I think we can all agree that the constant hit stun ruins this game.

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  • Creamofwheat
    Rookie
    • Aug 2016
    • 94

    #1

    I think we can all agree that the constant hit stun ruins this game.

    Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.
  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #2
    Re: I think we can all agree that the constant hit stun ruins this game.

    Originally posted by Creamofwheat
    Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.

    No
    Нет
    Nein



    There is some exchange in the game, depending on SP difference

    Hit stuns from SP is the most important and appreciated feature after “fluidity” of EA IFC 1-2

    The only what is needed is a TUNING BALANCING between/across all strikes in their frame data and SP - this is a long process b/c is based on long testing and community feedback.
    Full PATCH and Live tuners LIST for EA UFC 5
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    • cal7_11
      Rookie
      • Aug 2009
      • 446

      #3
      Re: I think we can all agree that the constant hit stun ruins this game.

      Originally posted by Creamofwheat
      Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.
      Yes!!! Even more annoying is the complete lack of consistency

      Comment

      • OPSPunk
        Banned
        • Apr 2018
        • 575

        #4
        Re: I think we can all agree that the constant hit stun ruins this game.

        I don’t have a problem with the amount of hit stubs but the why it happens. Every uppercut shouldn’t be a auto stun. Meanwhile you can eat headkicks. There should also be reduced vulnerability if you are hit with a strike that isn’t fully extended are reached the apex of its arc

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        • MartialMind
          EA Game Changer
          • Apr 2016
          • 321

          #5
          Re: I think we can all agree that the constant hit stun ruins this game.

          You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?

          With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.

          You think the game has too many rocks now.... Reduce hit stuns and see what happens.

          Its a no from me boss. Big no.



          Sent from my MI MAX 2 using Operation Sports mobile app

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #6
            Re: I think we can all agree that the constant hit stun ruins this game.

            Yeah, I don’t think this is something anyone who knows anything about the game would agree on.


            Sent from my iPhone using Operation Sports

            Comment

            • Trillz
              MVP
              • Apr 2016
              • 1369

              #7
              Re: I think we can all agree that the constant hit stun ruins this game.

              Originally posted by MartialMind
              You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?

              With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.

              You think the game has too many rocks now.... Reduce hit stuns and see what happens.

              Its a no from me boss. Big no.



              Sent from my MI MAX 2 using Operation Sports mobile app
              it can work vice versa because if someone that is spamming gets a hit stun on you first, then you are gonna be in a constant state of defence. literally right in your face fishing combos.
              Youtube: https://www.youtube.com/user/im2good4u1
              PSN: Headshot_Soldier

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #8
                I think we can all agree that the constant hit stun ruins this game.

                Except you cannot spam effectively in this game anymore. Recognize was number one on the leaderboards from only spamming and forward pressure. He had to change his entire style up because that kind of gameplay doesn’t work at the highest levels.

                This is a total non-issue.

                I don’t ever get “constantly” hit stun even against the best players. The only way that would happen is if you are timing big strikes or forward moving strikes horribly. You usually don’t get stunned while doing a stationary boxing combo unless the other person catches you with an uppercut first.

                And those stationary combos should be everyone’s main weapon of choice at close range. If you are a longer range fighter, you aren’t in range to get hit stun unless you mistime a strike.


                Sent from my iPhone using Operation Sports

                Comment

                • OPSPunk
                  Banned
                  • Apr 2018
                  • 575

                  #9
                  Re: I think we can all agree that the constant hit stun ruins this game.

                  Originally posted by Trillz
                  it can work vice versa because if someone that is spamming gets a hit stun on you first, then you are gonna be in a constant state of defence. literally right in your face fishing combos.
                  Well until you stun them back. I have gotten good at timing flying knees when i am stunned and the guy is coming in. It literally turns the table.

                  Comment

                  • HereticFighter
                    Rookie
                    • May 2018
                    • 421

                    #10
                    Re: I think we can all agree that the constant hit stun ruins this game.

                    Originally posted by MartialMind
                    You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?

                    With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.

                    You think the game has too many rocks now.... Reduce hit stuns and see what happens.

                    Its a no from me boss. Big no.



                    Sent from my MI MAX 2 using Operation Sports mobile app
                    I'd like to see some tuning on it but certainly not removed. It would be nice if when you land a big body kick as someone is throwing an overhand for example, if the kick lands first the stun system could reduce the power of the incoming overhand as the persons body would tense up from eating the body kick. A little less stun on single strikes would be good as we have a lot of the situations where one person is just slightly hesitating between strikes and freezing you in place.

                    Also, it would be nice if in UFC 4, the stuns were always accompanied by subtle animations. many times now it looks like you are just standing there unable to do anything. Looks bad, feels cumbersome at times. It has made for a very strange meta currently.

                    Comment

                    • RetractedMonkey
                      MVP
                      • Dec 2017
                      • 1624

                      #11
                      Re: I think we can all agree that the constant hit stun ruins this game.

                      And I’m seeing a bunch of people ask for features that are already in the game. If you exchange strikes with someone at the same time, the one who lands first does full damage while the other is reduced.

                      You also do far less damage when hit with something late in the arc of the strike or when not at the best range.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • NextupNico
                        Rookie
                        • May 2016
                        • 89

                        #12
                        Re: I think we can all agree that the constant hit stun ruins this game.

                        Originally posted by Creamofwheat
                        Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.


                        Its actual kinda sad that most post on this forum are so off based. Stuns allow punishes, punishes are a good thing they define the meta of the exchanges. The fluidity you seek is the ability to not be punished, and the hook spam would be far worse because nothing you do would stun them and stop them from hooking. Your seeing it in every exchange because your being crush countered trying to throw something slower than the hook, take the first hook then defend crisis averted. If anything the stuns work backwards in this game then they would in any fighting game or irl, but that’s and entirely different can of worms.


                        Sent from my iPhone using Operation Sports

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #13
                          Re: I think we can all agree that the constant hit stun ruins this game.

                          Originally posted by NextupNico
                          If anything the stuns work backwards in this game then they would in any fighting game or irl, but that’s and entirely different can of worms.
                          What do you mean, I don't follow?

                          Comment

                          • Trillz
                            MVP
                            • Apr 2016
                            • 1369

                            #14
                            Re: I think we can all agree that the constant hit stun ruins this game.

                            We still can have the stun meter maybe but we need different type of stuns not including the death stun from ea ufc 1.
                            Youtube: https://www.youtube.com/user/im2good4u1
                            PSN: Headshot_Soldier

                            Comment

                            • VitoBurrito
                              Rookie
                              • Aug 2018
                              • 147

                              #15
                              Re: I think we can all agree that the constant hit stun ruins this game.

                              imagine no hit stuns then remember the spinning headkicks from ufc 2 before they were fixed

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