Nerf Diaz and Costa

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  • Gion
    Rookie
    • Apr 2016
    • 490

    #1

    Nerf Diaz and Costa

    These spammers are so ****ing annoying it's without a doubt the worst experience to play against. Costa has nearly 100 power without KOing anybody notable, with the hardest switch kick in the game and a chin of steel. AND FOR CHRISTS SAKE TURN DOWN NICKS POWER, hes a volume striker yet in this game he has the power of Lawler in his hands.

    Sent from my SM-G960U using Operation Sports mobile app
    Last edited by Gion; 10-13-2018, 06:49 PM.
  • UFCBlackbelt
    MVP
    • Jan 2018
    • 1067

    #2
    Re: Nerf Diaz and Costa

    Originally posted by Gion
    These spammers are so ****ing annoying it's without a doubt the worst experience to play against. Costa has so much power without KOing anybody notable, with the hardest switch kick in the game and a chin of still. AND FOR CHRISTS SAKE TURN DOWN NICKS POWER, hes a volume striker yet in this game he has the power of Lawler in his hands.

    Sent from my SM-G960U using Operation Sports mobile app

    Yeah, I think Costa is overrated. The guy has like 90 striking stam? I think people havent watched his TUF lost which explains it. Beating Hall is great but its no incredible feat, beating a Johnny Hendricks who got cut also wasnt impressive.

    I think he deserves power but his chin and stamina should be dipped.

    Comment

    • TheGentlemanGhost
      MVP
      • Jun 2016
      • 1321

      #3
      Re: Nerf Diaz and Costa

      In general, they need to utilize a full 0-100 rating system again. I still don't understand why they changed it to just utilizing the 80 - 100 (or 99) range. It works great when you see it at work in modes like UT.

      But I can't stand how play can use Costa and literally just throw jab jab overhand all match. I used to just wait for them to tire, but they don't. So I had to start getting more evasive, but it shouldn't be so easily spammed.

      Sent from my SM-J700P using Operation Sports mobile app

      Comment

      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #4
        Re: Nerf Diaz and Costa

        Originally posted by TheGentlemanGhost
        In general, they need to utilize a full 0-100 rating system again. I still don't understand why they changed it to just utilizing the 80 - 100 (or 99) range. It works great when you see it at work in modes like UT.

        But I can't stand how play can use Costa and literally just throw jab jab overhand all match. I used to just wait for them to tire, but they don't. So I had to start getting more evasive, but it shouldn't be so easily spammed.

        Sent from my SM-J700P using Operation Sports mobile app
        When you say a 1 to 100 system, do you mena one fighter actually dealing 100x the damage of another?

        Comment

        • Trillz
          MVP
          • Apr 2016
          • 1369

          #5
          Re: Nerf Diaz and Costa

          the stats are messed the punch power in fist and legs being connected as well as speed. it doesnt if your a volume fighter jsut quickly fire a combo to rock them.
          Youtube: https://www.youtube.com/user/im2good4u1
          PSN: Headshot_Soldier

          Comment

          • TheGentlemanGhost
            MVP
            • Jun 2016
            • 1321

            #6
            Re: Nerf Diaz and Costa

            Originally posted by Solid_Altair
            When you say a 1 to 100 system, do you mena one fighter actually dealing 100x the damage of another?
            No, just utilizing the entire 0-100 (i think it's actually 99 though) rating range. Beyond all the flaws of UT this year, seeing the rating system actually using more than just the 80 - 99 range in that mode feels really good imo. I was getting lit up by a faster fighter with medicore stamina. My fighter has high power, I finally hit him with a few shots (only about a couple dozen the whole fight) and ended the fight. I only have maybe 40 UT fights compared to what's likely close 1000 in ranked, and you just never get that kinda play in ranked, part of the issue is bunching a 0-99 system within only 20 pts.

            And as someone else mentioned, we REALLY need those separated ratings back for punches & kicks too.

            Sent from my SM-J700P using Operation Sports mobile app
            Last edited by TheGentlemanGhost; 10-13-2018, 11:25 PM.

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #7
              Re: Nerf Diaz and Costa

              Originally posted by TheGentlemanGhost
              No, just utilizing the entire 0-100 (i think it's actually 99 though) rating range. Beyond all the flaws of UT this year, seeing the rating system actually using more than just the 80 - 99 range feels really good imo. I was getting lit up by a faster fighter with medicore stamina. My fighter has high power, I finally hit him with a few shots (only about a couple dozen the whole fight) and ended the fight. I only have maybe 40 UT fights compared to what's likely close 1000 in ranked, and you just never get that kinda play in ranked, part of the issue is bunching a 0-99 system within only 20 pts.

              And as someone else mentioned, we REALLY need those separated ratings back for punches & kicks too.

              Sent from my SM-J700P using Operation Sports mobile app
              The way the math works has more liberty than the 80 to 100 makes it seem. A fighter with 80 doesn't necessarily have 80% of the fighter with 100.



              This doesn't mean that your opinion doesn't make sense. My curiosity was about if you wanted more granularity or more extreme differences. Your motivation seems to be about extreme differences.



              I thoroughly disagree and think that the extreme differences were actually an issue with UT in this installment (especially in grappling). But I think I could at least understand your opinion.
              __________


              As to some of the nerf requests in this thread, my suggestion is to not use exagerations when asking for nerfs.

              Comment

              • MacGowan
                Sassy
                • Jun 2017
                • 1681

                #8
                Re: Nerf Diaz and Costa

                Also to make in more complicated; isn't it over 100? like you can have 100 power with perks at a top of 115?

                And the fact that 95 power in flyweight is different than 95 at heavyweight is also confusing as hell, especially now that you can have openweight matches.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #9
                  Re: Nerf Diaz and Costa

                  But trust me: it is better to not have different caps per division. The way it is now gives more freedom to determine different power, speed and stamina per class. It also makes the ratings a bit easier to do and interpret, I think.


                  The different between classes ends up implicit and obscure, but at least it's easily adjustable. UFC 1 and 2 had issues with the class caps. Were better off now, on this regard.

                  Comment

                  • RomeroXVII
                    MVP
                    • May 2018
                    • 1663

                    #10
                    Re: Nerf Diaz and Costa

                    Originally posted by UFCBlackbelt
                    Yeah, I think Costa is overrated. The guy has like 90 striking stam? I think people havent watched his TUF lost which explains it. Beating Hall is great but its no incredible feat, beating a Johnny Hendricks who got cut also wasnt impressive.

                    I think he deserves power but his chin and stamina should be dipped.
                    How Adesanya has lower Striking Stamina than him is ridiculous. On top of that, Adesanya is an A yet Costa is a B? Insane.
                    EA Sports UFC GameChanger
                    PSN: RomeroXVII
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                    E-Sports Summer Series EA UFC Champion (Season 1)
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                    Comment

                    • tomitomitomi
                      Pro
                      • Mar 2018
                      • 987

                      #11
                      Re: Nerf Diaz and Costa

                      Originally posted by Solid_Altair
                      The way the math works has more liberty than the 80 to 100 makes it seem. A fighter with 80 doesn't necessarily have 80% of the fighter with 100.



                      This doesn't mean that your opinion doesn't make sense. My curiosity was about if you wanted more granularity or more extreme differences. Your motivation seems to be about extreme differences.



                      I thoroughly disagree and think that the extreme differences were actually an issue with UT in this installment (especially in grappling). But I think I could at least understand your opinion.
                      __________


                      As to some of the nerf requests in this thread, my suggestion is to not use exagerations when asking for nerfs.
                      It just doesn't make a whole lot of sense to have 1-100 system when in practice everyone is 80 or above. Why not just use 1-20?
                      ¯\_(ツ)_/¯

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #12
                        Re: Nerf Diaz and Costa

                        Originally posted by Solid_Altair
                        But trust me: it is better to not have different caps per division. The way it is now gives more freedom to determine different power, speed and stamina per class. It also makes the ratings a bit easier to do and interpret, I think.


                        The different between classes ends up implicit and obscure, but at least it's easily adjustable. UFC 1 and 2 had issues with the class caps. Were better off now, on this regard.
                        Honestly for the sake of open weight fights and career mode it makes more sense to have caps (or at least typical ranges) per weight class.

                        Not everyone sees the same results when they move up a weight class.

                        Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.

                        Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #13
                          Re: Nerf Diaz and Costa

                          Originally posted by Phillyboi207
                          Honestly for the sake of open weight fights and career mode it makes more sense to have caps (or at least typical ranges) per weight class.

                          Not everyone sees the same results when they move up a weight class.

                          Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.

                          Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.
                          But the differences between classes exist. A 100 power for HW is more than for FlyW. These are just implicit. I don't know how it works in the freak show matches, but I guess the differences exist there, too.



                          Originally posted by tomitomitomi
                          It just doesn't make a whole lot of sense to have 1-100 system when in practice everyone is 80 or above. Why not just use 1-20?
                          Because of Career and UT. 80 is the floor for UFC fighters, but in Career and UT it can get lower than that. Also because it looks better.

                          Comment

                          • HereticFighter
                            Rookie
                            • May 2018
                            • 421

                            #14
                            Re: Nerf Diaz and Costa

                            Originally posted by Phillyboi207
                            Honestly for the sake of open weight fights and career mode it makes more sense to have caps (or at least typical ranges) per weight class.

                            Not everyone sees the same results when they move up a weight class.

                            Some look faster but weaker and have better cardio. Others gain power but retain everything else. Some become better overall without the cut draining them.

                            Skilled attributes are fine without a cap but imo physical ones like speed,power, health, stamina should have a limit per weight class.

                            I thought it made a lot more sense with caps on weight classes. I would have taken it a step farther and had caps based on body type, especially in UT. It would also have more of an impact and would create much more diversity in UT.



                            Agree with diaz nerf, they can spam jabs and straights and never tire its ridiculous. The stamina penalty on missed strikes is huge, except jabs and straights. i had a guy throw 184 strikes in round one, only to the head, i'm mixing it up and landing to the body, but he dropped me 2 times. I threw 90 strikes. he had more stamina than me round 2.

                            Comment

                            • Haz_____
                              Banned
                              • Aug 2018
                              • 299

                              #15
                              Re: Nerf Diaz and Costa

                              Costa gassed out in like half a round against Hendricks. Don't understand how he has such high stamina in the game.

                              Comment

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