What about ud3s ground game did you like and what could you live without?
Collapse
Recommended Videos
Collapse
X
-
What about ud3s ground game did you like and what could you live without?
Thoughts? Obviously it wasn’t perfect but it is better because of the features it had and the aesthetics. The presentation was amazing. What do you like and dislike about the game? What do you want to see? I’d like to see the ability to alternate between hard and fast strikes in the ground and on the feet. And as far as ufc3 I like the ground game it could be a lot better in a lot of ways my number one complaint is it’s much harder to control your opponent this year then before. They have more tools to get up then we have to hold them down. The concept of momentum needs reworked. If I have your stamina down you shouldn’t be escaping you shouldn’t be able to sprawl you shouldn’t be punished it is lie that but not in a punishing way. You have to predeny transitions in side saddle and crucifix now. It was not like this in ufc 2Tags: None -
Re: What about ud3s ground game did you like and what could you live without?
I want the ability to “hold” any position.
Ground n pound to look like UD3
Ability to rock someone on the ground
And of course all of the positions that exist in UD3 -
Re: What about ud3s ground game did you like and what could you live without?
-Ground sways
-Ability to move
-Strike catch to take away posture
-Strike catch submissions
-Depth of move levels(ground strikes and transitions
-total control of your actions( the meter **** has to go) too many long animations in ea, it’s like playing a wwe game sometimes
- more options during rocked stateComment
-
Re: What about ud3s ground game did you like and what could you live without?
I loved how it actually felt like you could hold position and timing to pass & transition made sense. Timing your take downs was also perfectly done.
The only thing I'd say I didn't like was how easy sweeps were, and so far every MMA has had that problem though.
Sent from my SM-J700P using Operation Sports mobile appComment
-
Re: What about ud3s ground game did you like and what could you live without?
Bring back punch flicking. I was the best at it, and it made me a beast on the ground.
Sent from my SM-N960U using Operation Sports mobile appComment
-
Re: What about ud3s ground game did you like and what could you live without?
sways, locomotion(dom/sub movement in any directions) , standing guillotine, rocks on the ground, elbows from sub guard, knees from BSC
more cage positions/transitions
Sent from my WAS-LX1 using Operation Sports mobile appComment
-
Re: What about ud3s ground game did you like and what could you live without?
Bring back punch flicking. I was the best at it, and it made me a beast on the ground.
Sent from my SM-N960U using Operation Sports mobile appComment
-
Re: What about ud3s ground game did you like and what could you live without?
-Pushing people around on the ground from the top position, either away from the cage or into the cage.
-Buttscooting on the ground. Being able to move when your grounded and there is no one on top yet.
-Head sways on the ground
-More positions like Body Triangle, Butterfly Guard, Back Crucifix, etc
-Rolling leg locks from grounded position to a standing opponent
-Strike catch into Submissions
-Controlled submission switching mid sub.
-Immersive grappling. No goofy loading bars.
-Knees from back side controlComment
-
Re: What about ud3s ground game did you like and what could you live without?
Nobody talked about this when it happened because very few people were grappling at that point, but the reason you feel like you can't hold people down as well is likely related to the transition speed increase from a few patches ago. This changed a lot of subtle things about the ground game.
Contrary to your belief, you can definitely still hold people down in side saddle/side control/crucifix with good reflexes and the occasional anticipation of momentum transitions. Being able to predict when your opponent will use a momentum transition is part of being a high level player imo.Comment
-
Re: What about ud3s ground game did you like and what could you live without?
Nobody talked about this when it happened because very few people were grappling at that point, but the reason you feel like you can't hold people down as well is likely related to the transition speed increase from a few patches ago. This changed a lot of subtle things about the ground game.
Contrary to your belief, you can definitely still hold people down in side saddle/side control/crucifix with good reflexes and the occasional anticipation of momentum transitions. Being able to predict when your opponent will use a momentum transition is part of being a high level player imo.Comment
-
Re: What about ud3s ground game did you like and what could you live without?
+GNP rocks.
+More positions.
+Ability to hold positions rather than just use a cheap denial game that we have now.
+General fast paced nature.
+Better and more realistic stamina system (IRL you don't get gassed after having a single transition denied).
+No unrealistic transition fake cheese.
+Every fighter had their own set of transitions and subs, in this game everybody feels too similar.
+To follow up, sweeps in general were better as not every fighter had them.
+GNP not stopping transition attempts all the time so you make the strategic choice of when to cover up and when to move unlike in this game where if you get punched once in half guard you can't transition.
+Swaying on the ground.
+More sub reversals.
+Takedown get ups that can actually work.
+Better utilisation of the cage fence.
+Better submission system.
+Bottom fighter actually feels dangerous in this game due to more positions/sweeps available for bottom fighter and the submission system making bottom subs viable.
-AI at expert difficulty was impossible to transition against.
-Submission attempts were a bit too easy in sub positions with the direct catches.
-Back mount was pretty easy to escape from.Comment
Comment