Block counters need to be buffed (plus a note about lunging straights).

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #1

    Block counters need to be buffed (plus a note about lunging straights).

    The timing is very unforgiving and I understand that it should be, but it needs to be loosened just a little to account for the fact that you have to release the block before using a block counter (because RT plus the punch buttons causes elbows not punches). Against single shots it can be used fairly well, but more often than not you will get hit with a barrage of shots during a combo because you either released block too early or you mistimed it by a millisecond. I believe it was implemented to defend against pressure fighting but is only really useful against someone who spams overhands.

    It also needs more utility. Only being useful against hooks and overhands? It should work against any punch to that side. While we're at it, expand the mechanic to encompass the right hook as well as the lead AND allow for a jab or straight counter off the block for less damage (unless you're at longer range) but a more forgiving timing.

    The main strike used in a combo off the right hand is an uppercut (Jab-Uppercut-Lead Hook). Right now this mechanic is useless against the main combo you would want to use it for. Currently you have to hope the guy you're fighting utilizes the right hook instead. It is impossible to predict when someone will throw a right hook unless they spam it. With these changes, you can block counter someone who keeps starting combos with the lead hand (or rear if a southpaw).

    I understand that your hand is in a better position to strike when blocking with the ear muffs, but you can most definitely hit a same-side counter off uppercuts and straights IRL.

    As a side note, I am another person who believes the lunging straight punches should be useable at a closer range to account for your opponent coming forward and clean up the input window to make it easier to pull off. Currently, it is very shaky as to whether or not it will even come out.
  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #2
    Re: Block counters need to be buffed (plus a note about lunging straights).

    Not much room (if any) to loosen the window. The frames were already squeezed hard to fit.

    Comment

    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #3
      Re: Block counters need to be buffed (plus a note about lunging straights).

      Agree with everything

      I just wish the lunging straights were only available for like 88 and above footwork. Poor strikers don't really have the footwork/balance to pull it off.

      I also think it should cost more GA because you're essentially off balance when throwin the strikes.

      Comment

      • Counter Punch
        Pro
        • Apr 2018
        • 949

        #4
        Re: Block counters need to be buffed (plus a note about lunging straights).

        Originally posted by RetractedMonkey
        The timing is very unforgiving and I understand that it should be, but it needs to be loosened just a little to account for the fact that you have to release the block before using a block counter (because RT plus the punch buttons causes elbows not punches). Against single shots it can be used fairly well, but more often than not you will get hit with a barrage of shots during a combo because you either released block too early or you mistimed it by a millisecond. I believe it was implemented to defend against pressure fighting but is only really useful against someone who spams overhands.

        It also needs more utility. Only being useful against hooks and overhands? It should work against any punch to that side. While we're at it, expand the mechanic to encompass the right hook as well as the lead AND allow for a jab or straight counter off the block for less damage (unless you're at longer range) but a more forgiving timing.

        The main strike used in a combo off the right hand is an uppercut (Jab-Uppercut-Lead Hook). Right now this mechanic is useless against the main combo you would want to use it for. Currently you have to hope the guy you're fighting utilizes the right hook instead. It is impossible to predict when someone will throw a right hook unless they spam it. With these changes, you can block counter someone who keeps starting combos with the lead hand (or rear if a southpaw).

        I understand that your hand is in a better position to strike when blocking with the ear muffs, but you can most definitely hit a same-side counter off uppercuts and straights IRL.

        As a side note, I am another person who believes the lunging straight punches should be useable at a closer range to account for your opponent coming forward and clean up the input window to make it easier to pull off. Currently, it is very shaky as to whether or not it will even come out.

        From my understanding, as soon as the block comes up for the hook you can release it and input the counter strike early and it will still block and counter.
        Last edited by Counter Punch; 08-25-2018, 12:52 AM.
        ...precision beats power and timing beats speed... and realism beats meta.

        Comment

        • RetractedMonkey
          MVP
          • Dec 2017
          • 1624

          #5
          Re: Block counters need to be buffed (plus a note about lunging straights).

          Originally posted by Counter Punch
          From my understanding, as soon as the block comes up for the hook you can release it and input the strike counter steike early and it will still block and counter.
          I am aware. That was one of the points I was making. You hit the block button and let go only to be met with the second or third punch of the combo because the timing is unforgiving and if you want to value your defenses to make sure you don't expose yourself, letting go of RT at the exact time you try to throw it is cumbersome and unintuitive. I mean, I'm all for having a move take precision to use but this thing is borderline useless except for dealing with guys that ONLY spam the overhand in who only exist in quick match.

          Comment

          • Counter Punch
            Pro
            • Apr 2018
            • 949

            #6
            Re: Block counters need to be buffed (plus a note about lunging straights).

            Originally posted by RetractedMonkey
            I am aware. That was one of the points I was making. You hit the block button and let go only to be met with the second or third punch of the combo because the timing is unforgiving and if you want to value your defenses to make sure you don't expose yourself, letting go of RT at the exact time you try to throw it is cumbersome and unintuitive. I mean, I'm all for having a move take precision to use but this thing is borderline useless except for dealing with guys that ONLY spam the overhand in who only exist in quick match.
            I understand now thanks for taking the time to respond. The timing is incredibly difficult especially when you factor in the inconistency of the connection quality from match to match.
            ...precision beats power and timing beats speed... and realism beats meta.

            Comment

            • bmlimo
              MVP
              • Apr 2016
              • 1123

              #7
              Re: Block counters need to be buffed (plus a note about lunging straights).

              Since it was made to punish heavy combo spam... i agree with you...

              Comment

              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #8
                Re: Block counters need to be buffed (plus a note about lunging straights).

                Good stuff.

                I tried some block counter this weekend, but mostly just got pieced-up by the next 3 or 4 strikes my opponent was spamming lol

                It's not like they just throw one or two strikes and wait for ya to counter

                So I just decided to let him spam all his gas away to get the 2nd round win....easy money....

                But yes I def. hope this mechanic is tweaked and expanded upon, it's pretty legit in theory but seems really hard to pull-off in top 100 competititon, though I am going to keep working at it

                And I'm not sure what I think about the lunge strikes yet.....I need more practice I think....seems very hard for me to pull it off. But I have landed some very devastating forward-moving jabs and straights recently. So maybe I am using these strikes without even realizing it lol

                Didn't the patch notes say there are TWO types of these flick jab/straights? hmmm
                Last edited by Boiler569; 08-27-2018, 11:20 AM.
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                Comment

                • UFCBlackbelt
                  MVP
                  • Jan 2018
                  • 1067

                  #9
                  Re: Block counters need to be buffed (plus a note about lunging straights).

                  It does need a small buff, I havent been able to use it, only the AI which is designed to have perfect timing

                  Comment

                  • SMOKEZERO
                    Pro
                    • Apr 2016
                    • 818

                    #10
                    Block counters need to be buffed (plus a note about lunging straights).

                    Good post Retracted, currently the block counters are very high risk. The step strikes short window is a problem for consistency. I also would like to execute these step strikes while moving backward. Please remap the command to R1+R2+Punch. Only Gaethje has hook strikes from his sig high guard from there. This would work since you can’t combo off these strikes.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • NellCasings
                      Rookie
                      • Nov 2017
                      • 9

                      #11
                      Re: Block counters need to be buffed (plus a note about lunging straights).

                      Originally posted by SMOKEZERO
                      Good post Retracted, currently the block counters are very high risk. The step strikes short window is a problem for consistency. I also would like to execute these step strikes while moving backward. Please remap the command to R1+R2+Punch. Only Gaethje has hook strikes from his sig high guard from there. This would work since you can’t combo off these strikes.


                      Sent from my iPhone using Operation Sports


                      Great idea. That would also make the step strikes work really well with the stiff arm mechanic, making outfighting feel a bit more natural.

                      Comment

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