I am NOT training this exploit, i am not a cheater. And i am NOT going to lab this more and training this bs (even for proving this effectiveness to somebody), b/c this makes game worse. But someone other can abuse it in the future and as you see in the video sometimes you will NOT even see a side steps animation (fighter stand in place and strikes are missing).
So this my 2nd try in Practice w recording tool with this bug.
1st part of the video - fast hard combo Straight-Jab- Hook-Hook:
- i just spam side short lunge (aka side step later)
- no any timing or skill from me
- result: his fisrt 3 strikes are evaded w/o retreat (this spam evade ROUNDED strikes if side step direction is AWAY from the strike so 3rd Hook was evaded) > so he is exhausted and his 4th strike which tracks me is weak > my follow up counter will be critical for him b/c my Stamina does NOT suffer from Side step spam (this is WRONG Stamina management as ia said before to GPD) + Vulnerability on SHORT lunge has NOT large dmg bonus when meets incoming strike (in contrast to adv lunge).
2nd part of the video - Jab-Jab-Straight- Hook-Hook with DIFFERENT timing:
- the same results - most of strikes are evaded (b/c usually starting from weak clock-clock striking by Jabs -straights)
- his landed strike is weak
- then i trying to block his strike and counter
I need to train NEW Block counters to punish him w/o eating his last weak hook at all.
Again, i am not trained this and block counters at all.
RESUME:
1. Side step spam is OP w/o Block
2. Pressing Block during side step spam is OP too
3. Stamina management is totally wrong.
4. This issues makes gameplay unbalanced and unrealistic and looks bad.
<iframe src="https://www.youtube.com/embed/w2mSnjMuYrY" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
> HOW TO FIX IT:
1) Redone the entire Stamina management in the game - there are many issues with it but it can be done by tuning with community help if devs ask
2) Make a stamina penalty for spamming lunges (as we have for spamming the same strike type). starting from 3rd short lunge no matter of its direction.
(!) I am pretty sure that mixing up Side steps up/down will have the same evasive result BUT prevents opponent from adapting to you for counter hook! Just dont want to lab more this ****.
3) Change Blocking in short lunges - make it the same principle as for adv lunge
4) Evolve Block counter mechanics - more variants.
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