Im a big diaz fan and one thing you cant do is let those hooks to the body rip. Theyre also really slow. Look how nick rips those shots. Even coming forward. Our hands are restricted to a set of rules. You dont see the volume of uppercuts irl like you do in the game. It shouldnt take minor swaying and all kinds of ridiculousness just to work the body. Its not realistic
Speed up hooks to the body let them be freeflowing
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Speed up hooks to the body let them be freeflowing
Im a big diaz fan and one thing you cant do is let those hooks to the body rip. Theyre also really slow. Look how nick rips those shots. Even coming forward. Our hands are restricted to a set of rules. You dont see the volume of uppercuts irl like you do in the game. It shouldnt take minor swaying and all kinds of ridiculousness just to work the body. Its not realisticTags: None -
Re: Speed up hooks to the body let them be freeflowing
Ever since they got nerfed both in speed and range, body punches all feel so slow. Jab- lead body hook is fast but nearly everything else... Its like the startup frames play and then there is this very noticeable slowdown mid-animation.
Kicks to the body also still seem so difficult to block unless you basically pre-block. When they tightened up the catch window, it seems to have made the block less functional. Some matches i'm holding block as soon as you see the startup frames and it will still sometimes not block. Yet body punches are super easy to block mostly. It seems like the slow-down on lateral kicks and vulnerability to hooks was added to try to address this rather than fix the spotty body kick block. It also feels punitive against range fighters as a body kick landing at near perfect range often opens you up to a 3 piece combo wtf?
Honestly the game just doesn't feel very freeflowing most of the time in general. I'm in Div 5, so i'm not the greatest but i think i get the basics of how the game works. There are several threads about making individual requests for ufc 4. At this point my biggest request is to just make it feel better to play and fix the hit detection. Every movement feels restricted by a very specific set of rules and timings. The result is that if you don't obey them very strictly it feels super clunky.
Against some people this game is great fun, especially people who fight realistically at range, but in the pocket is stressful and really highlights the timing issues.Comment
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Re: Speed up hooks to the body let them be freeflowing
Honestly on the subject of body shots, I also believe they got nerfed too much with how much stamina they take away. Perhaps it was a bit too much in the beta, but I believe with how everything has turned out for the game, and the fairly easy counter to body shots (uppercut) they should do more damage to long-term stamina than they do now.
Right now it feels like the only effective way to drain opponents stamina is to be elusive like prime Anderson Silva. Obviously fighters with poor movement skills feel weird trying to do this, if your strategy is to drain your opponent of stamina. Working the body should be more of an option. (I'm an offline player mostly)Comment
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Re: Speed up hooks to the body let them be freeflowing
The naked straight to the body needs to be sped back up, fighters look like they're In slow motion performing it
Sent from my SM-G960U using Operation Sports mobile appLast edited by Gion; 12-26-2018, 07:12 PM.Comment
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Re: Speed up hooks to the body let them be freeflowing
I have the opposite experience. Body shots are my bread and butter. You can watch Martial Mind for ways to land good body shots as well.
The body straight is great to lead with and to get some damage back after being hit with a body kick while they recover (and sets up head strikes once they start blocking low). The body straight moving forward is also the lead strike to one of the only moving body combos that will consistently land (body straight - lead body hook). It goes well into the lead hook to the head too.
The lead body hook can be used from range if you are sure they won't strike back to counter (like when they are recovering stamina or backing up after their own combo). I use it to set up head strikes by feinting it or do a moving lead body hook into a lunging body straight. It is also the best strike to end stationary combos with if they like to block the head or major back lean to counter you. 1-2-lead body hook, 1-lead body hook (Martial Mind's favorite), 2-lead body hook, 1-uppercut-lead body hook (good for interchanging with the lead head hook).
Lately I've been using the body jab more. I used to see it as a set up strike, but if you play the long game, it destroys their body health and stamina in the later rounds because it takes no stamina of your own to use, it's fast (therefore almost always lands), and many opponents don't even bother blocking it because they think it's doing nothing, then BAM, they have no stamina in round 3. Of course results are best when combined with other body strikes. The lunging body jab can be comboed into after any strike or combo, making it the most versatile strike in the game. If the opponent is backing up I will do body jab - head jab - lunging body jab. Super fast.
If you notice Nick Diaz's body strike set ups, they are always along the cage and he only does the very long body hook combos when they are either rocked or gassed. That is absolutely possible to do in the game and is one of the most common setups for head hooks ever since launch day. To me, body shots are at a near perfect place speed, stamina, and damage wise. They aren't much slower than real life body shots, but they have more range than real strikes and they need to be slower to account for human reflexes when controlling a character.Comment
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Re: Speed up hooks to the body let them be freeflowing
Honestly on the subject of body shots, I also believe they got nerfed too much with how much stamina they take away. Perhaps it was a bit too much in the beta, but I believe with how everything has turned out for the game, and the fairly easy counter to body shots (uppercut) they should do more damage to long-term stamina than they do now.
Right now it feels like the only effective way to drain opponents stamina is to be elusive like prime Anderson Silva. Obviously fighters with poor movement skills feel weird trying to do this, if your strategy is to drain your opponent of stamina. Working the body should be more of an option. (I'm an offline player mostly)
Like kicks, it's best to disguise your body shots with strikes to the head, it's how I've been having a lot of success with Holm and not getting hit by uppercuts in the process either. The damage is fine, a slight speed up can be discussed, but leave the damage alone.EA Sports UFC GameChanger
PSN: RomeroXVII
ESFL UFC 4 PS4 Champion
E-Sports Summer Series EA UFC Champion (Season 1)
ESFL UFC 4 Las Vegas 2022 World ChampionComment
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Re: Speed up hooks to the body let them be freeflowing
Na, believe me, they pay off more than you think in the long run, even in 3 rounders when done correctly.
Like kicks, it's best to disguise your body shots with strikes to the head, it's how I've been having a lot of success with Holm and not getting hit by uppercuts in the process either. The damage is fine, a slight speed up can be discussed, but leave the damage alone.Comment
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Re: Speed up hooks to the body let them be freeflowing
Not any dmg just a 2-4 frame speed increaseComment
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Re: Speed up hooks to the body let them be freeflowing
Na, believe me, they pay off more than you think in the long run, even in 3 rounders when done correctly.
Like kicks, it's best to disguise your body shots with strikes to the head, it's how I've been having a lot of success with Holm and not getting hit by uppercuts in the process either. The damage is fine, a slight speed up can be discussed, but leave the damage alone.
Arguably the most annoying fighter to play against in my opinion stamina for days .
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Re: Speed up hooks to the body let them be freeflowing
It would be cool if the sways when bending down to strike could dodge the uppercuts used to counter the body shots ...there fore one would have to use the appropriate hand to hit an opponent depending on what side his head is leaning towards .
Sent from my Infinix X604 using Operation Sports mobile appComment
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Re: Speed up hooks to the body let them be freeflowing
I have the opposite experience. Body shots are my bread and butter. You can watch Martial Mind for ways to land good body shots as well.
The body straight is great to lead with and to get some damage back after being hit with a body kick while they recover (and sets up head strikes once they start blocking low). The body straight moving forward is also the lead strike to one of the only moving body combos that will consistently land (body straight - lead body hook). It goes well into the lead hook to the head too.
The lead body hook can be used from range if you are sure they won't strike back to counter (like when they are recovering stamina or backing up after their own combo). I use it to set up head strikes by feinting it or do a moving lead body hook into a lunging body straight. It is also the best strike to end stationary combos with if they like to block the head or major back lean to counter you. 1-2-lead body hook, 1-lead body hook (Martial Mind's favorite), 2-lead body hook, 1-uppercut-lead body hook (good for interchanging with the lead head hook).
Lately I've been using the body jab more. I used to see it as a set up strike, but if you play the long game, it destroys their body health and stamina in the later rounds because it takes no stamina of your own to use, it's fast (therefore almost always lands), and many opponents don't even bother blocking it because they think it's doing nothing, then BAM, they have no stamina in round 3. Of course results are best when combined with other body strikes. The lunging body jab can be comboed into after any strike or combo, making it the most versatile strike in the game. If the opponent is backing up I will do body jab - head jab - lunging body jab. Super fast.
If you notice Nick Diaz's body strike set ups, they are always along the cage and he only does the very long body hook combos when they are either rocked or gassed. That is absolutely possible to do in the game and is one of the most common setups for head hooks ever since launch day. To me, body shots are at a near perfect place speed, stamina, and damage wise. They aren't much slower than real life body shots, but they have more range than real strikes and they need to be slower to account for human reflexes when controlling a character.Comment
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Re: Speed up hooks to the body let them be freeflowing
I used to think it was useless. But I was looking at it from the wrong angle. If you think about it in terms of trying to finish the fight as quick as possible, it is. But, I’ve been playing this game so long that I keep trying to reinvent how I play.
So I go for the long game now. Low strike output, low stamina/damage strikes, and minimalist movement. All to maintain a large stamina advantage to finish with body shots or a headshot counter when they block low later on. And for that, the lunging body Jab is perfect. Plus, I didn’t know it could be used after every single strike or combo.
Of course, this strategy is entirely dependent on how the opponent plays. It works well against aggressive fighters, but guys who use a lot of movement and lower strike output (and body shots themselves) are more susceptible to head strike based strategies. However, more often then not I find it works on most people.
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