedown skill of the aggressor they would have an option to switch from a single to a double. Which increases the likelihood of a successful takedown, but at a greater stamina cost.

    Certain defensive fighters would have the option to go for a submission (guillotine or kimora) At a stamina cost. Then you go into sub system.

    Successful takedowns would happen if that bar was filled within a certain time. The position of the takedown would be determined by the stamina differential between the two fighters. Small differentials could lead to guard where bigger ones lead to side control or mount. In this way a defender may give up on stoping it to end up in guard versus being tired and being mounted.

    A meta game would exist wherein a defender may not fight back so they end up in guard.

    This would give some variety to takedown. Implement a struggle system. It would make strategy behind going for a single, or double or power takedown.
    Last edited by OPSPunk; 06-10-2018, 12:50 PM.
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Idea for New Takedown System

    Often good posts get buried.

    I don’t agree with all your points but there are possible solutions here.

    Would be interesting to see grappling defended in different ways. If we could actually chain grappling entries this would become critical.

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