Cage Grappling Additions: A much needed addition for grappling! Now grapplers can finally go to work on the cage. The various transition options allow you to chain wrestle and have multiple ways to take the fight to the ground or gain better position. However I do have a few gripes with some stuff that I feel is missing. The first is the lack of power td's (single/double leg high) with these new transitions. You can only do regular single/double td's and you don't have the option of the high versions. I don't know if this was an oversight or something but if not, it needs to be added as options for the fighters that have the high versions. Next is the lack of these new transitions from over/under on the cage. Plz tell me this wasnt intentional? Just like you can shoot for a single/double in over/under when you're not on the cage, you should be able to do the same when on the cage in over/under too. Lastly, the cage td positions are nearly complete. Just two more addition and we're good, which is knees to the leg for the DOM and break option for the SUB in the double leg cage position.
Re-worked Stamina Logic for Subs: With this now fixed, submission fighters are more dangerous than ever before. If you get caught in a sub by a good submission fighter and you're at a significant stamina deficit, just put the controller down...it's all over (in my best Goldberg voice).
Change to Catch Kicks and Side Kicks: A change that makes the most sense imo. Something needed to be done about the frequency of catch kicks and this was a great idea. Now kicks are easier or harder to catch based on move level. The lower the lvl, the easier you can catch it. The higher the lvl, the harder it is to catch. Great change. Then lastly, side kicks have been made impossible to catch. So now we'll have to dodge them with movement or block. I dnt mind this change, as side kicks don't bother me much anyway.
Positives: Added grapping transitions on cage, proper stamina logic on submission, scaled catch kick windows to work with move lvls.
Negatives: Lack of single/double leg high options (for fighters who have them) on new cage grappling transitions, lack of these new cage grappling transitions in over/under on cage.
So thats it. Small patch with overall decent changes i'd say. Gets a solid 8/10 from me.
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