EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
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Re: Patch 1.13
Im at a loss for words.
Andre Bishop.
Isaac Frost.
Dana White.
Bruce Buffer.
What is with these DLC fighters this year? Meanwhile the game was released with an already out of date roster, but they just keep giving us random characters instead of filling out the roster with actual fighers.
At the very least I hope this means we have a new Fight Night coming. I've been playing FNC this last few weeks again and it's so fun. Went through Champion Mode, now I'm deep into a Legacy Mode run. Boxing has a bunch of stand outs again and is the most relevant, and exciting it's been in years. A new, next gen FN would be awesome.
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I'm at work so I can't check..
Can anyone look to see if Michael Johnson is at 145?
Also can you check Uriah Hall, and Yair Rodriguez moveset? Did they look into those Fighter Authenticity threads at all?
They should add TJ to 125 now too since that fight is announced.
Don't know if Hall and Rodriquez got more moves.Comment
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Re: Patch 1.13
The real question is did they finally remove the ? Kick that makes his AI Bork.Comment
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Re: Patch 1.13
Who asked for this? Seriously? So now I have to deal with lightening fast dial a combos at HW/LHW now? Why doesn’t EA just create a FN game?Comment
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Re: Patch 1.13
Nice new animations. Havent played enough to see other changes really.
The fight night fighters are a joke. Never ever gonna use them.
Don't care if Johnson or anyone gets added to a division, since I can just do mixed classes and have them fight whoever I want.Comment
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Re: Patch 1.13
So MJ (in-game) is slower than your average FW even with a speed advantage statistically and has mad power because he's hitting with the same power he hits at LW.
When we've seen Johnson seemingly lose his power and maintain his speed at FW IRL.
Combined weight classes is a great workaround but it's not a solution IMO.Comment
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Re: Patch 1.13
This is a good workaround but it doesn't give you a proper representation of the fighter in that weight class as they still perform at the original weight classes stats and speeds.
So MJ (in-game) is slower than your average FW even with a speed advantage statistically and has mad power because he's hitting with the same power he hits at LW.
When we've seen Johnson seemingly lose his power and maintain his speed at FW IRL.
Combined weight classes is a great workaround but it's not a solution IMO.
That way 85 power is 85 power in every weight class. So like middleweight and light heavies might have an 85 power but a flyweight probably would never have more than 45 or 50.
Same thing for a chin rating. A flyweight might only have a 45-50 chin and could never take the 85 power of a higher weight fighter, just like Mighty Mouse would get wrecked by a Robert Whittaker punch in real life.
Then you could move fighters across weight classes in mixed and I think it would more accurate.
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Re: New patch spoilers - 12/3
The undeniable double leg make noise now and look much more smoothComment
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