Takedown Errors (along with other things)

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  • RomeroXVII
    MVP
    • May 2018
    • 1663

    #1

    Takedown Errors (along with other things)

    Undeniable Takedowns (the Knee Pick Tackle Takedown) are not counted as takedowns in the scoring, it's a grave error. (Plus they make no sound!)

    On top of that:

    Inputting a Double Leg and then it turns into a single leg is another problem when trying to utilize the Undeniable TDs. I have these down to a science , but even then there are times where the game feels the need to change it to a single leg.

    When an Opponent misses a switch kick, and you go for the Regular Double Leg Takedown, it turns into the Undeniable Takedown Knee Pick Animation, but it does not follow through and therefore you do not get the takedown.

    With the Legendary AI, if they perfectly lunge your strike and they attempt a takedown, it will always turn into the tackle takedown (the one that gets hit when timed against somebody spinning).

    However if you were to try it, it will fail and do a Takedown animation despite hitting the side angle. I fought and beat Advaita not too long ago and he actually tried it after successfully lunging my strike and it failed tremendously, something that could have changed the course of the fight for him had this been pulled off.

    Allow for more fluidity off of the Takedown from the lunges.


    Inconsistency with the tackle takedown, usually if two people are the same stance ( say RDA vs RDA) and one guy throws a rear leg kick to the inside of the leg, you can get that other tackle animation. (The takedown you get when somebody misses a spinning attack, or when you time it perfectly mid spin).

    You can be Khabib Nurmagomedov (97 Grapple Stamina) and outgrapple Conor McGregor (86 Grapple Stamina) for 2 rounds in a 5 rounder, and yet come out with the same stamina in the 3rd round. What gives?
    EA Sports UFC GameChanger
    PSN: RomeroXVII
    ESFL UFC 4 PS4 Champion
    E-Sports Summer Series EA UFC Champion (Season 1)
    ESFL UFC 4 Las Vegas 2022 World Champion
  • rabbitfistssaipailo
    MVP
    • Nov 2017
    • 1625

    #2
    Re: Takedown Errors (along with other things)

    Yeah bro GPD stated in the last patch that blocked transitions would have impact on long term stamina of the DOM fighter ...I really don't see it .

    The khabib vs Connor scenario you mentioned is pretty much spot on.

    GPD also stated that off a blocked head quick there was a sizeable GA granted to the blocker to go for TD not undeniable but there nonetheless ...if your opponent notices that and pre-denies you get nothing .

    If they have the negative reinforcement perk ...it's going to be a long night .

    Sent from my Infinix X604 using Operation Sports mobile app

    Comment

    • VitoBurrito
      Rookie
      • Aug 2018
      • 147

      #3
      Re: Takedown Errors (along with other things)

      Ea games are always filled with glitches

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #4
        Re: Takedown Errors (along with other things)

        Try a td against the cage with nick diaz theres alot of weird morphing going on happens with tall fighters

        Comment

        • rabbitfistssaipailo
          MVP
          • Nov 2017
          • 1625

          #5
          Re: Takedown Errors (along with other things)

          How do you defend a takedown against the cage ?

          Also when you get rocked against the cage sitting down and you get up ...how do you block the throw ?

          Also why can't we just clinch as the fight who has just been rocked standing up with your back against the cage ?

          Sent from my Infinix X604 using Operation Sports mobile app

          Comment

          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #6
            Re: Takedown Errors (along with other things)

            I noticed another thing too. If you side lunge a strike and get completely behind the opponent to where his back is facing you, no td's or clinch attempts seem to work. It just does nothing when in reality you should be able to go to back clinch if you were to clinch in that situation and if you did a td, you should be able to perform the tackle td imo.

            Comment

            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: Takedown Errors (along with other things)

              Originally posted by WarMMA
              I noticed another thing too. If you side lunge a strike and get completely behind the opponent to where his back is facing you, no td's or clinch attempts seem to work. It just does nothing when in reality you should be able to go to back clinch if you were to clinch in that situation and if you did a td, you should be able to perform the tackle td imo.
              The legendary AI has no problem hitting it. For us mortals, apparently it's a problem.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • 1212headkick
                Banned
                • Mar 2018
                • 1823

                #8
                Re: Takedown Errors (along with other things)

                Originally posted by RomeroXVII
                The legendary AI has no problem hitting it. For us mortals, apparently it's a problem.
                I’m surprised no one is saying they’re dissatisfied with the range nerf. That broke the clinch for me. Even with ya it’s hard to clinch. I’ve had takedowns where the meter fills and I don’t get it. I’ve also been denied and still gotten the takedown. The problem is trying to highlight one area you want to sell to players. Let that area sell itself. Like I said before patch nine this buff will also be a great nerf leaving is further behind then we were. I was right. I just want the game to work. It’s all I play

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #9
                  Re: Takedown Errors (along with other things)

                  Originally posted by 1212headkick
                  I’m surprised no one is saying they’re dissatisfied with the range nerf. That broke the clinch for me. Even with ya it’s hard to clinch. I’ve had takedowns where the meter fills and I don’t get it. I’ve also been denied and still gotten the takedown. The problem is trying to highlight one area you want to sell to players. Let that area sell itself. Like I said before patch nine this buff will also be a great nerf leaving is further behind then we were. I was right. I just want the game to work. It’s all I play
                  I’m back in town today bud if you still wanted to play.

                  The single collar’s range was nerfed but over/under is fast and has great range.

                  If you set your single collar up with strikes you’ll have more success. It’s more realistic now.

                  Comment

                  • FlaccoNumba5
                    Rookie
                    • Nov 2016
                    • 345

                    #10
                    Re: Takedown Errors (along with other things)

                    Didn’t read full OP, but it has to do with grappling so:

                    I don’t think we should be able to spam the Denies either up or down without a big penalty. Probably stamina drain. Along with that, I was under the impression that if you were to deny clinch you’d get a free TD (if you shot in time) but I’ve been getting the TD reversal against some people even when they’re spamming the up deny

                    Comment

                    • FlaccoNumba5
                      Rookie
                      • Nov 2016
                      • 345

                      #11
                      Re: Takedown Errors (along with other things)

                      Originally posted by 1212headkick
                      I’m surprised no one is saying they’re dissatisfied with the range nerf. That broke the clinch for me. Even with ya it’s hard to clinch. I’ve had takedowns where the meter fills and I don’t get it. I’ve also been denied and still gotten the takedown. The problem is trying to highlight one area you want to sell to players. Let that area sell itself. Like I said before patch nine this buff will also be a great nerf leaving is further behind then we were. I was right. I just want the game to work. It’s all I play
                      It’s important that you set your clinches up with strikes, landed ones at that. I will say that when you’re fighting a guy walking backwards all fight it does get a little frustrating. It’s kinda necessary though, if we still had the clinch range lunge whatever I think it’d be od powerful and this is coming from someone who’s been advocating for grappling all along. I’d take the clinch stopping power back before I would the range increase

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #12
                        Re: Takedown Errors (along with other things)

                        Originally posted by Phillyboi207
                        I’m back in town today bud if you still wanted to play.

                        The single collar’s range was nerfed but over/under is fast and has great range.

                        If you set your single collar up with strikes you’ll have more success. It’s more realistic now.
                        Yh what I notice with the range nerf is like you say,it works more realistic now too. You can't be far out and suck a guy into a clinch but they are now highly rewarded for proper setup. When my friend is using DC and he clinches me within a combo (while i'm blocking) or off a dodge or head movement, his clinches are damn near undeniable.
                        Last edited by WarMMA; 10-21-2018, 01:39 PM.

                        Comment

                        • UFCBlackbelt
                          MVP
                          • Jan 2018
                          • 1067

                          #13
                          Re: Takedown Errors (along with other things)

                          Originally posted by RomeroXVII
                          Undeniable Takedowns (the Knee Pick Tackle Takedown) are not counted as takedowns in the scoring, it's a grave error. (Plus they make no sound!)

                          On top of that:

                          Inputting a Double Leg and then it turns into a single leg is another problem when trying to utilize the Undeniable TDs. I have these down to a science , but even then there are times where the game feels the need to change it to a single leg.

                          When an Opponent misses a switch kick, and you go for the Regular Double Leg Takedown, it turns into the Undeniable Takedown Knee Pick Animation, but it does not follow through and therefore you do not get the takedown.

                          With the Legendary AI, if they perfectly lunge your strike and they attempt a takedown, it will always turn into the tackle takedown (the one that gets hit when timed against somebody spinning).

                          However if you were to try it, it will fail and do a Takedown animation despite hitting the side angle. I fought and beat Advaita not too long ago and he actually tried it after successfully lunging my strike and it failed tremendously, something that could have changed the course of the fight for him had this been pulled off.

                          Allow for more fluidity off of the Takedown from the lunges.


                          Inconsistency with the tackle takedown, usually if two people are the same stance ( say RDA vs RDA) and one guy throws a rear leg kick to the inside of the leg, you can get that other tackle animation. (The takedown you get when somebody misses a spinning attack, or when you time it perfectly mid spin).

                          You can be Khabib Nurmagomedov (97 Grapple Stamina) and outgrapple Conor McGregor (86 Grapple Stamina) for 2 rounds in a 5 rounder, and yet come out with the same stamina in the 3rd round. What gives?

                          The grapple stamina relies too much on denials imo. I think general transitions should gas a person out more if a large grapple stamina disparity exists. Lots of low stam guys get by this by just hugging denials (esp in half guard). The only way to mitigate this is to force them by getting into dangerous positions

                          I also think the standup timer is wayyy too fast atm.

                          Comment

                          • Papadoc60
                            Rookie
                            • Jun 2017
                            • 393

                            #14
                            Re: Takedown Errors (along with other things)

                            Originally posted by FlaccoNumba5
                            It’s important that you set your clinches up with strikes, landed ones at that. I will say that when you’re fighting a guy walking backwards all fight it does get a little frustrating. It’s kinda necessary though, if we still had the clinch range lunge whatever I think it’d be od powerful and this is coming from someone who’s been advocating for grappling all along. I’d take the clinch stopping power back before I would the range increase
                            Yep, the bigger the hit stun the easier the clinch/td in my experience. It's very hard to clinch following a slip due to the range limitations so I don't even try that.

                            Comment

                            • RomeroXVII
                              MVP
                              • May 2018
                              • 1663

                              #15
                              Re: Takedown Errors (along with other things)

                              Originally posted by Papadoc60
                              Yep, the bigger the hit stun the easier the clinch/td in my experience. It's very hard to clinch following a slip due to the range limitations so I don't even try that.
                              I'm glad telling you about the hit stuns has helped.

                              I also think there should be a longer penalty for failing the predeny. You get a lot of guys who stall/ camp for predenies, maybe having the penalty be 2.5 seconds if you mistime a predenial would help.
                              EA Sports UFC GameChanger
                              PSN: RomeroXVII
                              ESFL UFC 4 PS4 Champion
                              E-Sports Summer Series EA UFC Champion (Season 1)
                              ESFL UFC 4 Las Vegas 2022 World Champion

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