So GPD, about adding the muscle modifier for td's...
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So GPD, about adding the muscle modifier for td's...
Hey GPD I remember asking you if this was possible and you said yes, but you didn't wanna do it yet as you didn't wanna risk anything being OP after your changes with td's and clinch entries in the last patch. So after the patch, what's your thoughts on adding it now for td's in general...like doubles/singles? Imo, this would still be a much needed aid for td's. Just like the getups on the ground, there should be a way to power through td's. I've done labbing and found the GA you get still isn't enough in certain cases. The meter still fills too slow and unless your right up on your opponent, the instant td ain't happening. Also found when you side step lunge and end up behind the opponent, you can't take them down lol. The td doesn't register for some reason.Tags: None -
Re: So GPD, about adding the muscle modifier for td's...
Bro if it's done I just hope it's a driving takedown ...but what comes after that in terms of balance would be rolling but that's more animations man.
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Re: So GPD, about adding the muscle modifier for td's...
Bro if it's done I just hope it's a driving takedown ...but what comes after that in terms of balance would be rolling but that's more animations man.
Sent from my Infinix X604 using Operation Sports mobile appComment
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Re: So GPD, about adding the muscle modifier for td's...
The more aspects of mma added the more balanced and complete the game will beComment
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Re: So GPD, about adding the muscle modifier for td's...
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Re: So GPD, about adding the muscle modifier for td's...
What exactly were the changes to the takedowns and clinching in the last patch? I haven’t noticed many major differencesXbox GT: the relaxed guyComment
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Re: So GPD, about adding the muscle modifier for td's...
They tuned the clinch denial windows to work with GA and made it easier to chain clinch and td's off of lunges and head movement. They also reduced the range of clinch attempts. My thing is all that stuff is super contextual though. If i'm not in perfect range, slip a specific strike, ect, it's not gonna work. For example, the undeniable td has to be a double. So if i'm using a guy with a single I can't do it. That's why I think adding muscle modifier support for single/double leg would help. Would have a way to try and put extra into a td to have a better chance at getting it, but at the cost of some stamina.Last edited by WarMMA; 10-18-2018, 01:03 PM.Comment
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Re: So GPD, about adding the muscle modifier for td's...
In the interview he did talking about the icon Rhonda ...didn't he say there were driving take down animations that had been mo- capped ...I could be wrong let me read again .
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Re: So GPD, about adding the muscle modifier for td's...
They tuned the clinch denial windows to work with GA and made it easier to chain clinch and td's off of lunges and head movement. They also reduced the range of clinch attempts. My thing is all that stuff is super contextual though. If i'm not in perfect range, slip a specific strike, ect, it's not gonna work. For example, the undeniable td has to be a double. So if i'm using a guy with a single I can't do it. That's why I think adding muscle modifier support for single/double leg would help. Would have a way to try and put extra into a td to have a better chance at getting it, but at the cost of some stamina.Comment
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Re: So GPD, about adding the muscle modifier for td's...
Would love to see the muscle modifier used in more positions/transitions including TDs.
I like how it has a steep risk/reward curve --- a getup from Sub Half Guard that's pretty darn quick; but if you get denied, expect some real stamina pain (hell even if you do get the standup it drains a lot)
Would like to see some basic use of this for UFC 3, and as others said, a whole new struggle/scramble system for UFC 4 with all types of fun features like this hahaPSN: Boiler569
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PSN: RomeroXVII
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Re: So GPD, about adding the muscle modifier for td's...
Jose Aldo's has used both of his legs in devastating fashion throughout his career, the lead body hook leg kick dutchie combo, doubled up on rear leg kicks against Lamas way faster than I have seen from anybody else. Kicks against Jonathan Brookins early in his career were devastating, Faber, Edgar, Mendes, Stephens (before he started walking down Stephens, they looked great)etc
On top of that his jabs are phenomenal as well once he has his opponents distance, it's been devasting along with his straight lead hook. Those should all be level 4s honetly. With the rear leg kick being level 5.
Frankie Edgar has been masterful with his jab in his whole career, still ain't a level 5.
Brian Ortega should have a Level 4/5 Guillotine if he doesn't already.
TJ Dillashaw 's Ducking Roundhouse should be a 4 or a 5.
I wish I was home right now so I could read through everybody who deserves a few moves as a Level 5
But hey, at least they didn't forget to give Conor a Level 5 Celtic Cross PLUS Heavy Hooks, amirite?
Sent from my SM-G965U using Operation Sports mobile appLast edited by RomeroXVII; 10-27-2018, 09:36 PM.EA Sports UFC GameChanger
PSN: RomeroXVII
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Re: So GPD, about adding the muscle modifier for td's...
Yep.
Jose Aldo's has used both of his legs in devastating fashion throughout his career, the lead body hook leg kick dutchie combo, doubled up on rear leg kicks against Lamas way faster than I have seen from anybody else. Kicks against Jonathan Brookins early in his career were devastating, Faber, Edgar, Mendes, Stephens (before he started walking down Stephens, they looked great)etc
On top of that his jabs are phenomenal as well once he has his opponents distance, it's been devasting along with his straight lead hook. Those should all be level 4s honetly. With the rear leg kick being level 5.
Frankie Edgar has been masterful with his jab in his whole career, still ain't a level 5.
Brian Ortega should have a Level 4/5 Guillotine if he doesn't already.
TJ Dillashaw 's Ducking Roundhouse should be a 4 or a 5.
I wish I was home right now so I could read through everybody who deserves a few moves as a Level 5
But hey, at least they didn't forget to give Conor a Level 5 Celtic Cross PLUS Heavy Hooks, amirite?
Sent from my SM-G965U using Operation Sports mobile app
One thing that should be tweaked are health stats a-cross the board. Most UFC fighters whether low ranked or not should be around the same health to BEGIN. Then after they have had a few fights and have been dropped or ate big punches can we start modifying their health stats. That way we don't give arbitrary 96 body health for a guy who rarely ever eats body strikes or give a lower ranked fighter an 84 chin even though he's never been KO'd.Comment
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