So GPD, about adding the muscle modifier for td's...

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  • WarMMA
    MVP
    • Apr 2016
    • 4612

    #1

    So GPD, about adding the muscle modifier for td's...

    Hey GPD I remember asking you if this was possible and you said yes, but you didn't wanna do it yet as you didn't wanna risk anything being OP after your changes with td's and clinch entries in the last patch. So after the patch, what's your thoughts on adding it now for td's in general...like doubles/singles? Imo, this would still be a much needed aid for td's. Just like the getups on the ground, there should be a way to power through td's. I've done labbing and found the GA you get still isn't enough in certain cases. The meter still fills too slow and unless your right up on your opponent, the instant td ain't happening. Also found when you side step lunge and end up behind the opponent, you can't take them down lol. The td doesn't register for some reason.
  • rabbitfistssaipailo
    MVP
    • Nov 2017
    • 1625

    #2
    Re: So GPD, about adding the muscle modifier for td's...

    Bro if it's done I just hope it's a driving takedown ...but what comes after that in terms of balance would be rolling but that's more animations man.

    Sent from my Infinix X604 using Operation Sports mobile app

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    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #3
      Re: So GPD, about adding the muscle modifier for td's...

      Originally posted by rabbitfistssaipailo
      Bro if it's done I just hope it's a driving takedown ...but what comes after that in terms of balance would be rolling but that's more animations man.

      Sent from my Infinix X604 using Operation Sports mobile app
      Doubt we'll get driving td's this game, as that requires a bit of animation and that also needs a struggle system in place. My hope is that they get it in UFC 4. GPD said adding muscle modifier support for td's was possible though.

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      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #4
        Re: So GPD, about adding the muscle modifier for td's...

        The more aspects of mma added the more balanced and complete the game will be

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        • rabbitfistssaipailo
          MVP
          • Nov 2017
          • 1625

          #5
          Re: So GPD, about adding the muscle modifier for td's...

          Originally posted by WarMMA
          Doubt we'll get driving td's this game, as that requires a bit of animation and that also needs a struggle system in place. My hope is that they get it in UFC 4. GPD said adding muscle modifier support for td's was possible though.
          In the interview he did talking about the icon Rhonda ...didn't he say there were driving take down animations that had been mo- capped ...I could be wrong let me read again .

          Sent from my Infinix X604 using Operation Sports mobile app

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          • Good Grappler
            Pro
            • May 2018
            • 615

            #6
            Re: So GPD, about adding the muscle modifier for td's...

            What exactly were the changes to the takedowns and clinching in the last patch? I haven’t noticed many major differences
            Xbox GT: the relaxed guy

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            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #7
              Re: So GPD, about adding the muscle modifier for td's...

              Originally posted by Good Grappler
              What exactly were the changes to the takedowns and clinching in the last patch? I haven’t noticed many major differences
              They tuned the clinch denial windows to work with GA and made it easier to chain clinch and td's off of lunges and head movement. They also reduced the range of clinch attempts. My thing is all that stuff is super contextual though. If i'm not in perfect range, slip a specific strike, ect, it's not gonna work. For example, the undeniable td has to be a double. So if i'm using a guy with a single I can't do it. That's why I think adding muscle modifier support for single/double leg would help. Would have a way to try and put extra into a td to have a better chance at getting it, but at the cost of some stamina.
              Last edited by WarMMA; 10-18-2018, 01:03 PM.

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              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #8
                Re: So GPD, about adding the muscle modifier for td's...

                Originally posted by rabbitfistssaipailo
                In the interview he did talking about the icon Rhonda ...didn't he say there were driving take down animations that had been mo- capped ...I could be wrong let me read again .

                Sent from my Infinix X604 using Operation Sports mobile app
                Don't remember seeing that. Just saw about the double/single against the cage from double unders.

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                • UFCBlackbelt
                  MVP
                  • Jan 2018
                  • 1067

                  #9
                  Re: So GPD, about adding the muscle modifier for td's...

                  Originally posted by WarMMA
                  They tuned the clinch denial windows to work with GA and made it easier to chain clinch and td's off of lunges and head movement. They also reduced the range of clinch attempts. My thing is all that stuff is super contextual though. If i'm not in perfect range, slip a specific strike, ect, it's not gonna work. For example, the undeniable td has to be a double. So if i'm using a guy with a single I can't do it. That's why I think adding muscle modifier support for single/double leg would help. Would have a way to try and put extra into a td to have a better chance at getting it, but at the cost of some stamina.
                  Every fighter should have a double.

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                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #10
                    Re: So GPD, about adding the muscle modifier for td's...

                    Would love to see the muscle modifier used in more positions/transitions including TDs.

                    I like how it has a steep risk/reward curve --- a getup from Sub Half Guard that's pretty darn quick; but if you get denied, expect some real stamina pain (hell even if you do get the standup it drains a lot)

                    Would like to see some basic use of this for UFC 3, and as others said, a whole new struggle/scramble system for UFC 4 with all types of fun features like this haha
                    PSN: Boiler569
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                    • RomeroXVII
                      MVP
                      • May 2018
                      • 1663

                      #11
                      Re: So GPD, about adding the muscle modifier for td's...

                      Originally posted by UFCBlackbelt
                      Every fighter should have a double.
                      Yep and wrestlers of high caliber should have it at a level 4/5.

                      Same with their singles.
                      EA Sports UFC GameChanger
                      PSN: RomeroXVII
                      ESFL UFC 4 PS4 Champion
                      E-Sports Summer Series EA UFC Champion (Season 1)
                      ESFL UFC 4 Las Vegas 2022 World Champion

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                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #12
                        Re: So GPD, about adding the muscle modifier for td's...

                        Originally posted by RomeroXVII
                        Yep and wrestlers of high caliber should have it at a level 4/5.

                        Same with their singles.
                        Yeah I hate how stingy they are with high level moves

                        Especially subs. Very few level 4/5s.

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                        • RomeroXVII
                          MVP
                          • May 2018
                          • 1663

                          #13
                          Re: So GPD, about adding the muscle modifier for td's...

                          Originally posted by Phillyboi207
                          Yeah I hate how stingy they are with high level moves

                          Especially subs. Very few level 4/5s.
                          Yep.

                          Jose Aldo's has used both of his legs in devastating fashion throughout his career, the lead body hook leg kick dutchie combo, doubled up on rear leg kicks against Lamas way faster than I have seen from anybody else. Kicks against Jonathan Brookins early in his career were devastating, Faber, Edgar, Mendes, Stephens (before he started walking down Stephens, they looked great)etc

                          On top of that his jabs are phenomenal as well once he has his opponents distance, it's been devasting along with his straight lead hook. Those should all be level 4s honetly. With the rear leg kick being level 5.

                          Frankie Edgar has been masterful with his jab in his whole career, still ain't a level 5.

                          Brian Ortega should have a Level 4/5 Guillotine if he doesn't already.

                          TJ Dillashaw 's Ducking Roundhouse should be a 4 or a 5.


                          I wish I was home right now so I could read through everybody who deserves a few moves as a Level 5

                          But hey, at least they didn't forget to give Conor a Level 5 Celtic Cross PLUS Heavy Hooks, amirite?

                          Sent from my SM-G965U using Operation Sports mobile app
                          Last edited by RomeroXVII; 10-27-2018, 09:36 PM.
                          EA Sports UFC GameChanger
                          PSN: RomeroXVII
                          ESFL UFC 4 PS4 Champion
                          E-Sports Summer Series EA UFC Champion (Season 1)
                          ESFL UFC 4 Las Vegas 2022 World Champion

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                          • UFCBlackbelt
                            MVP
                            • Jan 2018
                            • 1067

                            #14
                            Re: So GPD, about adding the muscle modifier for td's...

                            Originally posted by RomeroXVII
                            Yep.

                            Jose Aldo's has used both of his legs in devastating fashion throughout his career, the lead body hook leg kick dutchie combo, doubled up on rear leg kicks against Lamas way faster than I have seen from anybody else. Kicks against Jonathan Brookins early in his career were devastating, Faber, Edgar, Mendes, Stephens (before he started walking down Stephens, they looked great)etc

                            On top of that his jabs are phenomenal as well once he has his opponents distance, it's been devasting along with his straight lead hook. Those should all be level 4s honetly. With the rear leg kick being level 5.

                            Frankie Edgar has been masterful with his jab in his whole career, still ain't a level 5.

                            Brian Ortega should have a Level 4/5 Guillotine if he doesn't already.

                            TJ Dillashaw 's Ducking Roundhouse should be a 4 or a 5.


                            I wish I was home right now so I could read through everybody who deserves a few moves as a Level 5

                            But hey, at least they didn't forget to give Conor a Level 5 Celtic Cross PLUS Heavy Hooks, amirite?

                            Sent from my SM-G965U using Operation Sports mobile app
                            I am a huge fan of giving fighter's more uniqueness by upping their strengths and emphasizing their weaknesses.

                            One thing that should be tweaked are health stats a-cross the board. Most UFC fighters whether low ranked or not should be around the same health to BEGIN. Then after they have had a few fights and have been dropped or ate big punches can we start modifying their health stats. That way we don't give arbitrary 96 body health for a guy who rarely ever eats body strikes or give a lower ranked fighter an 84 chin even though he's never been KO'd.

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