EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • TheGentlemanGhost
    MVP
    • Jun 2016
    • 1321

    #406
    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

    Originally posted by Phillyboi207
    What I’m saying is at the peak vulnerability it opens the door for a KO even at 100% health.

    So yeah everything the same except instead of a guanranteed rock / KD it’d be possible to get a KO if you land at a specific frame.

    It’d just be an extension of the current system but super rare.
    Personally, I'dunno. This would all still have to rely on fighter stats, but also some kind of metric on the percent chance it could happen in any match in a way. I don't know if there's enough frames per strike to make it that rare this way. Getting those health events ny countering whiffed power shots gets pretty easy.

    I've also had a lot of moments where I just don't believe ratings are obsolete with the vulnerability system. That's another issue, all this "systems" don't seem to communicate to the core game a lot of times.

    Sent from my SM-J700P using Operation Sports mobile app
    Last edited by TheGentlemanGhost; 12-11-2018, 03:56 PM.

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    • Kingslayer04
      MVP
      • Dec 2017
      • 1482

      #407
      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

      Originally posted by RetractedMonkey
      Concessions have to be made for gameplay consideration. With things like random chance, it effects the core gameplay to the extreme. Therefore, the vulnerability system is the best option for the integrity of the game. Things can't always replicate real life and have to settle for "good enough". Good enough to capture the spirit of the sport, without sacrificing the gameplay experience.

      You guys can have your own realism mode. Just leave that sh*t out of competitive play. UD3 had sim setting for unranked; do the same for the next game. You can have your massive stamina drain, porous blocking, and random knockouts. Go crazy. Just leave me out of it.
      I'm not sure if you are but I hope you're not taking the "randomness" thing
      in black and white. I want you to fear a sudden KO from Ngannou, but worrying about being KOd by Dominick Cruz should absolutely be the last of your concerns when facing him. It wouldn't be impossible, but overall, the player shouldn't be worrying about getting KOd by him. But by Garbrandt or Dillashaw - for sure. And so on and so forth. I'm not saying remove the stats either, they should be crucial to all of this.

      Comment

      • LoveThisLife
        Rookie
        • Oct 2018
        • 92

        #408
        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

        Originally posted by RetractedMonkey
        Concessions have to be made for gameplay consideration. With things like random chance, it effects the core gameplay to the extreme. Therefore, the vulnerability system is the best option for the integrity of the game. Things can't always replicate real life and have to settle for "good enough". Good enough to capture the spirit of the sport, without sacrificing the gameplay experience.

        You guys can have your own realism mode. Just leave that sh*t out of competitive play. UD3 had sim setting for unranked; do the same for the next game. You can have your massive stamina drain, porous blocking, and random knockouts. Go crazy. Just leave me out of it.
        Honestly, the mode that you are describing (realism mode) needs to be ranked and the mode you appear more comfortable with (our current system) should be considered and "arcade mode".

        Not trying to argue with you. It seems nuts to me that people wouldn't want a key element of what makes MMA fun in this game.

        Why are people okay with poor judges decisions (always reading "well you can never tell with the judges just like irl") in the name of "realism" but are not okay with realism in striking, grappling and stamina.

        If I want to play dragonball z, tekken, Marvel vs Capcom... I would buy those types of games. I would prefer my MMA game to be based a bit more in reality.

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        • TheRizzzle
          MVP
          • Apr 2016
          • 1443

          #409
          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

          Originally posted by RetractedMonkey
          You just described the current system.
          Yeah you can't do that on the first. This should be available through the first punch to the last.

          The damage incurred during the fight should contribute to it happening, but not be entirely necessary to it happening.

          And it should still only be an ability given to a very small amount of fighters. And typically in real life those fighters power comes with a "balance" of detrimental skill deficiencies. Hunt and Ngannou can kill you with one shot, but if you as their opponent can avoid getting hit for a few minutes then you should be able to wear them out and win the fight anyway you want eventually.

          And that not getting hit is the part where none of this is random. If you know a fighter has that A++++ power then avoid getting hit.

          Sent from my SM-N920V using Tapatalk

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          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #410
            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

            This is the part where you guys just know less about the game than I do and it wonder why I get frustrated when discussing huge changes to the structure of the game. You absolutely can KO someone on the first punch.

            You guys can have your hyper-realistic simulation game in a separate mode. And believe me, it is the ONLY way you'll ever get these changes. Most players don't want what you want. The casuals and competitive players are against you. I suggest you continue this conversation under the assumption that it would be in a new mode. I have no issue with this type of game in its own right. Hell, I would play it. But, when you suggest it take over the main portion of gameplay and encroach into ranked/competitive play, I cannot abide.

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            • Kingslayer04
              MVP
              • Dec 2017
              • 1482

              #411
              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

              Originally posted by Kingslayer04
              I'm not sure if you are but I hope you're not taking the "randomness" thing
              in black and white. I want you to fear a sudden KO from Ngannou, but worrying about being KOd by Dominick Cruz should absolutely be the last of your concerns when facing him. It wouldn't be impossible, but overall, the player shouldn't be worrying about getting KOd by him. But by Garbrandt or Dillashaw - for sure. And so on and so forth. I'm not saying remove the stats either, they should be crucial to all of this.
              Did you read this?

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #412
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                Yes, and it doesn't matter to me whatsoever. It is a crack in the integrity of competitive play. If there was a .0000001% chance of a flash KO I would be rallying against it.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #413
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  Originally posted by RetractedMonkey
                  This is the part where you guys just know less about the game than I do and it wonder why I get frustrated when discussing huge changes to the structure of the game. You absolutely can KO someone on the first punch.

                  You guys can have your hyper-realistic simulation game in a separate mode. And believe me, it is the ONLY way you'll ever get these changes. Most players don't want what you want. The casuals and competitive players are against you. I suggest you continue this conversation under the assumption that it would be in a new mode. I have no issue with this type of game in its own right. Hell, I would play it. But, when you suggest it take over the main portion of gameplay and encroach into ranked/competitive play, I cannot abide.
                  If that’s true that’s awesome.

                  I’m assuming you’ve labbed it. What conditions would I need to do in order to replicate it?

                  Edit: Unless you’re referring to throwing a big strike while being hit by one.

                  What I’m suggesting would apply to ANY strike. Even a jab
                  Last edited by Phillyboi207; 12-11-2018, 04:30 PM.

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                  • Kingslayer04
                    MVP
                    • Dec 2017
                    • 1482

                    #414
                    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                    Originally posted by RetractedMonkey
                    Yes, and it doesn't matter to me whatsoever. It is a crack in the integrity of competitive play. If there was a .0000001% chance of a flash KO I would be rallying against it.
                    The fact that you do not care about realism one bit in a sports simulator baffles me. The game is supposed to emulate the sport of MMA. You would not be helpless against an Ngannou, you would simply have other ways of dealing with a player using him, just ones that are rooted in reality. You'll still have skill. It just won't mean striking with anyone at anytime just because you have mastered striking. Alistair Overeem is a great kickboxer, he got slept by Ngannou. Alexander Gustaffson is a great boxer, he got destroyed by Rumble's power. These guys do not lack skill, least of all striking skill. But there were another paths to victory against Ngannou and Rumble. Against these fighters, you should be looking for those too.
                    Last edited by Kingslayer04; 12-11-2018, 04:30 PM.

                    Comment

                    • TheRizzzle
                      MVP
                      • Apr 2016
                      • 1443

                      #415
                      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                      Originally posted by RetractedMonkey
                      Yes, and it doesn't matter to me whatsoever. It is a crack in the integrity of competitive play. If there was a .0000001% chance of a flash KO I would be rallying against it.
                      So just have it be turned off during competitive play.

                      I don't care about competitive play. I want it for offline purposes anyway. [emoji2369]

                      Sent from my SM-N920V using Tapatalk

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #416
                        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                        Originally posted by RetractedMonkey
                        This is the part where you guys just know less about the game than I do and it wonder why I get frustrated when discussing huge changes to the structure of the game. You absolutely can KO someone on the first punch.

                        You guys can have your hyper-realistic simulation game in a separate mode. And believe me, it is the ONLY way you'll ever get these changes. Most players don't want what you want. The casuals and competitive players are against you. I suggest you continue this conversation under the assumption that it would be in a new mode. I have no issue with this type of game in its own right. Hell, I would play it. But, when you suggest it take over the main portion of gameplay and encroach into ranked/competitive play, I cannot abide.
                        I dont agree with that at all. I dont think its good to assume that casuals wouldnt want one punch KOs (not based off of movement/head movement or a perfectly timed strike increasing vulnerability) and a bit of randomness. Comp players dont because they are obsessed with winning (justifiably so given the mode they play). Also this is where I remind you that the majority of players ARENT comp players and many of them are offline players. That doesnt mean that those offline players are hardcore realism people either.

                        It doesnt need to be a mode. Just a setting or a slider.

                        Comment

                        • RetractedMonkey
                          MVP
                          • Dec 2017
                          • 1624

                          #417
                          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                          Originally posted by Kingslayer04
                          The fact that you do not care about realism one bit in a sports simulator baffles me. The game is supposed to emulate the sport of MMA. You would not be helpless against an Ngannou, you would simply have other ways of dealing with a player using him, just ones that are rooted in reality. You'll still have skill. It just won't mean striking with anyone at anytime just because you have mastered striking. Alistair Overeem is a great kickboxer, he got slept by Ngannou. Alexander Gustaffson is a great boxer, he got destroyed by Rumble's power. These guys do not lack skill, least of all striking skill. But there were another paths to victory against Ngannou and Rumble. Against these fighters, you should be looking for those too.
                          Everything after the first sentence makes no sense to me in the context of this conversation. But, I can see like most people, you're so focused on your own viewpoint that you're warping my arguments to fit your narrative.

                          I never said I don't care about realism, in fact, if you truly read my posts you would know that I said I want realism unless it is at the cost of gameplay balance. And random chance in no way, shape, or form can be considered balanced.

                          This isn't just a sports simulation, it's a fighting game. You can have your mode! You CANNOT overtake the core gameplay mechanics though. And your continued insistence on doing so is offensive to me. A non-competitive player is trying to tell me what is best for competitive play. That's irritating. You don't see me telling you that there is no place for sim mode in the game. Only one of us is trying to eliminate the other's preferred gameplay mechanics.

                          Anyway, I'm done here. As far as I'm concerned, this is a non-issue. You're never going to get what you want if you ask for it at the cost of majority.

                          Comment

                          • RetractedMonkey
                            MVP
                            • Dec 2017
                            • 1624

                            #418
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            Originally posted by aholbert32
                            I dont agree with that at all. I dont think its good to assume that casuals wouldnt want one punch KOs (not based off of movement/head movement or a perfectly timed strike increasing vulnerability) and a bit of randomness. Comp players dont because they are obsessed with winning (justifiably so given the mode they play). Also this is where I remind you that the majority of players ARENT comp players and many of them are offline players. That doesnt mean that those offline players are hardcore realism people either.

                            It doesnt need to be a mode. Just a setting or a slider.
                            I meant that simulation as a whole is not what casuals want. They don't want extreme stamina gouging and low block strength. They very could well, want random KOs. Wouldn't surprise me.

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #419
                              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                              Before you go tell me how to get one punch KOs lol

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #420
                                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                                I don't quite get what the issue with having it in Ranked is - skill will still be involved, there's grappling, there's evading and blocking which lead to low stamina, there's realistic stamina that will prevent constant fear of the death bomb, as they will start to throw less and less... there's just a risk (that will vary in size) to going blow for blow with someone known to end fights in a flash. AydinDubstep very rightly pointed out that there are volume strikers, stiff punchers, kickers, one-hit KO artists, grapplers... styles makes fights. Who said anything about removing skill?

                                Edit: yeah, and you are oversimplifying the term "random". Obviously it will be pretty much a given for a Ngannou or Hunt to knock your head off (very high "random probabilty"), and there would be little "random" chance for a technical striker like Volkov to do the same.
                                Last edited by Kingslayer04; 12-11-2018, 04:47 PM.

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