Interesting ideas to improve the grappling mechanics

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  • Kkdbeats
    Rookie
    • May 2016
    • 107

    #1

    Interesting ideas to improve the grappling mechanics

    Fighter's sweat affecting the grappling advantage meter:


    You'll always have good grip on submissions, Rubber Guard and transition blocks both on the clinch and the ground during the first minutes of the fight since both of the fighters will be dry so leg locks, and choke submissions will be harder to defend against and even improving your chances of getting an arm trap on your opponent while he's trying to use some ground and pound.

    But once both of the fighters start sweating on the second and third round it gets more difficult to block transitions, lock submissions but it makes transitions go faster since both bodies will be slippery do to the sweat and blood.

    It sounds like a simple detail but it will add realism and dynamism to our sluggish and stationary grappling mechanics.

    Chain wrestling by rotating the right stick while attempting a takedown:


    The main flaw with the wrestling on this game is the lack of an ofensive/defensive minigame when attempting or defending a takedown wich makes the wrestling boring and sometimes the fighters look like they teleport from one position to another after a sprawl. so why don't we use thehe analog stick rotation minigame?

    Let's assume that the developers were kind enough to implement it and you just shot for a double leg and your opponent is trying to sprawl by rotating his right stick faster than yours but you want to have some extra time to land the takedown.

    There should be a small time frame where you should be able to transition into a single leg takedown from a double leg takedown or viceversa after pressing the L1 button plus a stick rotation. This should have a significant stamina tax but a slightly higher success rate to balance it out.

    Clinch physics:

    Right now the clinch grappling is stationary and we urgently need to be able to move forward or backwards in the clinch with different physics.

    If fighter A is trying to push fighter B forward while being in the clinch your punches, knees and elbows should have a slight increase on damage with a small stamina tax due to force being used to push the opponent forward but you will be exposing yourself to get taken down with a Judo hip throw since hip throws are done by using you're opponent's own weight and force against them like Rousey did against Tate multiple times in their second fight.

    On the the other side the fighter pushing backwards inside of the clinch should gain grappling advantage for the clinch break transition, a slight defensive boost against punches, a higher chance of catching knee strikes but weaker against Judo trips due to the backwards movement of the feet.

    Simplifying grappling commands to make it easier for new players:

    I'm not gonna go into details for this one:

    R2 + Right Stick Flick: Reversal.

    Holding the right left or right depending on where your opponent tries to go: Transition Block

    I apologize if it's hard for you to read since English ain't my first language but I would like to know what do you think about these ideas.
    Last edited by Kkdbeats; 09-18-2018, 11:54 AM.
  • ekiel787
    Just started!
    • May 2016
    • 2

    #2
    Re: Interesting ideas to improve the grappling mechanics

    Good idea the devs need to check this thread out

    Comment

    • OPSPunk
      Banned
      • Apr 2018
      • 575

      #3
      Re: Interesting ideas to improve the grappling mechanics

      You can move people around in the clinch.

      Sweat is almost too complicated of an idea. Plus it works counter to the system of reducing stamina to get a sub.

      Holding block in a direction was done in Undisputed series. It has its draw backs. I would hold one direction and just guess you would move in another. There would be tons of reversals and stalemates

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #4
        Re: Interesting ideas to improve the grappling mechanics

        I like everything but spinning the stick

        No thanks

        It just leads to messed up controllers/hands

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #5
          Re: Interesting ideas to improve the grappling mechanics

          Good ideas.

          It would be great if the HUD was removed for submissions. We already have the rumble feature and subtle visual cues to determine which direction to go.

          This would dramatically improve immersion and add replay value without a complete overhaul of the sub mini game.

          An option for simple subs online would be appreciated as well.

          Comment

          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #6
            Re: Interesting ideas to improve the grappling mechanics

            Clinch definitely needs to be better. The clinch movement needs to be more fluid overall and less static. Who holds the advantage in clinch locomotion should be determined by the fighters clinch grappling stat. Certain fighters should be able to move their opponents around easier than others. Also with more fluid locomotion going on in the clinch, it could open up the door for things like grapple advantage and momentum transitions like you say. Like a fighter being pushed backwards could gain momentum speed for a judo throw or hip toss if they have the move available.

            Comment

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