I mentioned this to GPD already, he said the Diaz style block is meant more for straight shots whereas the gaethje block is for round. Maybe they could implement a different animation for the Diaz Bros and use it to bait round shots to avoid to help gas opponents
What would you like to see in this patch?
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Re: What would you like to see in this patch?
I mentioned this to GPD already, he said the Diaz style block is meant more for straight shots whereas the gaethje block is for round. Maybe they could implement a different animation for the Diaz Bros and use it to bait round shots to avoid to help gas opponents -
Re: What would you like to see in this patch?
I only want to see a 2% stamina tax on all blocked strikes!!
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EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: What would you like to see in this patch?
The season is ending real soon, maybe it's time for the precious spoilers today ?
Sent from my ONEPLUS A6003 using Operation Sports mobile appComment
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Re: What would you like to see in this patch?
They aren't (unless someone else on the dev team does them):
https://forums.operationsports.com/f...pd-update.htmlComment
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Re: What would you like to see in this patch?
1) straight body shots being able to stop forward movement or momentum; I think this would sort out the relentless pressure issues a lot of players face. Not only that, it would be consistent with the current build of the game in which straights that land to the head on opponents moving forward stops them in their tracks.
2)offensive pivoting; in addition to the defensive pivoting introduced in the previous patch, offensive pivoting would mean you can pivot to the sides of neutral, moving, or defensive opponents, however a straight thrown by an opponent will track a fighter offensively pivoting - unlike a defensive pivot - ensuring balanced gameplay.
In the case of an offensive pivot, you will pivot to the side of the opponent allowing for the same advantage found when you find yourself by the side of your opponent in this current build, it would also serve as another way for players to further circumvent relentless pressure.Last edited by Lake the striker; 10-29-2018, 02:21 PM.Comment
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Re: What would you like to see in this patch?
Something that allows aggressive, constant wrestling pressure to be a viable strategy as opposed to stamina killer. You can pressure constantly with the striking for an entire match without stamina issues... so why not the wrestling?
We should be able to use Colby Covington the same way he fought RDA. Takedown attempt, clinch attempt, trip attempt, dirty boxing, takedown attempt, flurry of punches. RDA finally seperates and creates distance? Run right at him. Flurry of punches, clinch attempt, missed head kick, jog towards him, flurry of punches, takedown attempt. Finally in the clinch, constant punching and pummeling. Trip attempts, level changes and takedown attempts, then more clinch fighting. Every time he gets away just chase him and do it all over again... front kick to the body, three punches then a takedown attempt. Just non stop. RDA is the one who’s gas tank is suffering... not Colby.
I understand this style of fighting would be hard to emulate in-game without making stamina unbalanced among fighters. But there’s no question that this type of relentless, wrestling pressure does exist, and that guys like Colby do fight this way. He doesn’t stand there, moving laterally, looking for openings, sticking and moving. He isn’t patiently looking to time a double leg, and if he misses it, say “oh well that didn’t work. Let’s go back to striking for a while then try again later”. He FORCES the fight. He makes the entire fight just a non-stop, sustained attack.Xbox GT: the relaxed guyComment
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Re: What would you like to see in this patch?
@ good grappler ...that post is on point brother .
Sent from my Infinix X604 using Operation Sports mobile appComment
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Re: What would you like to see in this patch?
Something that allows aggressive, constant wrestling pressure to be a viable strategy as opposed to stamina killer. You can pressure constantly with the striking for an entire match without stamina issues... so why not the wrestling?
We should be able to use Colby Covington the same way he fought RDA. Takedown attempt, clinch attempt, trip attempt, dirty boxing, takedown attempt, flurry of punches. RDA finally seperates and creates distance? Run right at him. Flurry of punches, clinch attempt, missed head kick, jog towards him, flurry of punches, takedown attempt. Finally in the clinch, constant punching and pummeling. Trip attempts, level changes and takedown attempts, then more clinch fighting. Every time he gets away just chase him and do it all over again... front kick to the body, three punches then a takedown attempt. Just non stop. RDA is the one who’s gas tank is suffering... not Colby.
I understand this style of fighting would be hard to emulate in-game without making stamina unbalanced among fighters. But there’s no question that this type of relentless, wrestling pressure does exist, and that guys like Colby do fight this way. He doesn’t stand there, moving laterally, looking for openings, sticking and moving. He isn’t patiently looking to time a double leg, and if he misses it, say “oh well that didn’t work. Let’s go back to striking for a while then try again later”. He FORCES the fight. He makes the entire fight just a non-stop, sustained attack.Comment
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Re: What would you like to see in this patch?
Every time that fight gets mentioned I can't help but think of how Covington kept "pressing" with some absolutely lazy front kicks, jabs, whatever, and RDA backed up in a straight line every single time, and on top of everything he happened to give up after about the second round. I was pretty disappointed with RDA's performance in that fight.Comment
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Re: What would you like to see in this patch?
We need a wrestling perk that makes you lose less stamina for denied TDsComment
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Re: What would you like to see in this patch?
There’s a few more than just Colby. Granted, it’s a rare ability.
- Cain Velasquez used to fight that way; where the entire fight was just one continual, wrestling-oriented, offensive onslaught. Where he had no “intentions” behind anything; the takedowns, the punches... it didn’t matter if they missed or failed. They were just byproducts of a continual state of working non-stop for 25 minutes. He even stated in an interview he doesn’t seek out or focus on “finishing” opponents at all... he just works, and sustains a constant output, and if the finish comes, it comes (and it often did).
- DC is capable of this as well. He usually fights a bit more measured, but against Jones he really showed the kind of pressure and pace he can maintain. He can sustain a constant output, without a single reset, for 5 rounds. His first fight with Jones was (imo) DC’s most impressive performance for that reason... he not only maintained a (literally) constant offensive onslaught, but did it while simultaneously getting countered and stifled. Sidenote, That fight also showed how truly great Jones is, to be able to overcome that. DC would have overwhelmed anyone in the world that night aside from Jones.
- Khabib has shown the ability to maintain a constant state of attacking, relentlessly, for at least 3 rounds. His Gleison Tibau fight was - despite having limited success - probably the best display of his conditioning. Because unlike his fight against Barboza - which was still absurdly impressive - he met constant resistance against Tibau. He never got to a position where he could catch his breath. He was constantly fighting for the takedown at 100% effort, and the instant Tibau would create space, Khabib *literally* ran at Tibau throwing haymakers and then wrestling again. Then of course there’s his fight against RDA, where whenever he wasn’t going 100% in the wrestling, he was throwing haymakers and flying ****.
- That one New York looking dude who likes fishing. What’s his name? He’s a lighter weight dude who’s only had 2 or 3 fights, but he literally went 100% without resetting from bell to bell in every fighf. Dominated every opponent, just relentlessly outwrestling them. Gonna google his name. GREGOR GILLESPIE (had to google “UFC fishing” lol). So yeah, this dude can fight that way.
- Dominick Cruz actually has a similar approach in that he maintains a constant, sustained output, and doesn’t focus on the finish. He just enters a state of sustained output, without focusing on, or hoping for a particular outcome. But because he’s less offensively oriented, and he incorporates periodic resets into his game, I don’t include him on the main list. Don’t be mistaken, though, he maintains a constant output and enters a flow state where the whole fight is a continual, singular effort.
It’s definitely rare. Just a select few fighters with strong wrestling bases can fight this way. But what’s the point of having these fighters in the game if you can’t fight like they do in real life? These guys clearly separate themselves from the typical wrestler with their ability to push this absurd pace. They almost have a style of their own. You can’t even call them “grinders” because lots of slower paced wrestlers are called grinders. Curtis Blaydes is a good wrestler but he doesn’t push the pace like this. But these guys do exist, so it’s gotta be possible in the game.Xbox GT: the relaxed guyComment
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Re: What would you like to see in this patch?
Originally posted by AydinDubstepMore venues for tournament and custom fight now.
Yes, please. Hope they finally listen to the casual players for once and make better use of the career mode assets. You don't even have to develop new things. Just use what you've got. I can't honestly believe they put in weigh-in animations and everything, and you get to see it for the full 10 seconds in a 20-hour long career mode (twice if I'm not wrong). It makes no sense. Why not have weigh-ins for every special fight? I noticed the female fighters have different hairs during these segments, all just for a few freakin' seconds of "press conference". Hours of work for a movie clip some players will skip anyway. Insane.
And the dojo's... They made all this effort to have dojos in, with people in the background training, special gear, sounds and everything. All that for - at most - half an hour spend learning moves and no access to it outside of career mode. This is ridiculous. Why not let us hit the pads for 10 minutes. The game is hard enough to grasp and I want to test the moves again before the fight. Or am I alone here?
I know it's all just fluff and non-gameplay-related things. But immersion is important to me damnit. I want unlimited training in dojo's to work on things before fights, and not having to restart the missions over and over. A one minute sparring segment? Really? (this is not a rant. I'm just baffled to the decisions made regarding career)
Not that I'm complaining about previous patches. They did a good job and I just LOVE any new animations, but it's... TIME for some career tweaks damnit.Gameplay is truly fine now imo. Some people will always complain.
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