2 critical buggy ISSUES in RUN + How to fix it

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    2 critical buggy ISSUES in RUN + How to fix it

    Run input was changed.

    ISSUE #1 - Run input is WRONG.
    Now for Run we need to click LS BWD or FWD and then click OR holding LS FWD - this is wrong, b/c:
    I want to make a bait by BWD Dash (minor lunge) into FWD Dash by clicking LS = and instead of BWD>FWD Dash bait i getting Run startup which has another properties.

    This issue is affecting this GPD's tip:
    you can chain fwd/back minor lunges and chain into strikes out of them as well. People have been doing that with the straight for months in the game.
    > How to fix: make input for Run by HOLDING 2nd LS input after 1st BWD/FWD click; click 2nd LS input - for Dash , not Run.


    ISSUE #2 - After several Dash with Strikes inputs a RUN becomes UNAVAILABLE.
    I dont now the exact bug trigger scenario, i think it is triggering by some Dash-Strikes series, so my character is loosing central line, and it becomes impossible to make correct inputs for Run. As you can see in my videos at the end i can not to input Run.

    > How to fix: FIX CAMERA ROTATION! It is terrible b/c it is not only changing the LS input direction relative to camera angle (which 50% of time causing wrong LS direction inputs especially in Lunges) but also provokes bugs and issues.

    <iframe src="https://www.youtube.com/embed/97mvqjgq0FY" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
    Last edited by SUGATA; 08-14-2018, 04:08 PM.
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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #2
    Re: 2 critical buggy ISSUES in RUN + How to fix it

    Am I the only one who meet this bug #2?
    It is easy to recreate : go to practice , start to perform different footwork with striking (dashes, lunges, etc) with camera moving .... and after several minutes the Run input will fail and Run becomes to be impossible.
    Last edited by SUGATA; 08-15-2018, 05:27 AM.
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    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #3
      Re: 2 critical buggy ISSUES in RUN + How to fix it

      True, the sprinting or running has a bit of a difficult input. I think if it were multidirectional it would be more fluid. Or at least give it a more easy input as you suggest.

      Comment

      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #4
        Re: 2 critical buggy ISSUES in RUN + How to fix it

        Originally posted by johnmangala
        True, the sprinting or running has a bit of a difficult input. I think if it were multidirectional it would be more fluid. Or at least give it a more easy input as you suggest.
        Old input was: from any Dash (minor) or Lunge (major L1/R1) click and hold LS FWD to Run.
        The current inputs (by clicking FWD is enough for Run, w/o need to _hold_ LS FWD) restricts buffering/chaining scenarious in Dashes.

        But the #2 bug not depends on input difficulty. It happens after several minutes of footwork (for me 2-3 minutes) sooner or later (very welcome suggestions about exact bug trigger scenarious) - you simply can NOT Run anymore UNTIL new round begins (i.e. reset position)! This is a BUG, very strange that nobody noticed it...
        Last edited by SUGATA; 08-15-2018, 06:34 AM.
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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #5
          Re: 2 critical buggy ISSUES in RUN + How to fix it

          I had that bug happen to me on pracice mode, too. Did it ever happen in a fight for you?

          Comment

          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #6
            Re: 2 critical buggy ISSUES in RUN + How to fix it

            Yes, don’t know the exact trigger scenario , need more testing
            I am pretty sure it is causing by Camera rotation and follow up changes in relative direction input by LS. It also causes much problems to me in right inputs for Dashes/Lunges - VERY OFTENmy character stepping not where I wanted too b/c of camera angles.
            This was NOT a problem at all in UFC 1 - 2, where camera was NOT so circling.
            May be grappling moves clinches resets this bug, so in modes w/o grappling this issue may be more critical.
            > Needs to return that old camera w restricted rotation at least! It is breaking gameplay very much!
            Last edited by SUGATA; 08-16-2018, 01:20 AM.
            Full PATCH and Live tuners LIST for EA UFC 5
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            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #7
              Re: 2 critical buggy ISSUES in RUN + How to fix it

              Originally posted by SUGATA
              Yes, don’t know the exact trigger scenario , need more testing
              I am pretty sure it is causing by Camera rotation and follow up changes in relative direction input by LS. It also causes much problems to me in right inputs for Dashes/Lunges - VERY OFTENmy character stepping not where I wanted too b/c of camera angles.
              This was NOT a problem at all in UFC 1 - 2, where camera was NOT so circling.
              May be grappling moves clinches resets this bug, so in modes w/o grappling this issue may be more critical.
              > Needs to return that old camera w restricted rotation at least! It is breaking gameplay very much!
              I think the camera rotates less in wide angle. You might want to try it out.

              Comment

              • SUGATA
                MVP
                • Apr 2016
                • 1375

                #8
                Re: 2 critical buggy ISSUES in RUN + How to fix it

                Originally posted by Solid_Altair
                I think the camera rotates less in wide angle. You might want to try it out.
                May be
                Anyway these 2 issues I hope will be fixed in next patch
                Full PATCH and Live tuners LIST for EA UFC 5
                EA UFC 3 integral META Guide
                Fighting games PSYCHOLOGY Guide
                All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                Comment

                • SUGATA
                  MVP
                  • Apr 2016
                  • 1375

                  #9
                  Re: 2 critical buggy ISSUES in RUN + How to fix it

                  Originally posted by SUGATA
                  Run input was changed.

                  ISSUE #1 - Run input is WRONG.
                  Now for Run we need to click LS BWD or FWD and then click OR holding LS FWD - this is wrong, b/c:
                  I want to make a bait by BWD Dash (minor lunge) into FWD Dash by clicking LS = and instead of BWD>FWD Dash bait i getting Run startup which has another properties.

                  This issue is affecting this GPD's tip:
                  > How to fix: make input for Run by HOLDING 2nd LS input after 1st BWD/FWD click; click 2nd LS input - for Dash , not Run.


                  ISSUE #2 - After several Dash with Strikes inputs a RUN becomes UNAVAILABLE.
                  I dont now the exact bug trigger scenario, i think it is triggering by some Dash-Strikes series, so my character is loosing central line, and it becomes impossible to make correct inputs for Run. As you can see in my videos at the end i can not to input Run.

                  > How to fix: FIX CAMERA ROTATION! It is terrible b/c it is not only changing the LS input direction relative to camera angle (which 50% of time causing wrong LS direction inputs especially in Lunges) but also provokes bugs and issues.

                  <iframe src="https://www.youtube.com/embed/97mvqjgq0FY" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


                  Issue #1 - already FIXED by 1.12. Good work devs!

                  Issue #2 - i found the case of it:
                  It possible only in Practice and caused by TIME: after 5 min (real time 5 min round duration ends) Run is gone (Run input is not working).

                  Devs, please fix this! It prevents from free practicing with Dummy!
                  Full PATCH and Live tuners LIST for EA UFC 5
                  EA UFC 3 integral META Guide
                  Fighting games PSYCHOLOGY Guide
                  All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                  Comment

                  • 1212headkick
                    Banned
                    • Mar 2018
                    • 1823

                    #10
                    Re: 2 critical buggy ISSUES in RUN + How to fix it

                    Speaking of camera glitches what about when you get a takedown and its completely out of position so basically sub fighter gets free gm in side control. What about the driving td being able to be done from across the cage? And damn its not a bug but buff body hooks to kill the knee spam.

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