I think we can all agree that the constant hit stun ruins this game.
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I think we can all agree that the constant hit stun ruins this game.
Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.Tags: None -
Re: I think we can all agree that the constant hit stun ruins this game.
Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.
No
Нет
Nein
There is some exchange in the game, depending on SP difference
Hit stuns from SP is the most important and appreciated feature after “fluidity” of EA IFC 1-2
The only what is needed is a TUNING BALANCING between/across all strikes in their frame data and SP - this is a long process b/c is based on long testing and community feedback. -
Re: I think we can all agree that the constant hit stun ruins this game.
Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
I don’t have a problem with the amount of hit stubs but the why it happens. Every uppercut shouldn’t be a auto stun. Meanwhile you can eat headkicks. There should also be reduced vulnerability if you are hit with a strike that isn’t fully extended are reached the apex of its arcComment
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Re: I think we can all agree that the constant hit stun ruins this game.
You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?
With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.
You think the game has too many rocks now.... Reduce hit stuns and see what happens.
Its a no from me boss. Big no.
Sent from my MI MAX 2 using Operation Sports mobile appComment
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Re: I think we can all agree that the constant hit stun ruins this game.
Yeah, I don’t think this is something anyone who knows anything about the game would agree on.
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Re: I think we can all agree that the constant hit stun ruins this game.
You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?
With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.
You think the game has too many rocks now.... Reduce hit stuns and see what happens.
Its a no from me boss. Big no.
Sent from my MI MAX 2 using Operation Sports mobile appYoutube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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I think we can all agree that the constant hit stun ruins this game.
Except you cannot spam effectively in this game anymore. Recognize was number one on the leaderboards from only spamming and forward pressure. He had to change his entire style up because that kind of gameplay doesn’t work at the highest levels.
This is a total non-issue.
I don’t ever get “constantly” hit stun even against the best players. The only way that would happen is if you are timing big strikes or forward moving strikes horribly. You usually don’t get stunned while doing a stationary boxing combo unless the other person catches you with an uppercut first.
And those stationary combos should be everyone’s main weapon of choice at close range. If you are a longer range fighter, you aren’t in range to get hit stun unless you mistime a strike.
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Re: I think we can all agree that the constant hit stun ruins this game.
Well until you stun them back. I have gotten good at timing flying knees when i am stunned and the guy is coming in. It literally turns the table.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
You do realize that less hit stun will result in MORE spam right? And to avoid getting hit you would need superhuman timing... Right?
With this damage system and vulnerability system, it would result in the sort of mess you would absolutely be disgusted by.
You think the game has too many rocks now.... Reduce hit stuns and see what happens.
Its a no from me boss. Big no.
Sent from my MI MAX 2 using Operation Sports mobile app
Also, it would be nice if in UFC 4, the stuns were always accompanied by subtle animations. many times now it looks like you are just standing there unable to do anything. Looks bad, feels cumbersome at times. It has made for a very strange meta currently.Comment
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Re: I think we can all agree that the constant hit stun ruins this game.
And I’m seeing a bunch of people ask for features that are already in the game. If you exchange strikes with someone at the same time, the one who lands first does full damage while the other is reduced.
You also do far less damage when hit with something late in the arc of the strike or when not at the best range.
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Re: I think we can all agree that the constant hit stun ruins this game.
Honestly it ruins the flow of the game whether you're on the offensive or defensive. It really feels like a handicap that freezes your opponent in place so you can get free strikes on them. I understand that a well timed strike should cause a hit stun/stumble animation but on EVERY exchange though? The gameplay feels so stop and go. Removing the constant hit stun would also absolutely stop the players who hook spam with A-Ranked fighters. ALLOW FLUIDITY.
Its actual kinda sad that most post on this forum are so off based. Stuns allow punishes, punishes are a good thing they define the meta of the exchanges. The fluidity you seek is the ability to not be punished, and the hook spam would be far worse because nothing you do would stun them and stop them from hooking. Your seeing it in every exchange because your being crush countered trying to throw something slower than the hook, take the first hook then defend crisis averted. If anything the stuns work backwards in this game then they would in any fighting game or irl, but that’s and entirely different can of worms.
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Re: I think we can all agree that the constant hit stun ruins this game.
We still can have the stun meter maybe but we need different type of stuns not including the death stun from ea ufc 1.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: I think we can all agree that the constant hit stun ruins this game.
imagine no hit stuns then remember the spinning headkicks from ufc 2 before they were fixedComment
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