My idea was to get the opponent to bite on the push as if it was the clinch, and then actually go for the clinch.
So the test was to push, but have the opponent (Romero) pre deny clinch —> then actually shoot for the clinch and have the opponent (Romero) try to deny clinch again. Hopefully that makes sense. Basically my idea was that if you were to pre deny and guess wrong that there was a cool down between one deny and the next (latest patch) but it seems it only works from clinch deny to takedown deny, not clinch deny to clinch deny.
^ EVERYTHING ABOVE THIS IS JUST BACKSTORY ^
Fast forward a couple minutes and Romero tries the same exact thing on me, and it does not work. Then, I take it a step further and start spamming clinch deny (holding RT and spamming up on the right analog stick) to the point that Romero was able to hear my analog stick through the mic. I noticed that there actually is a small animation that occurs where your hands kinda flinch, but there is 0 negative effect at all. No stamina drain, no nothing. (Also I should note that at this point we’re no longer trying the push thing. We’re just focused on denials)
THE BIGGEST THING(S) HERE is that while I was spamming clinch deny Romero was not able to clinch me AT ALL. I was able to shuck him off at the earliest stages of the animation. (Side note: Along with that, I had him try to hit me and the block function still worked as I was spamming clinch deny) This happened continuously and not once did I stop spamming RT + Up. He was able to get me in the clinch exactly 0 times and if he sees this thread he can say so himself.
this is without the shadow of a doubt an issue, and yes, it does need to be fixed immediately.
If you don’t believe me, get a friend and try it yourself. Stand in the middle of the cage, spam RT + Up and have your friend try to clinch you.
Comment