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Nerf Diaz and Costa
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Nerf Diaz and Costa
These spammers are so ****ing annoying it's without a doubt the worst experience to play against. Costa has nearly 100 power without KOing anybody notable, with the hardest switch kick in the game and a chin of steel. AND FOR CHRISTS SAKE TURN DOWN NICKS POWER, hes a volume striker yet in this game he has the power of Lawler in his hands.
Sent from my SM-G960U using Operation Sports mobile appLast edited by Gion; 10-13-2018, 06:49 PM.Tags: None -
Re: Nerf Diaz and Costa
These spammers are so ****ing annoying it's without a doubt the worst experience to play against. Costa has so much power without KOing anybody notable, with the hardest switch kick in the game and a chin of still. AND FOR CHRISTS SAKE TURN DOWN NICKS POWER, hes a volume striker yet in this game he has the power of Lawler in his hands.
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Yeah, I think Costa is overrated. The guy has like 90 striking stam? I think people havent watched his TUF lost which explains it. Beating Hall is great but its no incredible feat, beating a Johnny Hendricks who got cut also wasnt impressive.
I think he deserves power but his chin and stamina should be dipped. -
Re: Nerf Diaz and Costa
In general, they need to utilize a full 0-100 rating system again. I still don't understand why they changed it to just utilizing the 80 - 100 (or 99) range. It works great when you see it at work in modes like UT.
But I can't stand how play can use Costa and literally just throw jab jab overhand all match. I used to just wait for them to tire, but they don't. So I had to start getting more evasive, but it shouldn't be so easily spammed.
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Re: Nerf Diaz and Costa
In general, they need to utilize a full 0-100 rating system again. I still don't understand why they changed it to just utilizing the 80 - 100 (or 99) range. It works great when you see it at work in modes like UT.
But I can't stand how play can use Costa and literally just throw jab jab overhand all match. I used to just wait for them to tire, but they don't. So I had to start getting more evasive, but it shouldn't be so easily spammed.
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Re: Nerf Diaz and Costa
the stats are messed the punch power in fist and legs being connected as well as speed. it doesnt if your a volume fighter jsut quickly fire a combo to rock them.Youtube: https://www.youtube.com/user/im2good4u1
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Re: Nerf Diaz and Costa
And as someone else mentioned, we REALLY need those separated ratings back for punches & kicks too.
Sent from my SM-J700P using Operation Sports mobile appLast edited by TheGentlemanGhost; 10-13-2018, 11:25 PM.Comment
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Re: Nerf Diaz and Costa
No, just utilizing the entire 0-100 (i think it's actually 99 though) rating range. Beyond all the flaws of UT this year, seeing the rating system actually using more than just the 80 - 99 range feels really good imo. I was getting lit up by a faster fighter with medicore stamina. My fighter has high power, I finally hit him with a few shots (only about a couple dozen the whole fight) and ended the fight. I only have maybe 40 UT fights compared to what's likely close 1000 in ranked, and you just never get that kinda play in ranked, part of the issue is bunching a 0-99 system within only 20 pts.
And as someone else mentioned, we REALLY need those separated ratings back for punches & kicks too.
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This doesn't mean that your opinion doesn't make sense. My curiosity was about if you wanted more granularity or more extreme differences. Your motivation seems to be about extreme differences.
I thoroughly disagree and think that the extreme differences were actually an issue with UT in this installment (especially in grappling). But I think I could at least understand your opinion.
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As to some of the nerf requests in this thread, my suggestion is to not use exagerations when asking for nerfs.Comment
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Re: Nerf Diaz and Costa
Also to make in more complicated; isn't it over 100? like you can have 100 power with perks at a top of 115?
And the fact that 95 power in flyweight is different than 95 at heavyweight is also confusing as hell, especially now that you can have openweight matches.Comment
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Re: Nerf Diaz and Costa
But trust me: it is better to not have different caps per division. The way it is now gives more freedom to determine different power, speed and stamina per class. It also makes the ratings a bit easier to do and interpret, I think.
The different between classes ends up implicit and obscure, but at least it's easily adjustable. UFC 1 and 2 had issues with the class caps. Were better off now, on this regard.Comment
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Re: Nerf Diaz and Costa
Yeah, I think Costa is overrated. The guy has like 90 striking stam? I think people havent watched his TUF lost which explains it. Beating Hall is great but its no incredible feat, beating a Johnny Hendricks who got cut also wasnt impressive.
I think he deserves power but his chin and stamina should be dipped.EA Sports UFC GameChanger
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Re: Nerf Diaz and Costa
The way the math works has more liberty than the 80 to 100 makes it seem. A fighter with 80 doesn't necessarily have 80% of the fighter with 100.
This doesn't mean that your opinion doesn't make sense. My curiosity was about if you wanted more granularity or more extreme differences. Your motivation seems to be about extreme differences.
I thoroughly disagree and think that the extreme differences were actually an issue with UT in this installment (especially in grappling). But I think I could at least understand your opinion.
__________
As to some of the nerf requests in this thread, my suggestion is to not use exagerations when asking for nerfs.¯\_(ツ)_/¯Comment
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Re: Nerf Diaz and Costa
But trust me: it is better to not have different caps per division. The way it is now gives more freedom to determine different power, speed and stamina per class. It also makes the ratings a bit easier to do and interpret, I think.
The different between classes ends up implicit and obscure, but at least it's easily adjustable. UFC 1 and 2 had issues with the class caps. Were better off now, on this regard.
Not everyone sees the same results when they move up a weight class.
Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.
Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.Comment
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Re: Nerf Diaz and Costa
Honestly for the sake of open weight fights and career mode it makes more sense to have caps (or at least typical ranges) per weight class.
Not everyone sees the same results when they move up a weight class.
Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.
Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.
Because of Career and UT. 80 is the floor for UFC fighters, but in Career and UT it can get lower than that. Also because it looks better.Comment
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Re: Nerf Diaz and Costa
Honestly for the sake of open weight fights and career mode it makes more sense to have caps (or at least typical ranges) per weight class.
Not everyone sees the same results when they move up a weight class.
Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.
Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.
I thought it made a lot more sense with caps on weight classes. I would have taken it a step farther and had caps based on body type, especially in UT. It would also have more of an impact and would create much more diversity in UT.
Agree with diaz nerf, they can spam jabs and straights and never tire its ridiculous. The stamina penalty on missed strikes is huge, except jabs and straights. i had a guy throw 184 strikes in round one, only to the head, i'm mixing it up and landing to the body, but he dropped me 2 times. I threw 90 strikes. he had more stamina than me round 2.Comment
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