Some positions you're probably just better guessing a pre deny because thats what I do sometimes. If it's a safe position like side control, mount, crucifix or side saddle then this is what I normally do. I don't seem to get denials on reaction anyway so might as well try a pre denial. If I don't get it then all that will happen is they'll get to half guard or sprawl. Not the end of the world.
You Lose or you Learn... Unless you are playing EA UFC 3...
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
Some positions you're probably just better guessing a pre deny because thats what I do sometimes. If it's a safe position like side control, mount, crucifix or side saddle then this is what I normally do. I don't seem to get denials on reaction anyway so might as well try a pre denial. If I don't get it then all that will happen is they'll get to half guard or sprawl. Not the end of the world. -
Re: You Lose or you Learn... Unless you are playing EA UFC 3...
As per usual, your troll tone detracts from your legitimate point.As per usual, the OP uses baseless conjecture with no actual specific complaints to hide his almost entirely visible emotional reaction. You were good at UFC 1 and 2 (supposedly) and you aren't good at this one. It isn't the game's fault you failed to progress with the new systems.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
You completely failed to see my point and took me 100% out of context.
The most interesting part of your post is the way you slam the players who use these mechanics you don’t understand, and the game as a whole. You label the players who use these mechanics as “toxic players with masochistic mental issues”. You say it’s their way of transferring their “my life sucks mentality”.
It’s interesting how you make horrendous, personal insults towards players who use a mechanic you don’t like. You even blast the game as a whole... “you lose or you learn... not on UFC 3!” All the while you’ve played 10 ranked matches, and exhibit clear lack of knowledge of the game mechanics.
You know what a real toxic player is, OP? It’s a player who throws personal insults at other players for not playing the way they like. It’s the type of player to go online and blast the game as a whole, because they don’t understand a mechanic.
So, plot twist OP... you’re the toxic player. You emotionally unstable noob.
This was my description of certain issues and cheesy abuse of halfassed mechanics that caused frustration to me on EA UFC 2.
It's not debatable the fact that there were unstable people that the game's poor state catered to and was a heaven for trolls. Picking the most OP Grappling Fighters spamming clinches/takedowns in EA UFC 2 that were mostly left unpunished and abusing lag switching was rampant. They did that just to win fights and had obviously issues as some of them more than 5K fights and were known cheaters to the community, intetionally doing frustrating stuff, not because they were fun gameplay wise to do or to improve their w/l ratio, but rather masochistically fun to ruin their opponent's day, with their blatant cheating, that they got off on by getting away with it and remaining unpunished since EA chose to do nothing about.
I am not calling anyone in EA UFC 3 for doing that or that my issues with the current game derive from that. I also never said that anyone who is using mechanics I don't understand is a cheeser etc. I am giving an example of what issues I had with the last game that made me frustrated, basically reminding people what was holding off back that game, before making my point about the negative aspects of EA UFC
As far as the rest of your pathetic response, i won't even bother with taking apart, since it's all self-contradicting and clearly showcases the fact that you didn't read my post and rather skimmed through it and came up with your own biased opinion.Last edited by manliest_Man; 09-27-2018, 12:02 PM.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
My issue:
"I hate under-the-hood mechanics."
I don't get why u downplay it as much?
I just don't like it. It doesn't feel good/ doesn't feel right/ doesn't feel fun.
I don't like balances that have been done to the game. INstead of going towards a simulation, we are going towards rules like "Only 2 forward strikes allow or else you get artificially slowed down"
or "Here block those 2 strikes and get a free transition"
or "You didn't follow one of the thousands of rules we even forgot we added to the game and as a result you get a dropped input here and your player is standing still like a moron getting hit, because u didn't follow a hidden mechanic."
Things like that distance me from the game.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
I am sorry If I come off this way, I am certainly constantly looking at the patch notes, knowing what changes etc. I am simply saying I don't like the direction of such a strategy with the series.I feel this is just someone who doesn’t want to take time to read the MANY deep dives that have been written about the new mechanics. The info is all there for you. Maybe you might not comprehend all of it but I’m sure if you didn’t understand a section of it someone here would be able to explain it for you.
Other than that, there are thousands of things that have never even been mentioned and we all just halfass learn em not being 100% certain of how exactly they were intended to work.
One Example, Full Guard Dominant, when the guy on the bottom is throwing strikes, if u time a Posture UP Animation, sometimes an instant posture up, no-stamina loss, unblockable animation will occur.
"I've been doing this since EA UFC 2 and i still don't know exactly when and how I am supposed to time it... AM I supposed to tap a quick fake posture up transition for this to work? Am I supposed to hold the posture up transition for it to work? AM I supposed to time it before my opponent inputs their strike? After and before it reaches my face? If so why is it not working half the time? Maybe the fact that they landed a strike makes it so that the next one cannot give me that posture up?"
When you go down this path, contemplating something as simple as that for that long, that's what frustrates me with this series.. Things like that are not properly explained.
Even when they are explained somewhere in the depths of the internet, like the perfect swoop with the vibration, I I still have yet to fully understand how to properly do it, despite having transitioned thousands of times... There is no tutorial telling you when you did it right when you did it too fast or too slow and it's hard to figure out on your own wether you are doing it right or not.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
Again, these are things that work in much the same way as UFC 2. Every example you've listed as an issue seems to suggest you're having a hard time adjusting.
Sent from my HTC Desire 530 using Operation Sports mobile appComment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
Ohh Hi there Mr. "I know What you did last Summer" it's been a while.As per usual, the OP uses baseless conjecture with no actual specific complaints to hide his almost entirely visible emotional reaction. You were good at UFC 1 and 2 (supposedly) and you aren't good at this one. It isn't the game's fault you failed to progress with the new systems.
There is a difference between failing to progress and not wanting to progress...
I find it silly to waste my time learning all those hidden under the hood mechanics, instead of focusing on actual skill and tactics.
They are not fun to figure out and utilize. Their sole puprose of existance, is to make up for the core mechanics not being properly thought-out and applicable to a huge ammount of the game's pace and animations. They are there to balance things out, by artificially injecting em, instead of having the core mechanics do that.
I am not saying they shouldn't exist at all, but It's definitely a bad idea when you make it a core feuture of the game at this point.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
You get the undeniable posture up from full guard when your opponent strikes from the bottom using the hand that's holding your head. You should know that from UFC 2. It's actually quite intuitive, but I bet it would be hard getting you to agree to that.I am sorry If I come off this way, I am certainly constantly looking at the patch notes, knowing what changes etc. I am simply saying I don't like the direction of such a strategy with the series.
Other than that, there are thousands of things that have never even been mentioned and we all just halfass learn em not being 100% certain of how exactly they were intended to work.
One Example, Full Guard Dominant, when the guy on the bottom is throwing strikes, if u time a Posture UP Animation, sometimes an instant posture up, no-stamina loss, unblockable animation will occur.
"I've been doing this since EA UFC 2 and i still don't know exactly when and how I am supposed to time it... AM I supposed to tap a quick fake posture up transition for this to work? Am I supposed to hold the posture up transition for it to work? AM I supposed to time it before my opponent inputs their strike? After and before it reaches my face? If so why is it not working half the time? Maybe the fact that they landed a strike makes it so that the next one cannot give me that posture up?"
When you go down this path, contemplating something as simple as that for that long, that's what frustrates me with this series.. Things like that are not properly explained.
Even when they are explained somewhere in the depths of the internet, like the perfect swoop with the vibration, I I still have yet to fully understand how to properly do it, despite having transitioned thousands of times... There is no tutorial telling you when you did it right when you did it too fast or too slow and it's hard to figure out on your own wether you are doing it right or not.
I get that you don't like the " under the hood " mechanics but once you learn them they are very simple and learning them just takes a little bit of effort and investigation. You are obviously having trouble applying them or avoided grappling in UFC 2 and that's why you don't know them/aren't good at them.
I can agree that it's not as easy as it could be to learn what you need to learn but if you really wanted to you could do it. You could read the deep dives, look on the forums, test it yourself or seek out experienced players for help. If you're not learning from losing then you aren't trying to learn and obviously from the nature of your posts you're getting mad instead.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
This was taken out of context from the previous person who's comment you liked.
As I explained to him, this was a comment on particular frustrations with EA UFC 2, that could have been avoided, but due to the game's design, people with mental issues were attracted to cheesing and abusing it and got away with it.
It's got nothing to do with EA UFC 3 players or it's overwhelming number of under the hood mechanics i despiseComment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
I really dont understand that point of view. Why wouldn't a developer want us to know all the features they put the time to add to the game?Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
Actually its not artifically slowed down, its how it works irl. Its about weight shifting and taking another step, martial made a brilliant thread demonstrating this. The only way to do this irl is by shifting stance. So that point is invalid competely.My issue:
"I hate under-the-hood mechanics."
I don't get why u downplay it as much?
I just don't like it. It doesn't feel good/ doesn't feel right/ doesn't feel fun.
I don't like balances that have been done to the game. INstead of going towards a simulation, we are going towards rules like "Only 2 forward strikes allow or else you get artificially slowed down"
or "Here block those 2 strikes and get a free transition"
or "You didn't follow one of the thousands of rules we even forgot we added to the game and as a result you get a dropped input here and your player is standing still like a moron getting hit, because u didn't follow a hidden mechanic."
Things like that distance me from the game.
Have you got a better way of balancing gnp and transitions, im not a fan either but what else could they do currently? And your not a fan off input lag, no one is but its how it is.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
If you get emotional enough to think tone detracts from logic, that’s your fallacy, not mine.
It’s clear by now I have disdain for almost every one of you. Y’all should work to get over how that makes you feel.
Although being the easily angered previously banned account you are, not seeing much hope for you.
Sent from my iPhone using Operation SportsComment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
The rules are never arbitrary tho and it’s usually rooted in realism with competitive balance in mind.My issue:
"I hate under-the-hood mechanics."
I don't get why u downplay it as much?
I just don't like it. It doesn't feel good/ doesn't feel right/ doesn't feel fun.
I don't like balances that have been done to the game. INstead of going towards a simulation, we are going towards rules like "Only 2 forward strikes allow or else you get artificially slowed down"
or "Here block those 2 strikes and get a free transition"
or "You didn't follow one of the thousands of rules we even forgot we added to the game and as a result you get a dropped input here and your player is standing still like a moron getting hit, because u didn't follow a hidden mechanic."
Things like that distance me from the game.
Just from your examples
1) If you throw two consecutive forward moving punches (from alternating sides) you’d have to lift up your rear foot and shift forward to maintain power. Once that happens you either need to switch stances to regain balance to throw again, do a blitz/hop into a 3rd strike , or reset(which is the slowdown in the game).
2) When going for ground and pound in real life if you’re too aggressive you run the risk of losing position. Same thing applies here if you’re just wailing away at someone. If you instead take your time and pick your shots the GA goes away after a sec or two once a strike is blockedComment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
This reads like a WWE heel rant.If you get emotional enough to think tone detracts from logic, that’s your fallacy, not mine.
It’s clear by now I have disdain for almost every one of you. Y’all should work to get over how that makes you feel.
Although being the easily angered previously banned account you are, not seeing much hope for you.
Sent from my iPhone using Operation Sports
I simply suggest that you stick to making your point. Enough with the theatrics.Comment
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Re: You Lose or you Learn... Unless you are playing EA UFC 3...
By the sounds of it you play the game a hell of a lot more then me and even i know you should never attempt to transition after block 2 strikes you need to block 3 and then go for the transition kenetic mentioned this a few times before also you have the arm trap but that i would agree can be very very hard to time.Hope that helps you a little.Anything else you can think of i will try and explain if i can.I'll give you 2 examples of under the hood mechanics on the ground game.
1 kinda simple to figure out and one I've yet to figure out.
- Half Guard Dominant Fighter, Postured down Striking. While the Dominant striker is throwing mini-strikes while postured down, the guy on the submissive side, can easily transition to full guard, with an unblockable transition, due to their opponent using their hands to strike instead of holding em down.
- Full Mount/Postured Up, Submissive Fighter Defending. As a defensive fighter, i feel it's 50% luck on wether I'll survive getting Full Mounted or not. This wasn't the case with EA UFC 2. Whatever under-the-hood mechanic they introduced with EA UFC 3, it has made it unclear when i'll be able to transition out. For Example, EA UFC 2, when you were mounted and the guy was postured up stirking down at you, you would block 2 or 3 strikes then get a free/nearly impossible to block transition and go to half guard.
In EA UFC 3, half the time, after i block 2 strikes and i try to transition, even if the transition meter feels up 100%, the opponent's 3rd spammy strike, will appear to be somewhat buggy and still cancel that transition and land, mini-stunning you, leaving you there hanging and perhaps eating more afterwards, because u were expecting to go to half guard instead of blocking.
UH VAI MORRER!!!!!Comment

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