Why Punch to Ground,keep punch need waiting 1 sec ?

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  • martialxd
    Rookie
    • Sep 2017
    • 301

    #1

    Why Punch to Ground,keep punch need waiting 1 sec ?

    <iframe width="560" height="315" src="https://www.youtube.com/embed/loMPN4mh7BY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    video is my question and problem

    Why I need to wait almost 1sec
    continue to the next punch ?
    I think this makes me miss a lot of opportunities FTF to my opponent.

    need patch fix ?
  • TheGentlemanGhost
    MVP
    • Jun 2016
    • 1321

    #2
    Re: Why Punch to Ground,keep punch need waiting 1 sec ?

    Unfortunately this is part of the formula they seem to use throughout the game for countering. It's basically an opening so the guy on bottom does have a chance to escape.

    This kind of stuff really holds the game back. You should be able to throw a lot faster, and not just at the start of gnp. All these little formulas like this and those 'block this many times and it opens this up' kinda mechanic is just too predictable.

    You should just be able to throw faster by tapping the button while risking stamina loss. At the same time, the guy at the bottom should simply have the ability to still block but also use head movement and be able to time some sort of wrist grab (and without the build in tricks & formulas). So much should just be freeflowing without all the weird tricky stuff that creates openings by disabling your controls.

    Sent from my SM-J700P using Operation Sports mobile app
    Last edited by TheGentlemanGhost; 11-10-2018, 11:59 PM.

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    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #3
      Re: Why Punch to Ground,keep punch need waiting 1 sec ?

      It absolutely is not intentional to let the guy on bottom escape. Why would you spread this based on a hunch you had? Because I know no one of repute would say that. This is how things like the Marilyn Manson rumor permeate.

      The fact is, the wait time used to be even longer but the devs tried to fix the delay. They failed, but managed to cut the pause down by around half. They also needed two tries to delete the delay with FNF positions. It's an oversight/bug and nothing more.

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      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #4
        Re: Why Punch to Ground,keep punch need waiting 1 sec ?

        Originally posted by RetractedMonkey
        It absolutely is not intentional to let the guy on bottom escape. Why would you spread this based on a hunch you had? Because I know no one of repute would say that. This is how things like the Marilyn Manson rumor permeate.

        The fact is, the wait time used to be even longer but the devs tried to fix the delay. They failed, but managed to cut the pause down by around half. They also needed two tries to delete the delay with FNF positions. It's an oversight/bug and nothing more.
        Well hopefully no one is taking technical issues from me literally esp when I'm saying it SEEMS to be the problem. I'm not even a GC, so I'd assume people would know it's only a guess. But them not being able to fix a delay in gnp would be the last thing I'd think this team would have a problem with, but go figure.

        There's so many things they've created that basically disable your controls like strike cancels and certain instances of how transistioning works, this just feels no different. But it'd be ironic with that's the core of this bug. Again, that's just me wondering so don't take it literal [emoji41] It's not something I recall being a problem in the previous game though.

        Sent from my SM-J700P using Operation Sports mobile app
        Last edited by TheGentlemanGhost; 11-11-2018, 07:14 PM.

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