The blood
In EA UFC 2 the blood looked more authentic on the mat. It was darker and the droplets spilled more making it look brutal and closer to real life. I know that they most likely toned down the blood in UFC 3 because they didn't want to give the sport of MMA a bad rep, but still it's MMA. It's bloody and brutal. Sure not all the time but when there's blood, it's a good amount.
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Notice how you can keep hitting your opponent even after they're knocked out on the ground. You can't do this anymore in UFC 3, you could in the beta but it got taken out. I hope this is fixed with proper ref interactions.
In EA UFC 3 the blood looks decent. There's droplets and smears like in UFC 2, but the amount that spills in one spot is reduced a little too much imo. You don't get that gritty ground and pound look that was in the second. It's just more toned out and vanishes quicker. Check for yourself.
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There's no follow up strikes as you can see as well.
Sad thing is the ground game is kinda growing on me. It's actually fun now with everything they've added.... I still wish we could shrimp, crawl, or cage walk but it's not as bad anymore.
Ground and pound after a ground KO
This was not only in EA UFC 2, this was actually in the UFC 3 beta as well. I think after launch too for a few months. For some odd reason it was taken away. Kind of strange since ref interactions were added and we got the ability to land some more follow up strikes after a KO. Was this forgotten somehow? Extremely curious about this. I would really like to have this feature back, with ref interactions in place before the patches end for UFC 3. This one is a must in my book, especially since the ground game has grown with cage TD's, transitions, ankle picks etc. The ground game is actually enjoyable now.
Fast forward to 0.35
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Fast forward to 0:15
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KO camera snap
EA UFC 2 still has the better KO's, you just can't top full physics knockouts. Also they had full body ripples which is weird that the first game and second had them, but were removed on the third, I'll touch on that later. Not to mention they didn't have that camera snap we have in UFC 3... However...
The KO's have come a long way in this game and I'm really grateful for that. They're not perfect, and sometimes you get awkward animations, but majority of the time I get some nice physics KO's aka (ragdoll) mixed in animations with occasional physics glitches as well in the FTF department. The camera is not as snappier anymore from what I noticed in some knockouts, but other times it's still there and rather bothersome. If there is anyway to get rid of the "auto snap" maybe give us an option for it in the settings, or just remove it altogether. I think it would make the game look much better. To clarify, the camera movement looks good on the KO's, I'm referring to the snap that happens. I'll show some examples down below.
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Not as noticeable in the camera shift here.
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More noticeable here. It should play out more natural.
Miscellaneous detailed animations
EA UFC 2 full body ripples (these looked so good and made the replays that much better adding to realism.)
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EA UFC 2 posting arm animation when opponent is rocked.
EA UFC 2 wiping blood off face animation.
Not gonna include videos for these last two since you can pretty much look up almost any UFC 2 fight and come across these.
Finally just some suggestions I'd like to add.
The pawing animation for the whiffed clinch should replace the clinch pre deny animation. That way when we want to pre deny we could paw, hand fight while moving as well. Just hold RT/R2 and flick the right stick up tapping it to hand fight or "measure" for distance, and hold the right stick up to post your arm out. I think this could be a clever way to bring in hand fighting.
Faster ground and pound.
The EA UFC 3 beta walking animations.
Physics hit detection. (You mainly see this in replays ESPECIALLY during finish the fight sequences.) It doesn't look too good it definitely needs fixing. Almost like they're pulling their punches, most of the time they don't even connect, ruins the presentation.
A rushing double leg. We have a pretty sick ankle pick animation it would only make it that much better if the double got some love as well. We already have undeniable TD's that could be used for this. (I know this has been mentioned but the undeniable TD's have no sound and land kind of awkward as well.) Would probably just need some sort of scramble animation for this.
Are ground sways still a possible addition?
Lastly, can we please strike and transition in the clinch while moving? It wouldn't look so stationary and wouldn't look like a "slow dance" as it's been called. Maybe speed it up a tad. It'd make it interesting and fun. So we don't have to wait till UFC 4.
So there's my essay for today lol. All in all I appreciate everything the devs have done for this game and you the community as well. We have a pretty well balanced MMA game as it currently stands, it has definitely come a long way. Now we just need the little things. Thanks for reading guys.
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