EA Sports UFC 3 Content Update #8 Available Now - Patch Notes Here

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  • bigpun
    Banned
    • Jul 2018
    • 23

    #271
    Re: Patch spoilers discussion

    Originally posted by Hazenjuice
    https://youtu.be/pLh_O4RyuB8 check out his hooks. Its funky
    Is it those big looping punches joe rogan has mentioned before??

    Comment

    • bigpun
      Banned
      • Jul 2018
      • 23

      #272
      Re: Patch spoilers discussion

      Also Khabib needs a bigger bushier beard

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #273
        Re: Patch spoilers discussion

        Ragdoll would be experienced by everyone



        Especially if it were eventually introduced into the grappling, where it really belongs



        Less static animations, more real time

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #274
          Re: Patch spoilers discussion

          Originally posted by GameplayDevUFC
          The new cage seated finishing position and the interactions on active KD getup will be experienced by everyone. I can guarantee that.

          Everything will be experienced by players who fight against the AI, and the AI is competent in all the new stuff.
          I wanna see what all can be done in the regular cage seated position.

          Comment

          • Mr_Cool_Ice
            Rookie
            • Nov 2017
            • 173

            #275
            Re: Patch spoilers discussion

            Originally posted by johnmangala
            Ragdoll would be experienced by everyone



            Especially if it were eventually introduced into the grappling, where it really belongs



            Less static animations, more real time
            Shhhh, people get annoyed when you mention ragdoll

            Comment

            • Whiteshark209
              Banned
              • Jul 2018
              • 171

              #276
              Re: Patch spoilers discussion

              I’m in this horrible spot where I want to play the game still, but with all the new patch notes it’s tough to play knowing it’s a different game come Thursday. So stoked for the changes being made. I’m holding out hope we get a locomotion change to clinch spoiler tomorrow.

              GPD usually ends with something big! Don’t get me wrong because I’m happy for patch to drop as is now. I’m not sure how big of a change something like clinch locomotion is, but a guy can hope. Any game designers on the forum that can shed light on if this is something that could reasonably be in a patch or are we most likely waiting for ufc 4 on this one?

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #277
                Re: Patch spoilers discussion

                Originally posted by Mr_Cool_Ice
                Shhhh, people get annoyed when you mention ragdoll

                Comment

                • Reinfarcements
                  Pro
                  • Nov 2017
                  • 633

                  #278
                  Re: Patch spoilers discussion

                  About Ragdoll:

                  Originally posted by johnmangala

                  Especially if it were eventually introduced into the grappling, where it really belongs

                  Less static animations, more real time
                  Couldn't agree more. Having more physics in grappling and Finish the Fight scenarios (and of course KOs) would make every takedown, every slam, EVERY finish (including TKOs not just KOs) unique and organic.

                  In a video game representing a sport like MMA, the more physics they can put in there without completely jeopardizing mechanics, the better.

                  Comment

                  • cal7_11
                    Rookie
                    • Aug 2009
                    • 446

                    #279
                    Re: Patch spoilers discussion

                    Originally posted by MysticJack541
                    Strike animation variation, similar to Martials recent thread. Mostly for basic strikes. Career mode, overall game modes and features. Certain aspects of presentation (pretty much just staredowns)

                    Ground movement and how fluid it is from transitioning from GnP to holding down to your opponent. Just feels more organic and fluid. The way you can transition from striking to the clinch to the ground.

                    If EA UFC 4 can incorporate some of these UD3 ideas while also building on top of their own, damn will it be hard to top.

                    Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app
                    My word, if EA can combine strike variation and the fluidity of changing between striking/grapple/clinch from UD3 and add back in kick power/kick speed we will not only have the best MMA game ever made but the best sports game ever made.

                    Comment

                    • LeonVegaSuarez
                      Rookie
                      • Apr 2016
                      • 431

                      #280
                      Re: Patch spoilers discussion

                      Certain fighter having unique strike/stance/movement animations is a much needed addition. Gaethje was a great start, now Wanderlei's hooks.

                      What still bothers me (not that much tho) is that every single fighter throws leg kicks the same way. There's massive differences between the way Aldo or Barboza throw leg kicks to a guy like, let's say, Rampage Jackson or Gray Maynard. It just throws me off a bit when I see it.

                      Comment

                      • Stealthhh
                        Pro
                        • Nov 2017
                        • 516

                        #281
                        Re: Patch spoilers discussion

                        Originally posted by Reinfarcements
                        About Ragdoll:



                        Couldn't agree more. Having more physics in grappling and Finish the Fight scenarios (and of course KOs) would make every takedown, every slam, EVERY finish (including TKOs not just KOs) unique and organic.

                        In a video game representing a sport like MMA, the more physics they can put in there without completely jeopardizing mechanics, the better.
                        Also ground and pound KO's would look lethal

                        Comment

                        • rob3563
                          Rookie
                          • Mar 2016
                          • 365

                          #282
                          Re: Patch spoilers discussion

                          Can it now be confirmed if this is the last patch and the last DLC fighter pack as any highly requested fighters not added this time will upset many players who will not get them in the next couple of months.

                          Comment

                          • skz1904
                            Rookie
                            • Feb 2018
                            • 108

                            #283
                            Re: Patch spoilers discussion

                            One of the things I wish they could improve a bit is some of the punching animations. The jab to the body while moving forward is very jarring, but the standing body jab looks fine. Some of straights are also very awkward, Jon Jones especially has a very awkward moving straight. Like his feet aren't moving correctly or something.

                            Might be just me though.
                            Last edited by skz1904; 08-21-2018, 05:57 PM.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #284
                              Re: Patch spoilers discussion

                              Originally posted by rob3563
                              Can it now be confirmed if this is the last patch and the last DLC fighter pack as any highly requested fighters not added this time will upset many players who will not get them in the next couple of months.
                              There's no evidence to suggest that this is the last patch or last batch of fighters.

                              Comment

                              • 1212headkick
                                Banned
                                • Mar 2018
                                • 1823

                                #285
                                Re: Patch spoilers discussion

                                Originally posted by GameplayDevUFC
                                There's no evidence to suggest that this is the last patch or last batch of fighters.
                                gpd slower subs please! and fix the missing moves i saw you did fix alot of them but many remain missing also buff brian ortegas striking he should have at least 91 striking stamina 90 blocking switch stance and footwork. he uses his boxing to set up his subs he has as many kos as he has subs his striking is worse than frankie who has level 5 boxing combos i hope we see a return to freeflowing combos in ufc 4 ty for your hard work i know i bitch alot but i also know your a good listener

                                Comment

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