EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #421
    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

    Originally posted by Phillyboi207
    Before you go tell me how to get one punch KOs lol
    You asked me how to get one punch KOs and qualified it to get rid of the main way to get them.

    Throwing a kick against a well timed Mark Hunt overhand will get you knocked out at the start of a game.

    Comment

    • TheRizzzle
      MVP
      • Apr 2016
      • 1443

      #422
      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

      Originally posted by Kingslayer04
      I don't quite get what the issue with having it in Ranked is - skill will still be involved, there's grappling, there's evading and blocking which lead to low stamina, there's realistic stamina that will prevent constant fear of the death bomb, as they will start to throw less and less... there's just a risk (that will vary in size) to going blow for blow with someone known to end fights in a flash. AydinDubstep very rightly pointed out that there are volume strikers, stiff punchers, kickers, one-hit KO artists, grapplers... styles makes fights. Who said anything about removing skill?
      From what I've gathered over the years, ranked competitive players view the playable fighters as slightly modified avatars.

      They want to win and they want to win the way they prefer to fight and win and they don't want it decided by anything other than how the buttons have been pressed strategically.

      Which is always going to clash with people who want the sport to be a little more simulation based. Because in my mind if two equally skilled players pick Jon Jones and Gian Villante there should only ever be one outcome IMO.


      Sent from my SM-N920V using Tapatalk

      Comment

      • Kingslayer04
        MVP
        • Dec 2017
        • 1482

        #423
        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

        Originally posted by TheRizzzle
        From what I've gathered over the years, ranked competitive players view the playable fighters as slightly modified avatars.

        They want to win and they want to win the way they prefer to fight and win and they don't want it decided by anything other than how the buttons have been pressed strategically.

        Which is always going to clash with people who want the sport to be a little more simulation based. Because in my mind if two equally skilled players pick Jon Jones and Gian Villante there should only ever be one outcome IMO.


        Sent from my SM-N920V using Tapatalk
        I absolutely see that, yeah. It's just frustrating for those who want to replicate what they see on TV in the game. We're not even suggesting anything that would eliminate the skill element, we're just saying there should be different avenues that will need to be taken to defeat your opponent. Okay, you are skilled, demonstrate your skills in evading strikes or grappling/clinching then.

        Comment

        • TheRizzzle
          MVP
          • Apr 2016
          • 1443

          #424
          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

          Originally posted by RetractedMonkey
          You asked me how to get one punch KOs and qualified it to get rid of the main way to get them.

          Throwing a kick against a well timed Mark Hunt overhand will get you knocked out at the start of a game.
          But if you just stand there and eat it, it won't knock you out?

          Here is my dilemma, and I'm trying to be generous to your side of the argument...how is not moving your face not a skill deficiency that should be punished by the statistical probability that no man can eat a flush, undefended completely wide open shot from Mark Hunt?

          Not reacting is a choice, same as deciding which combo to throw and how to time it? So why isn't it punished like other skill deficiencies?

          Because they want to prove that over the course of a fight they will make more right decisions than wrong ones relative to their opponent rather than having to win two second battle after two second battle with the possibility that losing any one of those two second battles could result in relinquishing their ability to prove they are the better fighter over the course of 15-25 minutes.

          Sent from my SM-N920V using Tapatalk

          Comment

          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #425
            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

            Originally posted by Kingslayer04
            I absolutely see that, yeah. It's just frustrating for those who want to replicate what they see on TV in the game. We're not even suggesting anything that would eliminate the skill element, we're just saying there should be different avenues that will need to be taken to defeat your opponent. Okay, you are skilled, demonstrate your skills in evading strikes or grappling/clinching then.
            Dude, HOW is that not already in the game? Do you think guys are out here just standing in front of each other and throwing strikes without thinking?

            If that's how you play, adding random KOs is not going to change that. It's pretty clear that you have next to no idea of how a high level match plays out.

            And there is already incentive to take Ngannou down. It's called his 100 power rating. Adding random KOs doesn't alter the strategy against him. You don't know what you're talking about, man.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #426
              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

              Originally posted by RetractedMonkey
              You asked me how to get one punch KOs and qualified it to get rid of the main way to get them.

              Throwing a kick against a well timed Mark Hunt overhand will get you knocked out at the start of a game.
              Yeah that I’m aware of.

              I think what everyone here wants is one punch like Conor vs Aldo or Bisping vs Luke. That’s what I was talking about earlier. Even having a jab possess potential frames to get KO’d.

              But I agree with you about RNG staying out of ranked if you consider this a fighting game first.

              Comment

              • Kingslayer04
                MVP
                • Dec 2017
                • 1482

                #427
                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                Originally posted by RetractedMonkey
                Dude, HOW is that not already in the game? Do you think guys are out here just standing in front of each other and throwing strikes without thinking?

                If that's how you play, adding random KOs is not going to change that. It's pretty clear that you have next to no idea of how a high level match plays out.

                And there is already incentive to take Ngannou down. It's called his 100 power rating. Adding random KOs doesn't alter the strategy against him. You don't know what you're talking about, man.
                Yeah, sure I don't. I know how a high level match plays out, I have YouTube. My point is these high-level matches should very often end by the second. Around 10 rocks/drops are needed to finish someone - how is that realistic? Players who are great strikers in-game go punch for punch with a C level striker (or even grappler) against known killers, and get rocked and dropped 5 times and still win, how is that realistic? I'm sure you're a very skilled player, man, and an intelligent person, but you're clearly very elitist about the whole thing and also very condescending. You don't want your mind changed either, I never said remove skill and allow scrubs to win against you with ease. On the contrary, you'd be able to beat them, just not necessarily through striking. And the top players you'll be facing should struggle grappling against your DC if they've picked Ngannou no matter how well they've mastered grappling. And so on and so forth.
                Last edited by Kingslayer04; 12-11-2018, 05:07 PM.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #428
                  Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                  Originally posted by Kingslayer04
                  Yeah, sure I don't. I know how a high level match plays out, I have YouTube. My point is these high-level matches should very often end by the second. Around 10 rocks/drops are needed to finish someone - how is that realistic? Players who are great strikers in-game go punch for punch with a C level striker (or even grappler) against known killers, and get rocked and dropped 5 times and still win, how is that realistic? I'm sure you're a very skilled player, man, and an intelligent person, but you're clearly very elitist about the whole thing and also very condescending. You don't want your mind changed either, I never said remove skill and allow scrubs to win against you with ease. On the contrary, you'd be able to beat them, just not necessarily through striking. And the top players you'll be facing should struggle grappling against your DC if they've picked Ngannou no matter how well they've mastered grappling. And so on and so forth.
                  I definitetely disagree here

                  The game already has it set up so that grappling against DC with Ngounnoh is difficult. Or using a poor striker against a great striker is difficult.

                  Stick skills need to matter as well to encourage players to get better and utilize all of the fighter’s skills.

                  Every other sport and fighting game works the same way.

                  It represents the any given Sunday mentality that exists in real life as well. It’s not enough to be talented (or have higher ratings in UFC 3) you have to stay sharp and utilize your talents.

                  Comment

                  • Kingslayer04
                    MVP
                    • Dec 2017
                    • 1482

                    #429
                    Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                    Originally posted by Phillyboi207
                    I definitetely disagree here

                    The game already has it set up so that grappling against DC with Ngounnoh is difficult. Or using a poor striker against a great striker is difficult.

                    Stick skills need to matter as well to encourage players to get better and utilize all of the fighter’s skills.

                    Every other sport and fighting game works the same way.

                    It represents the any given Sunday mentality that exists in real life as well. It’s not enough to be talented (or have higher ratings in UFC 3) you have to stay sharp and utilize your talents.
                    True, true. Comparing grappling to striking wasn't the best analogy. I do maintain, however, my stance on realistic damage and proper danger from being hit by certain fighters. And I did say - if you somehow manage to avoid their bombs and land counter hits - great, but if you're getting hit/get hit with hooks/uppercuts/overhands by Ngannou - this shouldn't last long at all.
                    Last edited by Kingslayer04; 12-11-2018, 05:19 PM.

                    Comment

                    • raypace1
                      Banned
                      • Aug 2017
                      • 256

                      #430
                      Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                      Originally posted by Phillyboi207
                      If that’s true that’s awesome.

                      I’m assuming you’ve labbed it. What conditions would I need to do in order to replicate it?

                      Edit: Unless you’re referring to throwing a big strike while being hit by one.

                      What I’m suggesting would apply to ANY strike. Even a jab


                      I have a bunch of jab kos on my feed, these guys go nuts with their combos and I just minor lunge and jab and somehow it gets them...all I wanted was a sub but they insist on standing lol...


                      Sent from my iPhone using Operation Sports

                      Comment

                      • RetractedMonkey
                        MVP
                        • Dec 2017
                        • 1624

                        #431
                        Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                        Originally posted by Kingslayer04
                        Yeah, sure I don't. I know how a high level match plays out, I have YouTube. My point is these high-level matches should very often end by the second. Around 10 rocks/drops are needed to finish someone - how is that realistic? Players who are great strikers in-game go punch for punch with a C level striker (or even grappler) against known killers, and get rocked and dropped 5 times and still win, how is that realistic? I'm sure you're a very skilled player, man, and an intelligent person, but you're clearly very elitist about the whole thing and also very condescending. You don't want your mind changed either, I never said remove skill and allow scrubs to win against you with ease. On the contrary, you'd be able to beat them, just not necessarily through striking. And the top players you'll be facing should struggle grappling against your DC if they've picked Ngannou no matter how well they've mastered grappling. And so on and so forth.
                        And the top players DO struggle against DC if they are Ngannou. Which is why they will never pick that match up. You really think fights last over five rocks in heavyweight? If Ngannou rocks you you have a very good chance of going into FTF position immediately.

                        I don't need my mind changed. I've said I am all for this mode. As I've said before, YOU are trying to take something away from ME. Not the other way around. You're trying to say that random chance is best for competitive play when you are not a competitive player. You watch Youtube videos and think you know how it is. I've played it first hand. But, yeah, you know all about bro.

                        There isn't anything elitist about it. It's simple logic. You aren't a competitive player, I am. Therefore, my opinion holds more value in that regard. It's like a physical therapist talking to someone who has watched physical therapy videos trying to tell the professional how to do his job. That's second hand knowledge against first hand knowledge. Even if you did see what you thought you saw, the actual mechanics behind something could be totally different than what you think because you just haven't experienced it. Look up the Dunning-Kruger effect.

                        You thinking that random chance will change the competitive balance for the better is almost objectively wrong.

                        Comment

                        • Boiler569
                          MVP
                          • Apr 2016
                          • 2006

                          #432
                          Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                          IMO the current damage & KO system is in pretty good shape.

                          Almost my entire competitive gaming life I've wanted the opportunity to 1-shot KO dudes in the first round if I catch them fair and square!

                          Back in the Fight Night days you literally had to knock your opponent down 3+ time EVERY FIGHT to win. Very formulatic and essentially, you had to deplete his health bar a certain about before you could even come close to winning.

                          But in UFC 3 I often get one-shot kills in the first or second round when my opponent hasn't really taken THAT much damage.

                          I particularly love when they miss a big roundhouse; spin around; and I land a crushing Overhand .......

                          Just about every Stun, Knockdown, and Knockout seems Fair and Square these days. That def. wasn't the case back in the day!

                          So overall.....I prefer vulnerability curves vs. RNG, I suppose haha
                          PSN: Boiler569
                          Have Fun, It's Just A GAME!
                          Top 10 (Fight Night Series) R.I.P. Joe Frazier
                          FNR4 Gamestop Vegas Tournament Qualifier
                          Ranked #1 (EA MMA)

                          UFC 3 LEC: 2x Diamond; 6x Plat.
                          @Boiler569 on Twitter & Twitch

                          Comment

                          • Kingslayer04
                            MVP
                            • Dec 2017
                            • 1482

                            #433
                            Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                            Just putting it out there - I do not insist on a KO chance percentage system. I don't really care how it's done, it could be changes to the vulnerability system, changes to the damage system, or a bigger variety of health states. All I want is to be able to knock people out clean with Ngannou without having to rely on an opponent to stretch their neck conveniently, to gas out as Ngannou in the second if I throw the way people throw now, to not have a block breaking mechanic for that sort of fighters and to have meaningful single shots, I don't want a Naruto like fight with 15 rocks...in other words, a realistic MMA experience.

                            Comment

                            • Boiler569
                              MVP
                              • Apr 2016
                              • 2006

                              #434
                              Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                              Originally posted by Kingslayer04
                              Just putting it out there - I do not insist on a KO chance percentage system. I don't really care how it's done, it could be changes to the vulnerability system, changes to the damage system, or a bigger variety of health states. All I want is to be able to knock people out clean with Ngannou without having to rely on an opponent to stretch their neck conveniently, to gas out as Ngannou in the second if I throw the way people throw now, to not have a block breaking mechanic for that sort of fighters and to have meaningful single shots, I don't want a Naruto like fight with 15 rocks...in other words, a realistic MMA experience.
                              lol you have some valid points but a bit over the top

                              It's been much much worse before....doesn't mean we shouldn't work to improve things though
                              PSN: Boiler569
                              Have Fun, It's Just A GAME!
                              Top 10 (Fight Night Series) R.I.P. Joe Frazier
                              FNR4 Gamestop Vegas Tournament Qualifier
                              Ranked #1 (EA MMA)

                              UFC 3 LEC: 2x Diamond; 6x Plat.
                              @Boiler569 on Twitter & Twitch

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #435
                                Re: EA Sports UFC 3 Patch 1.13 Available Now - Patch Notes Here

                                Originally posted by RetractedMonkey
                                And the top players DO struggle against DC if they are Ngannou. Which is why they will never pick that match up. You really think fights last over five rocks in heavyweight? If Ngannou rocks you you have a very good chance of going into FTF position immediately.

                                I don't need my mind changed. I've said I am all for this mode. As I've said before, YOU are trying to take something away from ME. Not the other way around. You're trying to say that random chance is best for competitive play when you are not a competitive player. You watch Youtube videos and think you know how it is. I've played it first hand. But, yeah, you know all about bro.

                                There isn't anything elitist about it. It's simple logic. You aren't a competitive player, I am. Therefore, my opinion holds more value in that regard. It's like a physical therapist talking to someone who has watched physical therapy videos trying to tell the professional how to do his job. That's second hand knowledge against first hand knowledge. Even if you did see what you thought you saw, the actual mechanics behind something could be totally different than what you think because you just haven't experienced it. Look up the Dunning-Kruger effect.

                                You thinking that random chance will change the competitive balance for the better is almost objectively wrong.
                                Check out my last post, that may clear up a few things. I don't insist on randomness (which wasn't that random in the first place but still).


                                Edit: my point is - if a Francis Ngannou rocks a Daniel Cormier say, 3 times in a round, regardless of who controls whom, that should result in a TKO. If he lands on someone with a weaker chin - a possible straight KO. Ngannou is just an example. These scenarios are just examples. I want everyone to feel like themselves. I do not insist on randomness per se. And I absolutely understand why you do not want randomness. If that effect can actually be achieved without randomness and chance being involved, I'm all for it.
                                Last edited by Kingslayer04; 12-11-2018, 05:58 PM.

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