EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I don't quite get what the issue with having it in Ranked is - skill will still be involved, there's grappling, there's evading and blocking which lead to low stamina, there's realistic stamina that will prevent constant fear of the death bomb, as they will start to throw less and less... there's just a risk (that will vary in size) to going blow for blow with someone known to end fights in a flash. AydinDubstep very rightly pointed out that there are volume strikers, stiff punchers, kickers, one-hit KO artists, grapplers... styles makes fights. Who said anything about removing skill?
They want to win and they want to win the way they prefer to fight and win and they don't want it decided by anything other than how the buttons have been pressed strategically.
Which is always going to clash with people who want the sport to be a little more simulation based. Because in my mind if two equally skilled players pick Jon Jones and Gian Villante there should only ever be one outcome IMO.
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
From what I've gathered over the years, ranked competitive players view the playable fighters as slightly modified avatars.
They want to win and they want to win the way they prefer to fight and win and they don't want it decided by anything other than how the buttons have been pressed strategically.
Which is always going to clash with people who want the sport to be a little more simulation based. Because in my mind if two equally skilled players pick Jon Jones and Gian Villante there should only ever be one outcome IMO.
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Here is my dilemma, and I'm trying to be generous to your side of the argument...how is not moving your face not a skill deficiency that should be punished by the statistical probability that no man can eat a flush, undefended completely wide open shot from Mark Hunt?
Not reacting is a choice, same as deciding which combo to throw and how to time it? So why isn't it punished like other skill deficiencies?
Because they want to prove that over the course of a fight they will make more right decisions than wrong ones relative to their opponent rather than having to win two second battle after two second battle with the possibility that losing any one of those two second battles could result in relinquishing their ability to prove they are the better fighter over the course of 15-25 minutes.
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I absolutely see that, yeah. It's just frustrating for those who want to replicate what they see on TV in the game. We're not even suggesting anything that would eliminate the skill element, we're just saying there should be different avenues that will need to be taken to defeat your opponent. Okay, you are skilled, demonstrate your skills in evading strikes or grappling/clinching then.
If that's how you play, adding random KOs is not going to change that. It's pretty clear that you have next to no idea of how a high level match plays out.
And there is already incentive to take Ngannou down. It's called his 100 power rating. Adding random KOs doesn't alter the strategy against him. You don't know what you're talking about, man.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I think what everyone here wants is one punch like Conor vs Aldo or Bisping vs Luke. That’s what I was talking about earlier. Even having a jab possess potential frames to get KO’d.
But I agree with you about RNG staying out of ranked if you consider this a fighting game first.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Dude, HOW is that not already in the game? Do you think guys are out here just standing in front of each other and throwing strikes without thinking?
If that's how you play, adding random KOs is not going to change that. It's pretty clear that you have next to no idea of how a high level match plays out.
And there is already incentive to take Ngannou down. It's called his 100 power rating. Adding random KOs doesn't alter the strategy against him. You don't know what you're talking about, man.Last edited by Kingslayer04; 12-11-2018, 05:07 PM.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Yeah, sure I don't. I know how a high level match plays out, I have YouTube. My point is these high-level matches should very often end by the second. Around 10 rocks/drops are needed to finish someone - how is that realistic? Players who are great strikers in-game go punch for punch with a C level striker (or even grappler) against known killers, and get rocked and dropped 5 times and still win, how is that realistic? I'm sure you're a very skilled player, man, and an intelligent person, but you're clearly very elitist about the whole thing and also very condescending. You don't want your mind changed either, I never said remove skill and allow scrubs to win against you with ease. On the contrary, you'd be able to beat them, just not necessarily through striking. And the top players you'll be facing should struggle grappling against your DC if they've picked Ngannou no matter how well they've mastered grappling. And so on and so forth.
The game already has it set up so that grappling against DC with Ngounnoh is difficult. Or using a poor striker against a great striker is difficult.
Stick skills need to matter as well to encourage players to get better and utilize all of the fighter’s skills.
Every other sport and fighting game works the same way.
It represents the any given Sunday mentality that exists in real life as well. It’s not enough to be talented (or have higher ratings in UFC 3) you have to stay sharp and utilize your talents.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I definitetely disagree here
The game already has it set up so that grappling against DC with Ngounnoh is difficult. Or using a poor striker against a great striker is difficult.
Stick skills need to matter as well to encourage players to get better and utilize all of the fighter’s skills.
Every other sport and fighting game works the same way.
It represents the any given Sunday mentality that exists in real life as well. It’s not enough to be talented (or have higher ratings in UFC 3) you have to stay sharp and utilize your talents.Last edited by Kingslayer04; 12-11-2018, 05:19 PM.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
I have a bunch of jab kos on my feed, these guys go nuts with their combos and I just minor lunge and jab and somehow it gets them...all I wanted was a sub but they insist on standing lol...
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Yeah, sure I don't. I know how a high level match plays out, I have YouTube. My point is these high-level matches should very often end by the second. Around 10 rocks/drops are needed to finish someone - how is that realistic? Players who are great strikers in-game go punch for punch with a C level striker (or even grappler) against known killers, and get rocked and dropped 5 times and still win, how is that realistic? I'm sure you're a very skilled player, man, and an intelligent person, but you're clearly very elitist about the whole thing and also very condescending. You don't want your mind changed either, I never said remove skill and allow scrubs to win against you with ease. On the contrary, you'd be able to beat them, just not necessarily through striking. And the top players you'll be facing should struggle grappling against your DC if they've picked Ngannou no matter how well they've mastered grappling. And so on and so forth.
I don't need my mind changed. I've said I am all for this mode. As I've said before, YOU are trying to take something away from ME. Not the other way around. You're trying to say that random chance is best for competitive play when you are not a competitive player. You watch Youtube videos and think you know how it is. I've played it first hand. But, yeah, you know all about bro.
There isn't anything elitist about it. It's simple logic. You aren't a competitive player, I am. Therefore, my opinion holds more value in that regard. It's like a physical therapist talking to someone who has watched physical therapy videos trying to tell the professional how to do his job. That's second hand knowledge against first hand knowledge. Even if you did see what you thought you saw, the actual mechanics behind something could be totally different than what you think because you just haven't experienced it. Look up the Dunning-Kruger effect.
You thinking that random chance will change the competitive balance for the better is almost objectively wrong.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
IMO the current damage & KO system is in pretty good shape.
Almost my entire competitive gaming life I've wanted the opportunity to 1-shot KO dudes in the first round if I catch them fair and square!
Back in the Fight Night days you literally had to knock your opponent down 3+ time EVERY FIGHT to win. Very formulatic and essentially, you had to deplete his health bar a certain about before you could even come close to winning.
But in UFC 3 I often get one-shot kills in the first or second round when my opponent hasn't really taken THAT much damage.
I particularly love when they miss a big roundhouse; spin around; and I land a crushing Overhand .......
Just about every Stun, Knockdown, and Knockout seems Fair and Square these days. That def. wasn't the case back in the day!
So overall.....I prefer vulnerability curves vs. RNG, I suppose hahaPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Just putting it out there - I do not insist on a KO chance percentage system. I don't really care how it's done, it could be changes to the vulnerability system, changes to the damage system, or a bigger variety of health states. All I want is to be able to knock people out clean with Ngannou without having to rely on an opponent to stretch their neck conveniently, to gas out as Ngannou in the second if I throw the way people throw now, to not have a block breaking mechanic for that sort of fighters and to have meaningful single shots, I don't want a Naruto like fight with 15 rocks...in other words, a realistic MMA experience.Comment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
Just putting it out there - I do not insist on a KO chance percentage system. I don't really care how it's done, it could be changes to the vulnerability system, changes to the damage system, or a bigger variety of health states. All I want is to be able to knock people out clean with Ngannou without having to rely on an opponent to stretch their neck conveniently, to gas out as Ngannou in the second if I throw the way people throw now, to not have a block breaking mechanic for that sort of fighters and to have meaningful single shots, I don't want a Naruto like fight with 15 rocks...in other words, a realistic MMA experience.
It's been much much worse before....doesn't mean we shouldn't work to improve things thoughPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here
And the top players DO struggle against DC if they are Ngannou. Which is why they will never pick that match up. You really think fights last over five rocks in heavyweight? If Ngannou rocks you you have a very good chance of going into FTF position immediately.
I don't need my mind changed. I've said I am all for this mode. As I've said before, YOU are trying to take something away from ME. Not the other way around. You're trying to say that random chance is best for competitive play when you are not a competitive player. You watch Youtube videos and think you know how it is. I've played it first hand. But, yeah, you know all about bro.
There isn't anything elitist about it. It's simple logic. You aren't a competitive player, I am. Therefore, my opinion holds more value in that regard. It's like a physical therapist talking to someone who has watched physical therapy videos trying to tell the professional how to do his job. That's second hand knowledge against first hand knowledge. Even if you did see what you thought you saw, the actual mechanics behind something could be totally different than what you think because you just haven't experienced it. Look up the Dunning-Kruger effect.
You thinking that random chance will change the competitive balance for the better is almost objectively wrong.
Edit: my point is - if a Francis Ngannou rocks a Daniel Cormier say, 3 times in a round, regardless of who controls whom, that should result in a TKO. If he lands on someone with a weaker chin - a possible straight KO. Ngannou is just an example. These scenarios are just examples. I want everyone to feel like themselves. I do not insist on randomness per se. And I absolutely understand why you do not want randomness. If that effect can actually be achieved without randomness and chance being involved, I'm all for it.Last edited by Kingslayer04; 12-11-2018, 05:58 PM.Comment
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