It's Got to Go: 4 Inputs = 1 Strike

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  • LoveThisLife
    Rookie
    • Oct 2018
    • 92

    #1

    It's Got to Go: 4 Inputs = 1 Strike

    The title really says it all.

    I am blown away with how cumbersome these controls have become... and I think it all stems back to the Analog Stick vs Button issue which started during EA MMA...

    Unfortunately the button people won the argument and this is what we all have to live with as a result: 4 inputs for 1 strike! For all those that like this button config... you really think it makes sense to press 4 buttons to throw a basic body hook or uppercut? Reeeally?

    This is absurd. There was a system out there that worked (analog stick striking), it was intuitive and I am hoping that we can get that back.

    Get rid of this crazy combo queue striking, make the stamina CLOSER to what we see IRL, and separate power from kicks and punches.

    Please.... please.
  • Good Grappler
    Pro
    • May 2018
    • 615

    #2
    Re: It's Got to Go: 4 Inputs = 1 Strike

    It’s not like you have to twist up your fingers or hold the controller upside down. Even with the 4-input strikes, you can press all 4 buttons very comfortably while holding a controller naturally. The control scheme is designed so that your finger is resting on or near every button anyways.

    I don’t even think about it, and I throw complex, diverse combinations while moving in different directions and swaying, etc. I can just enter a flow state, get lost in the game, and never have to stop to think how many buttons I’m pressing.

    It’s like typing on a keyboard. Once you get used to it, you don’t even focus on the keyboard - you focus on the words you’re writing.
    Xbox GT: the relaxed guy

    Comment

    • LoveThisLife
      Rookie
      • Oct 2018
      • 92

      #3
      Re: It's Got to Go: 4 Inputs = 1 Strike

      Originally posted by Good Grappler
      It’s not like you have to twist up your fingers or hold the controller upside down. Even with the 4-input strikes, you can press all 4 buttons very comfortably while holding a controller naturally. The control scheme is designed so that your finger is resting on or near every button anyways.

      I don’t even think about it, and I throw complex, diverse combinations while moving in different directions and swaying, etc. I can just enter a flow state, get lost in the game, and never have to stop to think how many buttons I’m pressing.

      It’s like typing on a keyboard. Once you get used to it, you don’t even focus on the keyboard - you focus on the words you’re writing.
      I understand what you are saying and have gotten used to striking with this system.

      But step outside of yourself.

      Most people are not going to take the time practice and become proficient at this game with such a complex and unintuitive control scheme.

      This means that we have a smaller player base than we could have. I do not play street fighter often... but one thing that is appealing about it is that you can pick it up and play and have a decent time. Even when playing more experienced players.

      This control scheme delivers the exact opposite experience.

      Comment

      • Good Grappler
        Pro
        • May 2018
        • 615

        #4
        Re: It's Got to Go: 4 Inputs = 1 Strike

        Originally posted by LoveThisLife
        I understand what you are saying and have gotten used to striking with this system.

        But step outside of yourself.

        Most people are not going to take the time practice and become proficient at this game with such a complex and unintuitive control scheme.

        This means that we have a smaller player base than we could have. I do not play street fighter often... but one thing that is appealing about it is that you can pick it up and play and have a decent time. Even when playing more experienced players.

        This control scheme delivers the exact opposite experience.
        And I understand what you’re saying, but this has ultimately become a debate on buttons vs TSC. You’re arguing that more people would play UFC if the control scheme was TSC vs buttons. To which I disagree, quite strongly, both because I think you’re wrong, and I despise TSC.

        As far as your specific argument that 4 buttons at once is a problem, I disagree. Your fingers can easily and comfortably press all 4 buttons, without having to do anything unnatural. Plus the button mapping is based on very simple logic. There’s a body modifier... and a power modifier. You should be ready to press either of those buttons at any time without thinking about it. That leaves the remaining one or two face buttons, which is pretty simple. Also, only a select few strikes require 4 buttons. Very few.
        Xbox GT: the relaxed guy

        Comment

        • DaisukEasy
          Pro
          • Jul 2016
          • 577

          #5
          Re: It's Got to Go: 4 Inputs = 1 Strike

          Originally posted by LoveThisLife
          The title really says it all.

          I am blown away with how cumbersome these controls have become... and I think it all stems back to the Analog Stick vs Button issue which started during EA MMA...

          Unfortunately the button people won the argument and this is what we all have to live with as a result: 4 inputs for 1 strike! For all those that like this button config... you really think it makes sense to press 4 buttons to throw a basic body hook or uppercut? Reeeally?
          Okay genius, lets take a good look at the problem shall we?

          You have 4 buttons regular buttons. 2 shoulder buttons. 2 shoulder triggers 2 analogsticks and a Dpad that's useless.

          That makes a total of 8 buttons for strikes, right? Wrong. No one wants to use the L3/R3 for anything high paced. Okay, scratch those two. That still makes a total of 6 buttons for strikes, right? Wrong again. We need a block button, so one of the 6 left can't really be a strike on its own. FINE! That makes a total of 5 buttons for strikes, right? Right.

          So that means we've got 1 strike per limb and one modifier. That gives us the following:

          Jab (Square), straight (Triangle), lead leg kick (X), rear leg kick (O). Plus a modifier for hooks & high kicks.

          Seems pretty good. Are we missing anything? I feel like we're missing something..

          Oh yeaaah, I remember.. There's still uppercuts, body shots, teep kicks, wheelkicks, knees, elbows, pushing and everything else we can do in the game. How do you suppose that's done without combining buttons?

          If you can't answer, then I'd like to kindly suggest you think before you make ridiculous threads about unavoidable 'problems' and use the energy you wasted typing your silly OP to learn the game.

          It's really not all that complicated.

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #6
            Re: It's Got to Go: 4 Inputs = 1 Strike

            Any game with a base as complex as mixed martial arts has to have an equally complex control scheme.

            In reality, as others have mentioned, the control scheme isn't even that difficult if you've put time in to the game. Which you have to if you want to be competitive at all.

            They even made throwing some strikes easier if there is no strike occupying that control combo.

            Casuals can play just fine without using all the fancy strikes and using the stick to strike will only make them less likely to play. The stick is inaccurate and would still need button modifiers to do all the techniques. Just imagining trying to push the stick between a compass direction three times while holding different modifiers to make a combo makes me want to kill myself.

            Comment

            • Kenetic NRG
              EA Game Changer
              • May 2016
              • 711

              #7
              Re: It's Got to Go: 4 Inputs = 1 Strike

              There isn’t enough room on a controller to do anything about it.

              When moving while striking was implemented, right stick strike modification had to be taken out.

              My only problem with multiple button inputs is the lack of consistency. Can’t tell you how many times I see people (myself included) throw a leg kick that was meant to be an uppercut. Idk if this can be adjusted but we’ll see.
              https://youtu.be/p1Idg-SItm4?t=2377

              Comment

              • HereticFighter
                Rookie
                • May 2018
                • 421

                #8
                Re: It's Got to Go: 4 Inputs = 1 Strike

                yeah thats the real problem, STILL getting uppers turn into leg kicks. STILL having head kicks become body kicks when in the perfect range, but then landing headkicks from right in a guys face to the point that the animation looks ****ed. Inconsistent. Still having dropped inputs... Still have front kick to the face become roundhouse etc.

                Its tough once they implemented moving strikes and so we got these crazy button combos for a simple strike, i get it. But I just never had this problem in UFC2. I found the inputs to at least be very reliable. The modifiers don't bug me that much, its the square+X or Triangle+circle that becomes inconsistent in the heat of the fight. That and forced level changes, because they are EXTREMELY inconsistent with what range it allows certain strikes.

                Comment

                • ryangil23
                  Rookie
                  • May 2016
                  • 418

                  #9
                  Re: It's Got to Go: 4 Inputs = 1 Strike

                  Originally posted by Kenetic NRG
                  There isn’t enough room on a controller to do anything about it.

                  When moving while striking was implemented, right stick strike modification had to be taken out.

                  My only problem with multiple button inputs is the lack of consistency. Can’t tell you how many times I see people (myself included) throw a leg kick that was meant to be an uppercut. Idk if this can be adjusted but we’ll see.
                  Good to know that arguably the best player had problems with uppercuts and not just me. Apparently it's just very simple and you need to learn to press buttons correctly.

                  Comment

                  • LoveThisLife
                    Rookie
                    • Oct 2018
                    • 92

                    #10
                    Re: It's Got to Go: 4 Inputs = 1 Strike

                    Originally posted by Good Grappler
                    It’s not like you have to twist up your fingers or hold the controller upside down. Even with the 4-input strikes, you can press all 4 buttons very comfortably while holding a controller naturally. The control scheme is designed so that your finger is resting on or near every button anyways.

                    I don’t even think about it, and I throw complex, diverse combinations while moving in different directions and swaying, etc. I can just enter a flow state, get lost in the game, and never have to stop to think how many buttons I’m pressing.

                    It’s like typing on a keyboard. Once you get used to it, you don’t even focus on the keyboard - you focus on the words you’re writing.
                    Yes, YOU do not think about it... after playing this game for dozens of hours)

                    This control scheme is the opposite of intuitive and welcoming for new gamers.

                    This combined with this lack of responsiveness makes this control situation a mess.

                    Comment

                    • LoveThisLife
                      Rookie
                      • Oct 2018
                      • 92

                      #11
                      Re: It's Got to Go: 4 Inputs = 1 Strike

                      Originally posted by Kenetic NRG
                      There isn’t enough room on a controller to do anything about it.

                      When moving while striking was implemented, right stick strike modification had to be taken out.

                      My only problem with multiple button inputs is the lack of consistency. Can’t tell you how many times I see people (myself included) throw a leg kick that was meant to be an uppercut. Idk if this can be adjusted but we’ll see.
                      I think EA MMA was on the right path... far from perfect but on the right path.

                      WHAT YOU SAID IS 100% TRUE. It sends me into a rage when I go for an uppercut and throw a kick or something else... which is an example of why this set up has to go... at least for basic strikes.

                      And like someone else said, if you are having this issue we all cant be making this up.

                      Comment

                      • LoveThisLife
                        Rookie
                        • Oct 2018
                        • 92

                        #12
                        Re: It's Got to Go: 4 Inputs = 1 Strike

                        Originally posted by ryangil23
                        Good to know that arguably the best player had problems with uppercuts and not just me. Apparently it's just very simple and you need to learn to press buttons correctly.
                        I know who you are referring to and I could have predicted that would be his response. Its like a reflex to blame the player and not the game for that guy.

                        Comment

                        • LoveThisLife
                          Rookie
                          • Oct 2018
                          • 92

                          #13
                          Re: It's Got to Go: 4 Inputs = 1 Strike

                          Originally posted by DaisukEasy
                          Okay genius, lets take a good look at the problem shall we?

                          You have 4 buttons regular buttons. 2 shoulder buttons. 2 shoulder triggers 2 analogsticks and a Dpad that's useless.

                          That makes a total of 8 buttons for strikes, right? Wrong. No one wants to use the L3/R3 for anything high paced. Okay, scratch those two. That still makes a total of 6 buttons for strikes, right? Wrong again. We need a block button, so one of the 6 left can't really be a strike on its own. FINE! That makes a total of 5 buttons for strikes, right? Right.

                          So that means we've got 1 strike per limb and one modifier. That gives us the following:

                          Jab (Square), straight (Triangle), lead leg kick (X), rear leg kick (O). Plus a modifier for hooks & high kicks.

                          Seems pretty good. Are we missing anything? I feel like we're missing something..

                          Oh yeaaah, I remember.. There's still uppercuts, body shots, teep kicks, wheelkicks, knees, elbows, pushing and everything else we can do in the game. How do you suppose that's done without combining buttons?

                          If you can't answer, then I'd like to kindly suggest you think before you make ridiculous threads about unavoidable 'problems' and use the energy you wasted typing your silly OP to learn the game.

                          It's really not all that complicated.
                          I do not know why you seem to take this so personally.

                          And my point is that we move back to the analog stick. I liked where EA MMA was heading with its original control set up and think it could be modified to address some of the more complex strikes.

                          This is an idea. Do not tell me what to post ever. I will say what I want.

                          Comment

                          • LoveThisLife
                            Rookie
                            • Oct 2018
                            • 92

                            #14
                            Re: It's Got to Go: 4 Inputs = 1 Strike

                            Originally posted by RetractedMonkey
                            Any game with a base as complex as mixed martial arts has to have an equally complex control scheme.

                            In reality, as others have mentioned, the control scheme isn't even that difficult if you've put time in to the game. Which you have to if you want to be competitive at all.

                            They even made throwing some strikes easier if there is no strike occupying that control combo.

                            Casuals can play just fine without using all the fancy strikes and using the stick to strike will only make them less likely to play. The stick is inaccurate and would still need button modifiers to do all the techniques. Just imagining trying to push the stick between a compass direction three times while holding different modifiers to make a combo makes me want to kill myself.
                            I disagree. I never had a dropped input when using the stick for striking. It was very responsive and flowed well.

                            I think it can work.

                            Comment

                            • tomitomitomi
                              Pro
                              • Mar 2018
                              • 987

                              #15
                              Re: It's Got to Go: 4 Inputs = 1 Strike

                              Please reply to people in one post.

                              I don't think the "MMA is complicated so it requires complicated controls" is a very valid argument when combat sports games are by far the simplest fighting games out there yet those other games are more fun at the beginner level.

                              There will not be a control scheme that pleases both beginners and advanced players as long as the ability to move while striking exists. Thus, I think there should be a simplified control layout for beginners just like every other sports game out there has. It's not going to be viable at the higher levels but it's not supposed to be. It's just there so casuals can pick up and have fun.
                              ¯\_(ツ)_/¯

                              Comment

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