EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #376
    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

    Originally posted by TheRizzzle
    The theme I saw a lot for the development of this game, especially with striking, is that every move has a counter.

    So every fighter type should have a counter IMO.

    Even fighters with power should only have it in certain ways.

    Francis Ngannou is a knockout artist. So is Mark Hunt. If you want some lower weight examples so was prime Johny Hendricks, Cody Garbrandt still is, and so on and so forth.

    But here is the thing about power in fights...it isn't an infinite renewable resource in a fight like stamina and endurance are.

    After a round, fighters simply don't retain the same kind of one shot kill power they have early on. As they get tired some cease to have it at all.

    Most true knockouts happen early in fights.

    Conversely, most shots that land don't hurt people the way strikes hurt people in this game. If a fighter like Bisping and Diaz finish a fight with strikes it's usually an accumulation. But they should be able to finish a fight by draining stamina and eventually just overwhelming their opponent. You don't see that too often in this game.

    Right now it's more like those guys simply have to rock and stun guys more often than the heavy hitters who might get the knockout after only a rock or two. Thats the differentiation now, but what I'm talking about above is what I'd like to see it evolve.

    Sent from my SM-N920V using Tapatalk
    Some fighters retain their power even in the late rounds.

    But man, how I would love it if there's real KO power, with the real possibility of a one-hitter-quitter, and different styles of strikers (volume, stiff, one punch KO, pillow), AydinDubstep can step in here...it was nice to hear aholbert also wants a more unpredictable damage system where these KOs can be possible. Combine that with the brilliant ideas from that grappling thread where all of the buttons on the controller are used. And then add fully-fledged, naturally flowing unscripted modes such as Career and Universe. If the devs can handle all of that in the development for the next game, we're in for a damn good one.

    Comment

    • HereticFighter
      Rookie
      • May 2018
      • 421

      #377
      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

      Originally posted by LoveThisLife
      THIS WAS A RECORD BREAKING PERFORMANCE. THIS SHOULD NOT BE THE NORM AND CERTAINLY NOT SEEN AT HEAVIER WEIGHTS.

      Additionally, Max threw 507 (not 430) and landed 307 of those strikes. THAT'S A 60% CONNECT RATE. In this game, people have almost no incentive to worry about blocked strikes as there is very little stamina penalty. It is not uncommon for me to fight people that land under 30% (because I am blocking and evading).

      If Max would have only landed 152 strikes (30% of 507)... he probably would not have been able to finish that fight.

      I am sick and tired of fighting Micheal Bisping at MW and defending around 400 punches in a five round fight.
      I don't fight middle weight very often. im surprised they can throw that much...

      Wow, 500 strikes, i looked up some quick stats obviously they were wrong, or i looked at it wrong. Unbelievable fight. I should have popped down to toronto and grabbed some scalper tix. Tried to get some when they went on sale but they went fast and only had nosebleeds. Caught ufc 206 last time they were in T.O. that was a good night.

      Comment

      • TheRizzzle
        MVP
        • Apr 2016
        • 1443

        #378
        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

        Originally posted by Kingslayer04
        Some fighters retain their power even in the late rounds.

        But man, how I would love it if there's real KO power, with the real possibility of a one-hitter-quitter, and different styles of strikers (volume, stiff, one punch KO, pillow), AydinDubstep can step in here...it was nice to hear aholbert also wants a more unpredictable damage system where these KOs can be possible. Combine that with the brilliant ideas from that grappling thread where all of the buttons on the controller are used. And then add fully-fledged, naturally flowing unscripted modes such as Career and Universe. If the devs can handle all of that in the development for the next game, we're in for a damn good one.
        Some do, but again, most dont. Its rare. It should feel rare.

        Sent from my SM-N920V using Tapatalk

        Comment

        • TheGentlemanGhost
          MVP
          • Jun 2016
          • 1321

          #379
          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

          The combos and the stamina are both a big problem as far as the crazy output goes. We are once again stuck with another striking system that's ridiculously reliant on throwing combos. So the output is always going to but sky high. Then add the fact we don't have stamina effecting that outrageous output as it should, and viola, we get this.

          The devs did a great job changing the striking system, but so much around it needs work.

          Sent from my SM-J700P using Operation Sports mobile app

          Comment

          • Kingslayer04
            MVP
            • Dec 2017
            • 1482

            #380
            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

            Originally posted by TheRizzzle
            Some do, but again, most dont. Its rare. It should feel rare.

            Sent from my SM-N920V using Tapatalk
            Well, losing power has to do with stamina. If you preserve it well it shouldn't be unreasonable to expect a decent KO capability even in the 4th and 5th. But yeah, there are those who can do it even when low on stamina. The strikes, however, come out slowly or like one in the space of 40 seconds due to fatigue, but if it lands you can go home with yout head under your shoulder.

            It would be great if heavyweights naturally have to throw predominantly single strikes and block breaking is not a thing for guys like Hunt and Lewis. I think there should be percentages of KO possiblity like there was with stuns in UFC 2, except much higher for those who deserve to have these high percentages. There would be many factors to make up for that power such as height, reach, grappling, stamina, etc. that the other player should look to take advantage of, but no one should be like "okay, I feel like trading shots with Francis Ngannou". He hits you with anything other than a jab or straight, you're out. Or you enter a severe TKO situation where the ref will stop it if you take 2 or 3 more shots.

            But yeah, for most people gassing out should result in lower power and a lower percentage to knock the opponent out clean.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #381
              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

              Originally posted by TheGentlemanGhost
              I am a ranked player, I hopped on UT for the first time in months (like 3 or 4 months) recently. I solely enjoy UT only for the ratings spread, it'd be even better if we actually knew what kind of fighter we were facing so you'd know what to stay away from or to attack. That's what would make ranked so much better since we'd know these real fighters strengths and weaknesses.

              As it is now, we are all fighting like Holloway vs Ortega in stand up. Aside from that, it's just about knowing the common vulnerability frames. Everyone is a counter strike specialist, a clinch striking specialist, and volume striker. I don't see how using the 1-100 scale and adding more stats hurts the game or any game.

              I have no issues with the specified stats & ratings in 2k, it adds to the individuality of each player to feel and play differently and adds realism. The more ratings the better, the only issue is it's just more time consuming to create a player. But other than that, bring on as many ratings as they can and the full 1-100 system.

              Sent from my SM-J700P using Operation Sports mobile app
              I wasnt making the argument that it would hurt the game. I asked if it was necessary. IMO, the stats have NOTHING to do with the style that everyone chooses to use online during a fight.

              What controls that is the meta. On ranked, most know about vulnerability and all of the other aspects of the game that are more likely to lead to a win by striking. Same goes for grappling. If anything, stats played a bigger role in the meta (especially grappling) at release but people pushed back on that and it changed some. A greater ratings spread would only lead to more complaints about not enough fighters being viable.

              For example, Saki is an example of what that spread would look like if we implemented what you want. He is a in game example of someone having really good striking and poor grappling. I like the stats we did on Saki because he is truly a fighter where you have to have a gameplan to win. If you get taken down, you are ****ed.

              You know who hates Saki's ratings? Competitive ranked players. Including one of my friends on the Gamechangers team. I have been called every name you can think of for be unwilling to buff Saki's grappling (even though he has never grappled in an MMA fight). The reasons are 1) Saki isnt viable in ranked because of his grappling and 2) They believe that we should assume every UFC fighter is at least somewhat competent when it comes to grappling.

              I would love a game that absolutely forced you to know a fighter's strengths and weaknesses. I'm just not a true believer that the community (including the people on OS) really want a true and maybe extreme version of that.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #382
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                Originally posted by TheGentlemanGhost
                The combos and the stamina are both a big problem as far as the crazy output goes. We are once again stuck with another striking system that's ridiculously reliant on throwing combos. So the output is always going to but sky high. Then add the fact we don't have stamina effecting that outrageous output as it should, and viola, we get this.

                The devs did a great job changing the striking system, but so much around it needs work.

                Sent from my SM-J700P using Operation Sports mobile app
                The current state of stamina is a compromise imo. The devs dont want a game where people new to the game are constantly gassing out (new people tend to spam strikes) and are discouraged to play the game. Ranked comp players have also been pretty vocal about the stamina stats complaining that many were too low at launch and that there should be less of a range between great stamina fighters and an average UFC fighter.

                There are others like myself who want it to be more extreme but without online sliders, there really isnt a way to make everyone happy.
                Last edited by aholbert32; 12-10-2018, 05:32 PM.

                Comment

                • TheGentlemanGhost
                  MVP
                  • Jun 2016
                  • 1321

                  #383
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  Originally posted by aholbert32
                  I wasnt making the argument that it would hurt the game. I asked if it was necessary. IMO, the stats have NOTHING to do with the style that everyone chooses to use online during a fight.

                  What controls that is the meta. On ranked, most know about vulnerability and all of the other aspects of the game that are more likely to lead to a win by striking. Same goes for grappling. If anything, stats played a bigger role in the meta (especially grappling) at release but people pushed back on that and it changed some. A greater ratings spread would only lead to more complaints about not enough fighters being viable.

                  For example, Saki is an example of what that spread would look like if we implemented what you want. He is a in game example of someone having really good striking and poor grappling. I like the stats we did on Saki because he is truly a fighter where you have to have a gameplan to win. If you get taken down, you are ****ed.

                  You know who hates Saki's ratings? Competitive ranked players. Including one of my friends on the Gamechangers team. I have been called every name you can think of for be unwilling to buff Saki's grappling (even though he has never grappled in an MMA fight). The reasons are 1) Saki isnt viable in ranked because of his grappling and 2) They believe that we should assume every UFC fighter is at least somewhat competent when it comes to grappling.

                  I would love a game that absolutely forced you to know a fighter's strengths and weaknesses. I'm just not a true believer that the community (including the people on OS) really want a true and maybe extreme version of that.
                  Ratings are gonna be argued til the end of time. Anyone that argues a kickboxer's grappling that's pretty much been unseen has to be hardcore fans of his.

                  But limit in ratings and the lack stats like separate power, speed and accuracy ratings for kicks & punches as well as adding combo speed for kicks & punches, clinch striking power & speed would do wonders for for making people fight differently. It might be best to limit SOME ratings like the health stats no lower than 80, but I think things like Switch or bringing back kicking stats and having guys like Nate Diaz below 80 in those kick ratings would bring realism w/o killing the game.

                  As for stamina, the devs insisted that body blows do more harm than output. But after this experiment, if we had to pick between the two, I think people would now prefer output penalized more. I'd prefer it, maybe certain timed body shots can do more harm than others instead of an accumulation of body shots.

                  Sent from my SM-J700P using Operation Sports mobile app

                  Comment

                  • TheRizzzle
                    MVP
                    • Apr 2016
                    • 1443

                    #384
                    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                    Originally posted by TheGentlemanGhost

                    As for stamina, the devs insisted that body blows do more harm than output. But after this experiment, if we had to pick between the two, I think people would now prefer output penalized more. I'd prefer it, maybe certain timed body shots can do more harm than others instead of an accumulation of body shots.

                    Sent from my SM-J700P using Operation Sports mobile app
                    This.

                    Body shots do effect stamina. And of course hitting someone over and over again will effect stamina.

                    But I'd prefer a system where we can replicate a real one shot liver KO like Aldo did against Stephens.

                    Sent from my SM-N920V using Tapatalk

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #385
                      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                      Originally posted by TheRizzzle
                      This.

                      Body shots do effect stamina. And of course hitting someone over and over again will effect stamina.

                      But I'd prefer a system where we can replicate a real one shot liver KO like Aldo did against Stephens.

                      Sent from my SM-N920V using Tapatalk
                      That’s actually in the game already. If you catch someone with their stamina super low.

                      Comment

                      • LoveThisLife
                        Rookie
                        • Oct 2018
                        • 92

                        #386
                        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                        Originally posted by aholbert32
                        The current state of stamina is a compromise imo. The devs dont want a game where people new to the game are constantly gassing out (new people tend to spam strikes) and are discouraged to play the game. Ranked comp players have also been pretty vocal about the stamina stats complaining that many were too low at launch and that there should be less of a range between great stamina fighters and an average UFC fighter.

                        There are others like myself who want it to be more extreme but without online sliders, there really isnt a way to make everyone happy.
                        This was kind of strange to read. I hope you are speaking without knowing what the devs really think. How could they be at all concerned about how new players take to the game when:
                        • The controls are cumbersome and poorly explained in game
                        • This combos needed for efficient striking are specific to certain fighters and only available to view in one mode
                        • Intelligent matchmaking essentially does not exist in this game. You can be ranked 1095th and be match up with anyone from the top 100 (a number of times in a row)
                        • There are "under the hood" gaming mechanics that are simply not explained to the public.


                        Wouldn't it be easier for a new person to adjust to a more realistic striking pace (for example, they would find the head movement mechanics more accessible)?

                        I have made several posts criticizing this game as of late. I have commented because I love MMA games and want a better experience for more people. I feel that the devs received feedback from a specific group of players that enjoy a specific style of fighting and now we all have to play a game their way (pressure, striking focus)

                        This is MMA, there should be viable options for all of us (grappling has improved).

                        Comment

                        • TheGentlemanGhost
                          MVP
                          • Jun 2016
                          • 1321

                          #387
                          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                          Originally posted by Phillyboi207
                          That’s actually in the game already. If you catch someone with their stamina super low.
                          Yeah but the devs seem to only want one or the other to cause significant stamina loss (body shots or output). So if we have to choose, I'd be willing to have body shots do less damage but keep have periodic hurt events and sig stamina loss than just an accumulation, then make output loss more stamina than it does now. That way, at least body shots are still valuable.

                          But I don't see why they can't just balance both. More than anything, we really just need more responsive blocking and better evasive maneuvers along with non-gimmick parries.

                          Sent from my SM-J700P using Operation Sports mobile app

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #388
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            Originally posted by LoveThisLife
                            This was kind of strange to read. I hope you are speaking without knowing what the devs really think. How could they be at all concerned about how new players take to the game when:
                            • The controls are cumbersome and poorly explained in game
                            • This combos needed for efficient striking are specific to certain fighters and only available to view in one mode
                            • Intelligent matchmaking essentially does not exist in this game. You can be ranked 1095th and be match up with anyone from the top 100 (a number of times in a row)
                            • There are "under the hood" gaming mechanics that are simply not explained to the public.


                            Wouldn't it be easier for a new person to adjust to a more realistic striking pace (for example, they would find the head movement mechanics more accessible)?

                            I have made several posts criticizing this game as of late. I have commented because I love MMA games and want a better experience for more people. I feel that the devs received feedback from a specific group of players that enjoy a specific style of fighting and now we all have to play a game their way (pressure, striking focus)

                            This is MMA, there should be viable options for all of us (grappling has improved).

                            This is an interesting argument. You argument is essentially "There are other aspects of the game that are cumbersome and difficult for casual/new fans to pick up so stamina should also be difficult for casual/new fans."

                            1. I agree with that to a point. I agree that its too difficult to throw something like an uppercut but I understand why that was done. There are only so many button combinations and when you add something like striking while moving, that takes away additional inputs. I dont think its poorly explained in the game though. A person can learn the basics to striking simply by doing the tutorials or practice mode.

                            2. I swear the move list for each fighter is available in every offline mode? Did they change that?

                            3. Most new players dont jump right into ranked. In fact, the majority of people who own this game primarily play it offline (career mode/fight now).

                            4. A new/casual player typically isnt interested in the under the hood mechanics of the game. ****, I'm not casual and I'm not that interested in any frames discussion. The people who are primarily interested in that are comp ranked players or hardcore players like the ones who come to OS and other forums.

                            The last point I dont agree with AT ALL. If you look at the game at release and look at all of the changes made in patch, a large majority of them were in direct response to complaints made on forums like OS. Off the top of my head, the devs added additional movement options, grappling animations and mechanics and stamina changes many of which were directed solely at this community.

                            Your complaint was valid at the 6 mos mark before the movement and grappling changes were implemented but I dont know how you can say that if you look at what has been patched and some of the biggest demands this community had.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #389
                              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                              Originally posted by TheGentlemanGhost
                              Ratings are gonna be argued til the end of time. Anyone that argues a kickboxer's grappling that's pretty much been unseen has to be hardcore fans of his.

                              But limit in ratings and the lack stats like separate power, speed and accuracy ratings for kicks & punches as well as adding combo speed for kicks & punches, clinch striking power & speed would do wonders for for making people fight differently. It might be best to limit SOME ratings like the health stats no lower than 80, but I think things like Switch or bringing back kicking stats and having guys like Nate Diaz below 80 in those kick ratings would bring realism w/o killing the game.

                              As for stamina, the devs insisted that body blows do more harm than output. But after this experiment, if we had to pick between the two, I think people would now prefer output penalized more. I'd prefer it, maybe certain timed body shots can do more harm than others instead of an accumulation of body shots.

                              Sent from my SM-J700P using Operation Sports mobile app
                              I dont think they were all hardcore fans of Saki. They were people who saw how cool his striking is (with his exclusive combos) and are upset that he isnt viable on ranked. You face a DC, get taken down and thats the end of the fight.

                              I agree that the separate punch and kick stats should return. I also think that they should merge grapple and standing stamina.

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #390
                                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                                Originally posted by aholbert32
                                I dont think they were all hardcore fans of Saki. They were people who saw how cool his striking is (with his exclusive combos) and are upset that he isnt viable on ranked. You face a DC, get taken down and thats the end of the fight.

                                I agree that the separate punch and kick stats should return. I also think that they should merge grapple and standing stamina.
                                First of all, well done on Saki's stats. It's clear why his grappling is rated the way it is.

                                I noticed in that in one of your posts you mention you want the game to be more unpredictable in terms of damage and knockouts, which is something I also want to be the case. Have you talked about or do you plan to talk about this with the devs, to forward it, and if you have, are they open to it?

                                Comment

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