Why do fighters in the game move backwards far slower than fighters moving forwards?
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
What? I'm the one who's using the fighting game terminology here and I've been complaining about high strike volume for months (nowadays I think pressure has been neutered).
You don't even know what the "arcade fighter concepts" and "philosophy" are. If you actually did, you would know that a lot of fighting game concepts have heavy correlation with MMA (read the examples I gave to Zhunter).and right there’s is an inherent problem especially if these arcade fighter concepts were what was told to the devs we wanted. The whole game on the feet is modeled after arcade fighter philosophy’s.
And then you go and list an example of one of the most fundamental Street Fighter concepts.Look at Floyd mayweather most of his fights were won on the outside and both fighters keeping a good distance Floyd often fought with his body leading forward but his feet were out of range so he could easily pull counter.
You say that while you just created a thread asking why do people move faster forwards than backwards.Let’s model the game of realism and not pathetic street fighter terms they have no place in this game¯\_(ツ)_/¯Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Except that he isn't an elite player and apparently Im just a Jiu Jitsu guy.
I know nothing about striking despite spending many years training in different striking disciplines while cornering ammy/pro fighters at regional promotions and national television.
It is what it is though. Im done responding to the dude. His original account was banned anyways.
Im suprised his 1212headkick account hasn't been banned for ban evasion.
Screenshot_20180729-033040.jpgLast edited by ZHunter1990; 07-29-2018, 04:38 AM.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Yeah, admittedly I haven't been using some of the tools at my disposal and I'm actually all for getting better at the game and improving. I just thought one style was much easier than the other, but maybe the core of my issue with the whole thing was output and stamina related, whiffs/blocks not being taxed enough, the ability to throw down until an end result is achieved, for regardless of how many rounds. But yeah, there's always room for improvement, in technical terms.I think we would need more direct control of the tiny nuances that come along with elite movement. That way more there is more interaction between both fighters in regards to movement, other than moving the stick away from your opponent. Creating small openings to capitalize on over aggression by either creating space or counter opportunities derived from making correct reads and decisions.
Im afraid this wont matter though because I feel many people would rather claim to want to be an outside fighter, but really just want to only engage on their terms while sitting in their safe bubble the rest of the time and either aren't capable of making clutch reads or would refuse to learn.
Currently,
I get the chance to play 2 maybe 3 times a week and I can keep a player like Kenetic from stalking me down and force him into a poke war from outside of the pocket. Now he usually wins the poke wars, leading to aggression. But nonetheless, I can still easily punish unwarranted aggression by one of/if not the best player.
This is because the game rewards the fighter planted more than it rewards the fighter moving forward.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Output is still higher than the average fight. But hurting someone blocking or piercing block is also much harder in game than it is in a fight. In a fight, I can see where you are blocking and sneak a strike around your block. Where as in game I have to hit your block 3 times to land one clean shot. Which requires me to throw more strikes than I should have to.Yeah, admittedly I haven't been using some of the tools at my disposal and I'm actually all for getting better at the game and improving. I just thought one style was much easier than the other, but maybe the core of my issue with the whole thing was output and stamina related, whiffs/blocks not being taxed enough, the ability to throw down until an end result is achieved, for regardless of how many rounds. But yeah, there's always room for improvement, in technical terms.
Lets say you add more stamina tax to strikes but also make block breakdown faster.
People who already cannot make proper reads as blocking is now, will certainly not be able to make proper reads if it takes less strikes to break their block.
It would also be insanely hard to stay alive when rocked.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
I said it before and I'll say it again, I honestly think stamina is at the heart of the issue here.
Aggressive players who are good at putting on the pressure should still have a fair shot at getting the KO, but if they don't pace themselves realistically and the other player survives the storm, they should be at a major disadvantage stamina wise.
This would allow players with super aggressive styles to still play the way they do and have a decent chance at getting an early stoppage, but no longer keep that unrealistic pace the whole fight.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
I don't think surviving the storm should be enough to earn a stamina advantage. It may seem think like I'm just playing with words, here, but I think this is at the heart of the matter. You should have to actually counter the aggressive player properly, by evading and attacking the body, or even scording KNDs from your counters, in order to build the stamina advantage.I said it before and I'll say it again, I honestly think stamina is at the heart of the issue here.
Aggressive players who are good at putting on the pressure should still have a fair shot at getting the KO, but if they don't pace themselves realistically and the other player survives the storm, they should be at a major disadvantage stamina wise.
This would allow players with super aggressive styles to still play the way they do and have a decent chance at getting an early stoppage, but no longer keep that unrealistic pace the whole fight.
If he has a high pace but is accurate enough, than you should suffer even if you survive.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
If we are going off realistic solution to this, than the more passive player shouldn't have to "counter the aggressive player properly", in my opinion. Managing to survive uber-aggression IS the counter to that playstyle. I would say the leading causes of gassing in MMA are getting controlled via grappling, and blowing your load. Right now its actually kinda hard to blow your load in this game. You really just have to make sure to hit the opponents block with most of your shots and you can throw all you want really. Reality is, its not hard to hit their block most of the time, so the aggression is allowed to keep its pace far longer than it realistically should.I don't think surviving the storm should be enough to earn a stamina advantage. It may seem think like I'm just playing with words, here, but I think this is at the heart of the matter. You should have to actually counter the aggressive player properly, by evading and attacking the body, or even scording KNDs from your counters, in order to build the stamina advantage.
If he has a high pace but is accurate enough, than you should suffer even if you survive.
My vote is either an increase in stamina tax to shots that hit block or land (so closer to whiffed strikes tax) OR a significant increase in stamina tax on whiffed strikes. The second one would cater more to what you said Solid_Altair, since the player would more actively have to counter and make the opponent miss rather than simply managing to survive the flurry by any means. I'd rather the first option personally (I think its more realistic) but really do think the stamina situation needs to change either way.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
It's easy to say "make them miss and go to the body" but it's not really that simple because if they can just keep throwing the jab-uppercut-hook which is enough deterrent itself to throwing body shots. I don't mean that they throw it exclusively but they throw it fairly often and it takes a lot more body work to have an effect compared to ducking into 1 uppercut which will usually rock you.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Just keep in mind that it isn't a basic rock-paper-scissors. Knowing when to strike matters a lot, too. Timing is key. The 1-6-3 big utility isn't even that one. The body shots are usually set up by attacking when the opponent is likely defend or actually can't even intercept you.It's easy to say "make them miss and go to the body" but it's not really that simple because if they can just keep throwing the jab-uppercut-hook which is enough deterrent itself to throwing body shots. I don't mean that they throw it exclusively but they throw it fairly often and it takes a lot more body work to have an effect compared to ducking into 1 uppercut which will usually rock you.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
It can be very difficult to do anything substantial to the body if someone is staying glued to you. This then becomes a block breaking and combo queueing battle. Lose an exchange, your head health is lowered and you're forced further onto the back foot. Or if they hit you with a block breaker you're then forced on the back foot too. You can use head movement to try and mitigate some of it but it's pretty much used just to help preserve the block or avoid strikes after the block is broken.Just keep in mind that it isn't a basic rock-paper-scissors. Knowing when to strike matters a lot, too. Timing is key. The 1-6-3 big utility isn't even that one. The body shots are usually set up by attacking when the opponent is likely defend or actually can't even intercept you.
Essentially it's just a combo queue war in these matches.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
That is not my impression of the meta at all. Not of the high level fights I watch or the low level fights I play.It can be very difficult to do anything substantial to the body if someone is staying glued to you. This then becomes a block breaking and combo queueing battle. Lose an exchange, your head health is lowered and you're forced further onto the back foot. Or if they hit you with a block breaker you're then forced on the back foot too. You can use head movement to try and mitigate some of it but it's pretty much used just to help preserve the block or avoid strikes after the block is broken.
Essentially it's just a combo queue war in these matches.
And if I could give you a tip would be using combos that go head, then body. It makes it much harder for them to intercept your body punches with their uppers.Comment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Slipping uppercuts and ripping the body works well too. Most people dont double up on uppercutsThat is not my impression of the meta at all. Not of the high level fights I watch or the low level fights I play.
And if I could give you a tip would be using combos that go head, then body. It makes it much harder for them to intercept your body punches with their uppers.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
I think he’s spot onThat is not my impression of the meta at all. Not of the high level fights I watch or the low level fights I play.
And if I could give you a tip would be using combos that go head, then body. It makes it much harder for them to intercept your body punches with their uppers.
The ESFL fights pretty much work like thisComment
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Re: Why do fighters in the game move backwards far slower than fighters moving forwar
Lately I'm mixing single shots whith 1-2 or 1-2-3 combos. It's interesting to break your opponent rytm, and sometimes causes health events or finish the fight. And they exposes you less than combos.Fighting smart = Outsmarting your opponent. Angles, feints, footwork & head movement. Keep the distance, gas him out, make him hit the air constantly & hit well timed single shots from nasty angles.
Thompson got outsmarted by Till 2 months ago.
Combos are OP in this game compared to single shots and it doesn't work that way IRL.Comment

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