Over/under

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #1

    Over/under

    It is an important position in reality but poorly represented in this game. A better entry animation for over/under would be welcome.





    Clinch breaks should be made available from more positions like from over/under.







    Open Guard (southpaw v orthodox) clinch does not exist in this game.





    Shift (doing a technique mid stance switch- was in EAUFC1)/Multidirectional sprint/Improved locomotion- grounded mobility.





    Checking and catching kicks would feel more natural if reassigned to a harder input- such as the old parry input.


    Catching punches into over/under would be welcome as well- this can be viewed as major parries (catching) whereas a minor parry would be a classic (redirection) deflection but without the freeze and free hit.

  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: Over/under

    Being able to sprint from close range would be useful too. However in this game, there is a cut off which prevents close range explosion. This could work like the new reaching jab straight in EAUFC 3, or the dashing hooks from EAUFC 1.



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    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #3
      Re: Over/under

      I would like to see new logic for grabbing over/under or single collar.

      Have it work like singles and doubles legs now: opponent moving away from you- single collar & single leg; opponent moving toward you- over/under & double leg.

      Comment

      • rabbitfistssaipailo
        MVP
        • Nov 2017
        • 1625

        #4
        Re: Over/under

        Sold suggestions bro

        Sent from my Infinix X604 using Operation Sports mobile app

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