EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #346
    Re: EA Sports UFC 3 Patch 1.13 Available Now

    Originally posted by Phillyboi207
    Would it be an issue? Lighter weightclasses would have the higher speed, stamina, head movement, footwork

    Bigger guys would have higher power and health stats.

    Didnt UFC 2 take a similar approach toward weight classes?
    On certain stats they did but it wasnt as extreme as what some people here are suggesting. The real problem is the team found itself having to artificially inflate certain stats simply to hit an OVR for certain fighters. I would prefer not having to give a bunch of fighters artificial stats just so they can have an OVR that doesnt piss them off or the UFC.

    Still, it aint my call. I dont even know if the team will let me continue to have input on UFC 4. So they may take the approach Rizzle suggested.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #347
      Re: EA Sports UFC 3 Patch 1.13 Available Now

      Originally posted by ragreynolds
      I think you misunderstood what he said. He’s saying that a 70 power stat for a lower weight fighter should be essentially translated to 100 when overalls are being calculated. So even though all of the stats may be maxed at 70, they’d still have an overall of 100, for example, rather than having an overall of 70.
      Oh ok. I guess they could do that. I wouldnt have an issue with that at all. With that said, isnt that the way it is currently?

      Right now, Jimmie Rivera has a 94 in power in his division and I can get rocks and KO's with him consistently. Rampage has a 94 in his division and I can get the same at LHW. But if I fought them in an open weight fight, it would be much harder for Rivera to get a rock on Rampage than it would be vice versa.

      Comment

      • TheRizzzle
        MVP
        • Apr 2016
        • 1443

        #348
        Re: EA Sports UFC 3 Patch 1.13 Available Now

        Originally posted by aholbert32
        Oh ok. I guess they could do that. I wouldnt have an issue with that at all. With that said, isnt that the way it is currently?

        Right now, Jimmie Rivera has a 94 in power in his division and I can get rocks and KO's with him consistently. Rampage has a 94 in his division and I can get the same at LHW. But if I fought them in an open weight fight, it would be much harder for Rivera to get a rock on Rampage than it would be vice versa.
        I just want more decisions lol.

        I feel like knockouts come too easily at the lower weight classes when in reality there are far fewer in real life.

        This could probably be addressed without a complete overhaul of the ratings system.

        Sent from my SM-N920V using Tapatalk

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #349
          Re: EA Sports UFC 3 Patch 1.13 Available Now

          Originally posted by aholbert32
          Oh ok. I guess they could do that. I wouldnt have an issue with that at all. With that said, isnt that the way it is currently?

          Right now, Jimmie Rivera has a 94 in power in his division and I can get rocks and KO's with him consistently. Rampage has a 94 in his division and I can get the same at LHW. But if I fought them in an open weight fight, it would be much harder for Rivera to get a rock on Rampage than it would be vice versa.
          In theory it does. The issue is the lack of transparency with weight class differences.,

          Comment

          • bejahamps
            Rookie
            • Oct 2017
            • 73

            #350
            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

            Haven't read the whole talk about overalls adjusted by weight but wanted to put in my thoughts. What if we gave fighter's power, speed and chin/body health a 0-100 rating, as well as a divisional cap on each stat. Say flyweights can have a maximum 70 chin, for instance. Then we represent those stats not as the numbers they truly are, but rather a percentage of the maximum possibility for the stat. So if we're saying that flyweights can have a max 70 chin, and Fighter-X has a 65-rated chin. His chin would be represented as 65/70 or roughly 92. It would be some work obviously, but I think it would be helpful.

            This does address a larger issue though. Every weight class in the game more or less plays the same. Sure, heavyweights are a good bit slower and weightier than lightweights, but nowhere near what it's like in real life. We saw in UFC 231's main event something that would never really be possible in the game as it stands. We watched someone get repeatedly touched up by a volume striker in a way that could be aided by such a system as I talked about.

            Just my thoughts though

            Comment

            • ragreynolds
              Rookie
              • Sep 2017
              • 264

              #351
              Re: EA Sports UFC 3 Patch 1.13 Available Now

              Originally posted by aholbert32
              Oh ok. I guess they could do that. I wouldnt have an issue with that at all. With that said, isnt that the way it is currently?

              Right now, Jimmie Rivera has a 94 in power in his division and I can get rocks and KO's with him consistently. Rampage has a 94 in his division and I can get the same at LHW. But if I fought them in an open weight fight, it would be much harder for Rivera to get a rock on Rampage than it would be vice versa.
              It is baskcally how it already works, yes, but doing this would allow the larger differences in ratings too. If we use 0-100 rather than just 80-100 we can be more specific with ratings and make fighters feel more different from one another.

              Comment

              • TheGentlemanGhost
                MVP
                • Jun 2016
                • 1321

                #352
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                I experimented with ratings on CAFs in EA MMA a lot, and with all the gameplay omissions, one thing that worked extremely well were their ratings. A lot of ratings just don't make as much of an impact as they should in EA UFC, but oddly enough, it seems to be because of other things surrounding the ratings.

                For example, I made a tough as nails CAF in EA MMA and he hardly ever got KOed, he'd get TKOed but not KOed cold. But in EA UFC, it feels like the vulnerability system doesn't allow this to happen. If the hit someone at the right frame, it's lights out far too often, no matter what the chin ratings are.

                Then we have submissions. EA MMA truly made sub artists feel genuinely superior and dangerous. But with EA UFC, whether you're Souza or Hall, it all feels the same...you wait to zap their stamina with a denial and as long as you have the hand-eye coordination, you have the sub. Your average player does not seem to pull subs off no matter who they are still simply because they don't have the stick skills for the mini-game. The only thing that truly feels different from picking a Maia compared to a Uriah Hall on the ground is their ability to control/deny and transition which in return makes it easier to get a sub in, but actually pulling off the sub all plays out the same (zap the stamina, use ur stick skills to deny 4 second gates, blah). So as a very average ground player like myself, I don't feel any more confident in attempting subs with a sub fighter unlike how I felt in EA MMA.

                So, I'm def all for using the full 100 pt rating system, but there just seems to be more issues beyond some mechanics as well that need attention too.

                Sent from my SM-J700P using Operation Sports mobile app
                Last edited by TheGentlemanGhost; 12-09-2018, 01:24 PM.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #353
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  At times this forum does confuse me a little. Lets take stamina and chin. Initially the goal was to make a noticeable difference between fighters with good chins and bad chins/good gas tanks and bad gas tanks. Even within the 80-100 ratings range, there is a clear difference between someone who has an 83 chin and someone who has a 91 chin. Same goes with stamina.

                  After release, I saw complaint after complaint on OS from people who were complaining that UFC level fighters should never have that bad of a gas tank or chin. I've seen that argument made by some of the people in this thread right now. So over the past 6-8 mos, I've been working hard to raise the stamina and chin of fighters who were considered low by many here (I'm handcuffed because we only update fighters who have fought recently so we cant get to everyone).

                  Now people are saying they dont think there is enough of a difference in fighters again?

                  I get that some of it has nothing to do with stats. I think the movesets should be more diverse. I think there should be more individual moves and animations. I think individual versions of subs should have their own move levels like in UFC 2. I think that there should be a bit more randomness (i know people hate that word) to the game when it comes to striking (I have played thousands of games at this point and I can count the number of times I've witnessed a first round quick KO on one hand). I'm sure that there are many other things that lead to the feeling that fighters arent diverse enough.

                  With that said, putting aside the PR issues with a true 0-100 rating system, I dont have a problem with it. I just dont think it will result in what you guys think it will.

                  Comment

                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #354
                    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                    I only read the beginning part of this debate, but can someone explain why a 0-100 system is in any way necessary? The weightclass scaling does the exact same thing. They are two versions of the exact same system.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #355
                      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                      I think the confusion is that people within the UFC arent that far apart in health stats outside of outliers.

                      What people are asking for now is the rating difference between weight classes.

                      I only want it for more transparency. It helps for open/mix weight fights to know exactly where you stand in comparison to others. If y’all let us know what the weight classes differences were that’d be just as good

                      Comment

                      • TheGentlemanGhost
                        MVP
                        • Jun 2016
                        • 1321

                        #356
                        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                        Originally posted by RetractedMonkey
                        I only read the beginning part of this debate, but can someone explain why a 0-100 system is in any way necessary? The weightclass scaling does the exact same thing. They are two versions of the exact same system.
                        After just playing UT mode again were the 100 is fully used, you can really feel the strengths and weaknesses of fighters much better. Generally speaking with ranked, damn near EVERY fight looks like the Holloway/Ortega fight because every fighter can using combos over and over again while landing a ridiculous amount of damage.

                        More fighters should feel different than others. We should have to adjust our play with certain fighters way more. I shouldn't be able to fight with Conor the same I can use Diaz. There are a few ways they can change is, and one of them is by using a full 100 pt system (the other being more unique animations for certain strikes).

                        80 shouldn't be the bottom, it doesn't feel like it is either, it's too high to be the lowest rating these guys can get. One problem Madden had for a while is that all the player ratings were so bunched in, and the Madden community just started making their own spread out ratings which changed the gameplay itself. And I can definitely feel that difference with ratings spread out in UT, and the fights are still great (although UTs overall layout isn't) because you are forced to adjust your style.

                        Sent from my SM-J700P using Operation Sports mobile app

                        Comment

                        • ragreynolds
                          Rookie
                          • Sep 2017
                          • 264

                          #357
                          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                          Originally posted by aholbert32
                          At times this forum does confuse me a little. Lets take stamina and chin. Initially the goal was to make a noticeable difference between fighters with good chins and bad chins/good gas tanks and bad gas tanks. Even within the 80-100 ratings range, there is a clear difference between someone who has an 83 chin and someone who has a 91 chin. Same goes with stamina.

                          After release, I saw complaint after complaint on OS from people who were complaining that UFC level fighters should never have that bad of a gas tank or chin. I've seen that argument made by some of the people in this thread right now. So over the past 6-8 mos, I've been working hard to raise the stamina and chin of fighters who were considered low by many here (I'm handcuffed because we only update fighters who have fought recently so we cant get to everyone).

                          Now people are saying they dont think there is enough of a difference in fighters again?

                          I get that some of it has nothing to do with stats. I think the movesets should be more diverse. I think there should be more individual moves and animations. I think individual versions of subs should have their own move levels like in UFC 2. I think that there should be a bit more randomness (i know people hate that word) to the game when it comes to striking (I have played thousands of games at this point and I can count the number of times I've witnessed a first round quick KO on one hand). I'm sure that there are many other things that lead to the feeling that fighters arent diverse enough.

                          With that said, putting aside the PR issues with a true 0-100 rating system, I dont have a problem with it. I just dont think it will result in what you guys think it will.
                          I think part of the problem is that people want the fighters they like to be more competitive when playing online. So they’ll ask for the guys they like to have better ratings even where it might not be deserved.

                          I think the argument that UFC fighters should always have good chins/stamina is really dumb. I could name loads of UFC fighters that gas inside one or two rounds frequently, yet there are guys at much lower levels who can go 5 rounds without gassing. Same goes for chin. Does every UFC fighter have a great chin? Definitely not. I’m sure we could all name loads of them.

                          Then let’s take other stats. There are quite clearly some guys who are very one dimensional. Guys like Francis Ngannou who lacks decent grappling skills. CM Punk clearly isn’t a high level fighter, yet he still gets to be up there with everyone else in the 80-100 range. There really needs to be a ‘default’ number that every single stat in the game starts at. Maybe that number is 80. Say 80 is the average number for every stat. From there, all stats should be adjusted higher or lower based on evidence from fights (as far as I’m aware, this is what you guys base stats on already). This means that if a guy has average power, he will have 80 power, but if he has low power then it will move down from 80 as much as is required, and if he has a lot of power then it goes above 80.

                          I don’t have the numbers in front of me, but say CM Punk’s bottom game rating is the minimum of 80, Anthony Pettis is at 90 and Tony Ferguson is at 100, that just doesn’t sit right with me. It doesn’t properly indicate the skill gap that is actually there. In order to properly indicate the skill gap, Punk would need to be down far lower than 80. We need a larger scale so that this can actually be more pronounced. You can make the argument that 80-100 is just a scaled down version of 1-100, but it’s just not specific enough. It’s pretty simple to take all fighters from a division and rank them in order of a specific stat, but when you only have 20 options to work with, it becomes hard to properly rank a full division. You end up thinking “oh, I wish I could make this guy a 91.5 because he’s better than this guy who I have at 91 but he’s not as good as this guy at 92. If you expand the scale, that issue vanished and fighters can be made more accurately.

                          I actually think that a lot of ratings could probably just go away altogether. I’d love for the actual moves to have individual ratings attached to them, and then those moves put onto the fighters. Stuff like chin and stamina obviously couldn’t be tied to moves like speed and power could be, but I do think it could be the best way to have any sort of ratings system. Just because someone has a strong left straight, that doesn’t mean that they have a strong left hook. UFC 3 kinda already addresses this via the move levels, but I think it could go further. Idk, just a thought I had now when writing this post.

                          Originally posted by RetractedMonkey
                          I only read the beginning part of this debate, but can someone explain why a 0-100 system is in any way necessary? The weightclass scaling does the exact same thing. They are two versions of the exact same system.
                          I don’t get why we have a scale that goes up to 100 if we are only using 80 and above. We may as well be using 1-20 instead, it would make far more sense.

                          Comment

                          • mr420_qq
                            Rookie
                            • Nov 2017
                            • 262

                            #358
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            Not every stat is perfect in this game, but the improvements from UFC 2 to 3 is so good and i can't complain at all. (Besides kick and punch Speed) Remember conors topgame in UFC 2 for example?

                            Whenever i play ranked with Poirier and face a McGregor, i can really feel the difference controling him from the top and grinding going for a submission compared trying to control and submit someone using Ferguson. The difference is huge and i can also feel the difference facing guys in the middle of the pack. Fighters already feel unique imo.

                            Sent from my ONEPLUS A6003 using Operation Sports mobile app

                            Comment

                            • Counter Punch
                              Pro
                              • Apr 2018
                              • 949

                              #359
                              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                              Originally posted by aholbert32
                              At times this forum does confuse me a little. Lets take stamina and chin. Initially the goal was to make a noticeable difference between fighters with good chins and bad chins/good gas tanks and bad gas tanks. Even within the 80-100 ratings range, there is a clear difference between someone who has an 83 chin and someone who has a 91 chin. Same goes with stamina.

                              After release, I saw complaint after complaint on OS from people who were complaining that UFC level fighters should never have that bad of a gas tank or chin. I've seen that argument made by some of the people in this thread right now. So over the past 6-8 mos, I've been working hard to raise the stamina and chin of fighters who were considered low by many here (I'm handcuffed because we only update fighters who have fought recently so we cant get to everyone).

                              Now people are saying they dont think there is enough of a difference in fighters again?

                              I get that some of it has nothing to do with stats. I think the movesets should be more diverse. I think there should be more individual moves and animations. I think individual versions of subs should have their own move levels like in UFC 2. I think that there should be a bit more randomness (i know people hate that word) to the game when it comes to striking (I have played thousands of games at this point and I can count the number of times I've witnessed a first round quick KO on one hand). I'm sure that there are many other things that lead to the feeling that fighters arent diverse enough.

                              With that said, putting aside the PR issues with a true 0-100 rating system, I dont have a problem with it. I just dont think it will result in what you guys think it will.
                              The forum isn’t a monolith that forms a single opinion. Is it the SAME people who argued for less variation that now want more? I highly doubt it.
                              ...precision beats power and timing beats speed... and realism beats meta.

                              Comment

                              • TheGentlemanGhost
                                MVP
                                • Jun 2016
                                • 1321

                                #360
                                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                                There's also cases were 80 just isn't low enough for certain ratings. 80 is still a good rating to have in a 1-100 scale. There are fighters that should definitely have well below an 80 with a stat like switch stance. Sure, there's a difference between having an 80 to having a 92, but some fighters should be truly incapable of having much success when switching stances, and you can't replicate that when the lowest rating is 80 yet we're using a 1-100 scale. So many players switch stances with pure lefties and can still have great success since 80 is as low as the ratings go in this 100 pt scale.

                                I couldn't imagine playing a NBA2K and Dwight Howard having a 80 in 3 point shooting because that's the lowest they'd go while still utilizing a 1-100 scale. He may not sink em like Curry would with a high 90s 3pt rating, but 80 still isn't bad. 80-100 makes everyone good to great but in reality, some fighters are simply below average or poor in certain aspects of the sport and an 80 out of 100 does not reflect below average skill. Everyone feels a little too good in places they shouldn't, hence part of the reason why nearly everyone fights the same way online.

                                Sent from my SM-J700P using Operation Sports mobile app
                                Last edited by TheGentlemanGhost; 12-10-2018, 08:00 AM.

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