It also needs more utility. Only being useful against hooks and overhands? It should work against any punch to that side. While we're at it, expand the mechanic to encompass the right hook as well as the lead AND allow for a jab or straight counter off the block for less damage (unless you're at longer range) but a more forgiving timing.
The main strike used in a combo off the right hand is an uppercut (Jab-Uppercut-Lead Hook). Right now this mechanic is useless against the main combo you would want to use it for. Currently you have to hope the guy you're fighting utilizes the right hook instead. It is impossible to predict when someone will throw a right hook unless they spam it. With these changes, you can block counter someone who keeps starting combos with the lead hand (or rear if a southpaw).
I understand that your hand is in a better position to strike when blocking with the ear muffs, but you can most definitely hit a same-side counter off uppercuts and straights IRL.
As a side note, I am another person who believes the lunging straight punches should be useable at a closer range to account for your opponent coming forward and clean up the input window to make it easier to pull off. Currently, it is very shaky as to whether or not it will even come out.
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