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Problem with Imput

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  • #1
    BARIK_
    Rookie
    • Apr 2018
    • 118

    Problem with Imput


    So, I start a fight and the connection is good, everything is perfect and fluid. But a lot of times the game becomes unresponsive to combos, like a very minor lag, but enough to completely destroy the timing.
    Another times, it is that ****ty since the beggining.

    All of a sudden my combos arent what I want them to be. For example, I imput a 3 6 3, and my fighter throws a 3, stops, and throws another 3.
    I imput a 1 2 leg kick and my fighter throws a 1 2, keeps advancing and throws a naked leg kick.

    My connection is very good, and there is a fiber cable directly from my router to my PS4.

    A lot of players have experienced this, X-BOX players notice the difference too even though they are not affected by it.

    So my question is: would somebody admit that this a problem? Is it Sony? Is it EA? I dont really care, but I would love as a consumer to hear: "Yeah that exists and we are trying to fix it".
    Youtube: https://www.youtube.com/channel/UCGl..._as=subscriber
  • #2
    ryangil23
    Rookie
    • May 2016
    • 418

    Re: Problem with Imput


    Re: Problem with Imput

    I can't seem to throw uppercuts on their own or at the start of a combo. It usually comes out as a leg kick. I can throw an uppercut if it's in the middle or end of a combo though.

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    • #3
      AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      Re: Problem with Imput


      Re: Problem with Imput

      I'm assuming your talking about online?
      I can't vouch for that.

      But these issues a VERY rare offline.
      They do happen, but rarely enough that I'm still not sure if they are errors on my end.

      One I get regularly is a lead uppercut becoming a Jab-Lead uppercut.
      I recently noticed that I'm having the issue because of the way I input my uppercuts, ill occasionally do a "sweep" across the inputs where ill obviously hit square then X immediately after, but not at the sake time.

      But stuff like having the large pause between a combo or moving inbetween queued strikes are very rare, and usually only happen when I'm not paying attention to my inputs.

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