On top of that:
Inputting a Double Leg and then it turns into a single leg is another problem when trying to utilize the Undeniable TDs. I have these down to a science , but even then there are times where the game feels the need to change it to a single leg.
When an Opponent misses a switch kick, and you go for the Regular Double Leg Takedown, it turns into the Undeniable Takedown Knee Pick Animation, but it does not follow through and therefore you do not get the takedown.
With the Legendary AI, if they perfectly lunge your strike and they attempt a takedown, it will always turn into the tackle takedown (the one that gets hit when timed against somebody spinning).
However if you were to try it, it will fail and do a Takedown animation despite hitting the side angle. I fought and beat Advaita not too long ago and he actually tried it after successfully lunging my strike and it failed tremendously, something that could have changed the course of the fight for him had this been pulled off.
Allow for more fluidity off of the Takedown from the lunges.
Inconsistency with the tackle takedown, usually if two people are the same stance ( say RDA vs RDA) and one guy throws a rear leg kick to the inside of the leg, you can get that other tackle animation. (The takedown you get when somebody misses a spinning attack, or when you time it perfectly mid spin).
You can be Khabib Nurmagomedov (97 Grapple Stamina) and outgrapple Conor McGregor (86 Grapple Stamina) for 2 rounds in a 5 rounder, and yet come out with the same stamina in the 3rd round. What gives?
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