Reach & Height

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #31
    Re: Reach & Height

    Originally posted by Whiteshark209
    Definitely the worst decision in mma gaming history made by a dev team.


    This sounds like hyperbole but it really is true. There have been worse mechanical choices based on not knowing how they would be used by players, but as far as intentional choices go, hands down the worst decision.


    Sent from my iPhone using Operation Sports

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #32
      Re: Reach & Height

      Originally posted by MartialMind
      Back for my regular complaint.

      The fact that punch speed and kick speed was combined is a huge culprit in this issue.

      Jon Jones for example should have very very fast kicks and average punch speed. If this was the case, you'd be able to fire off quick kicks from a distance more consistently.

      I feel his hand speed in game is realistic, but his kicks are far too slow.. Nowhere near as fast as Jon can actually kick. So when u try to poke with kicks from a distance, you just get blown up or they get caught.

      It was a very very big mistake to combine punch and kick speed.

      Sent from my MI MAX 2 using Operation Sports mobile app
      seperate stats for each limb

      Comment

      • FlaccoNumba5
        Rookie
        • Nov 2016
        • 345

        #33
        Re: Reach & Height

        I could’ve sworn they were sepereate in ufc 2 I don’t got the game downloaded so I can’t check

        Same for punch / kick power

        Comment

        • UFCBlackbelt
          MVP
          • Jan 2018
          • 1067

          #34
          Re: Reach & Height

          Originally posted by Whiteshark209
          Definitely the worst decision in mma gaming history made by a dev team.
          It was pretty dumb- and came from a place of greeed of putting the value of UT over gameplay. I assume this was an upper level management decision

          Comment

          • Poulpy
            Rookie
            • Feb 2018
            • 186

            #35
            Re: Reach & Height

            it's because everyone has 100 in speed/power that i get the feeling that fighters with a lot of reach benefit in UT, especially in batam ?

            I only play this mode so i dont know how it feel in ranked.

            Comment

            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #36
              Re: Reach & Height

              Originally posted by MartialMind

              It was a very very big mistake to combine punch and kick speed.

              Sent from my MI MAX 2 using Operation Sports mobile app
              Absolutely ---- I personally think each LIMB should have its own unique Power and Speed (and ACCURACY???) --- i.e. HENDO has crazy power and pretty legit speed & accuracy on his H Bomb in his right hand; not as great power in Left Hand (but he does have a decent L Hook) ... I'd think lower accuracy and speed L Hand as well and pretty horrible Kick speed, accuracy & power in both legs I presume lol unless fighting Hector Lombard amirite???? lol

              More stats = better!

              At some point you have to draw the line I suppose, but the way it's setup now is not that line haha

              I figure they consolidated a bit due to UT....which may actually work AGAINST the UT mode in my opinion though. More stats = more UT Cards needed = More $$$ for EA, right (???)
              Last edited by Boiler569; 08-08-2018, 01:04 PM.
              PSN: Boiler569
              Have Fun, It's Just A GAME!
              Top 10 (Fight Night Series) R.I.P. Joe Frazier
              FNR4 Gamestop Vegas Tournament Qualifier
              Ranked #1 (EA MMA)

              UFC 3 LEC: 2x Diamond; 6x Plat.
              @Boiler569 on Twitter & Twitch

              Comment

              • xtremeba1000
                Pro
                • Aug 2017
                • 772

                #37
                Re: Reach & Height

                Originally posted by Boiler569
                Absolutely ---- I personally think each LIMB should have its own unique Power and Speed (and ACCURACY???) --- i.e. HENDO has crazy power and pretty legit speed & accuracy on his H Bomb in his right hand; not as great power in Left Hand (but he does have a decent L Hook) ... I'd think lower accuracy and speed L Hand as well and pretty horrible Kick speed, accuracy & power in both legs I presume lol unless fighting Hector Lombard amirite???? lol

                More stats = better!

                At some point you have to draw the line I suppose, but the way it's setup now is not that line haha

                I figure they consolidated a bit due to UT....which may actually work AGAINST the UT mode in my opinion though. More stats = more UT Cards needed = More $$$ for EA, right (???)
                If they can't do hand/kick speed stats. They DEFINITELY aren't gonna do L/R hand, L/R leg Power, Speed , and Accuracy. That's just asking for way too much man. That turns 4 stats into 12.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #38
                  Re: Reach & Height

                  Originally posted by xtremeba1000
                  If they can't do hand/kick speed stats. They DEFINITELY aren't gonna do L/R hand, L/R leg Power, Speed , and Accuracy. That's just asking for way too much man. That turns 4 stats into 12.
                  Just have move level affect start up, recovery, power, accuracy,stamina

                  Have level 1 moves give more start up, recovery, cost more stamina, and lower accuracy and power.

                  This way Weidman can throw a wheel kick but it’ll suck.

                  And it allows specific moves to stand out.

                  And please separate hand and kick speed/power

                  Comment

                  • Papadoc60
                    Rookie
                    • Jun 2017
                    • 393

                    #39
                    Re: Reach & Height

                    Looks like it's 21-3 right now basically

                    Comment

                    • xtremeba1000
                      Pro
                      • Aug 2017
                      • 772

                      #40
                      Re: Reach & Height

                      Originally posted by Papadoc60
                      Looks like it's 21-3 right now basically
                      I am really hoping something is done in this last update. We may have created this thread too late. Or we may need more people to vote.
                      turn off the speed decrease and just give a power decrease for hooks.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #41
                        Re: Reach & Height

                        Originally posted by Papadoc60
                        Looks like it's 21-3 right now basically
                        There’s no way to deny it lol

                        Shorter fighters have an advantage in this game.

                        Comment

                        • bmlimo
                          MVP
                          • Apr 2016
                          • 1123

                          #42
                          Re: Reach & Height

                          i like luke rockhold, his stance and kicks... but he is such an easy prey for over agressive guys...

                          Comment

                          Working...