Why can people play like terminators

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #271
    Re: Why can people play like terminators

    I would love increased bleed through on block and stamina tax on blocked strikes

    But you’re still forgetting the casual crowd. They mostly just wing strikes at block or rely on block for defense. They wouldnt be happy with that change.

    I would love to at least see it at HW and LHW and bring back parries but have them work more like block counters
    Last edited by Phillyboi207; 01-17-2019, 09:39 PM.

    Comment

    • Lauriedr1ver
      Pro
      • Nov 2017
      • 545

      #272
      Re: Why can people play like terminators

      Originally posted by Phillyboi207
      I would lose increased bleed through on block and stamina tax on blocked strikes

      But you’re still forgetting the casual crowd. They mostly just wing strikes at block or rely on block for defense. They wouldnt be happy with that change.

      I would love to at least see it at HW and LHW and bring back parries but have them work more like block counters
      Power modifier.

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #273
        Re: Why can people play like terminators

        Originally posted by Phillyboi207
        I would love increased bleed through on block and stamina tax on blocked strikes

        But you’re still forgetting the casual crowd. They mostly just wing strikes at block or rely on block for defense. They wouldnt be happy with that change.

        I would love to at least see it at HW and LHW and bring back parries but have them work more like block counters
        See that's where your wrong it's more worth it to break the block then it is to block the strikes. People can continue to throw like mindless drones without fear losing. You shouldn't see Max Holloway output on Conor McGregor. As far is Perry's not being new in the game - They are the whole reason for the broken state of Defense to begin with. Being a realism junkie and a combat sports fanatic there is simply no reason not to have it in the game period they needed tuning they didn't need removal.
        Last edited by 1212headkick; 01-17-2019, 09:52 PM.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #274
          Re: Why can people play like terminators

          Whats funny to me is some of the people who are "doing their job" are at the forefront of arguing AGAINST increasing the block strike stamina tax. Like very vocal against it. Like so vocal against it that they I would say they are one of the reasons the change wasnt made because their argument was so convincing.

          Note to everyone here: No one person is ever responsible for a patch change. Not one. That never happens. The devs see posts here and decide what changes need to be immediate and what will be added down the line. For example, with the movement additions I remember GPD talking about what he wanted to do as far back as the 2nd patch (or 3rd patch) but there were much more pressing things the team had to address. Those grappling changes that came in the last few patches were discussed months before they were released.

          If anyone claims to be solely responsible for a change, its not true.
          Last edited by aholbert32; 01-17-2019, 09:56 PM.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #275
            Re: Why can people play like terminators

            Originally posted by Lauriedr1ver
            So you need to learn the game? This is what you have said. By saying you need to learn to use everything better you are learning the game. I think your misunderstanding me.
            I think its a language issue. For example, I can speak spanish because I learned it all through school. With that said, if you dropped me in Spain, I could communicate with people but not as well as most because I havent mastered it. I dont need to be taught spanish as much as I need to use it more often to be fluent in it.

            Same thing here. I know how to lunge and lean....I just havent mastered it. I just dont use it often because blocking and distance management/movement are easier ways to defend. Now if I face someone who is good at being aggressive, I cant solely rely on those things and the best tools to defend against aggression are head movement and lunges to cause whiffs and counter ops. I need to get better when it comes to using those tools and I wouldnt be surprised if it was the same for alot of people here.

            Comment

            • Lauriedr1ver
              Pro
              • Nov 2017
              • 545

              #276
              Re: Why can people play like terminators

              Originally posted by 1212headkick
              See that's where your wrong it's more worth it to break the block then it is to block the strikes. People can continue to throw like mindless drones without fear losing. You shouldn't see Max Holloway output on Conor McGregor. As far is Perry's not being new in the game - They are the whole reason for the broken state of Defense to begin with. Being a realism junkie and a combat sports fanatic there is simply no reason not to have it in the game period they needed tuning they didn't need removal.
              What sorry? This doesnt make any sense.

              Comment

              • 1212headkick
                Banned
                • Mar 2018
                • 1823

                #277
                Re: Why can people play like terminators

                Y
                Originally posted by aholbert32
                Whats funny to me is some of the people who are "doing their job" are at the forefront of arguing AGAINST increasing the block strike stamina tax. Like very vocal against it. Like so vocal against it that they I would say they are one of the reasons the change wasnt made because their argument was so convincing.

                Note to everyone here: No one person is ever responsible for a patch change. Not one. That never happens. The devs see posts here and decide what changes need to be immediate and what will be added down the line. For example, with the movement additions I remember GPD talking about what he wanted to do as far back as the 2nd patch (or 3rd patch) but there were much more pressing things the team had to address. Those grappling changes that came in the last few patches were discussed months before they were released.

                If anyone claims to be solely responsible for a change, its not true.
                I take credit for helping fuel the fire not for the change itself. Anyone who posts here saw my countless daily posts on not just movement but outside fighting. Theres bugs in this game that not even you as bug testers have found. I wont mention them. I dont want them abused. At one point you could backsway body hooks.

                Guess who found the bug and reported it to gcs? I did. And that would of been game breaking. Im not a bum. My understanding of this game is at a very high level. I give unbiased opinions even if they dont suit my play style. You said it yourself I was on here everyday. Remember berrys? Laughs aside the grappling is still a ways of with things we told and were teased with would be included. We cant even get one new ground position? Or knees from backside.


                The community doesnt see gc chats. Just the results or lack there of. The games came a long ways and I do enjoy it now more than launch. But I will not buy and neither should anyone else if the proverbial can is continuing to be kicked down the road. The ones you imply not listening HATE my guts. But they do listen and are veteran gcs. Ill give you credit for outside fighting but youve mentioned lots of things failed to be implemented.


                The community is the mouse and your dangling the cheese. I just dont like how a majority of your responses especially as an offline player commenting on online play issues are always a very anti player position. I dont doubt you mean well but you say things that makes your intent highly questionable.

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #278
                  Re: Why can people play like terminators

                  Originally posted by Lauriedr1ver
                  What sorry? This doesnt make any sense.
                  If they continue to hit the block make it cost more stamina at the cost of higher block breakdown.

                  Comment

                  • Lauriedr1ver
                    Pro
                    • Nov 2017
                    • 545

                    #279
                    Re: Why can people play like terminators

                    Originally posted by aholbert32
                    I think its a language issue. For example, I can speak spanish because I learned it all through school. With that said, if you dropped me in Spain, I could communicate with people but not as well as most because I havent mastered it. I dont need to be taught spanish as much as I need to use it more often to be fluent in it.

                    Same thing here. I know how to lunge and lean....I just havent mastered it. I just dont use it often because blocking and distance management/movement are easier ways to defend. Now if I face someone who is good at being aggressive, I cant solely rely on those things and the best tools to defend against aggression are head movement and lunges to cause whiffs and counter ops. I need to get better when it comes to using those tools and I wouldnt be surprised if it was the same for alot of people here.
                    Interesting. I will use the same analogy. I speak english fluently, but due to my accent and use of scottish words people sometime assume I lack good vocabulary. Its an assumption of what someone is. Too say you need to use better words to sound even though I already have a understanding is poor form.

                    This is similar to the game. Assuming I do not know how to effectly use something is poor form and poor way to discuss new ideas. The best way to discuss things like this is moving past these assumptions and actually discuss to improve the game.

                    Again my perspective is adding more tools and altering the way things work to make it more realistic is the way to go for improving the way stamina works.

                    Comment

                    • Lauriedr1ver
                      Pro
                      • Nov 2017
                      • 545

                      #280
                      Re: Why can people play like terminators

                      Originally posted by aholbert32
                      Whats funny to me is some of the people who are "doing their job" are at the forefront of arguing AGAINST increasing the block strike stamina tax. Like very vocal against it. Like so vocal against it that they I would say they are one of the reasons the change wasnt made because their argument was so convincing.

                      Note to everyone here: No one person is ever responsible for a patch change. Not one. That never happens. The devs see posts here and decide what changes need to be immediate and what will be added down the line. For example, with the movement additions I remember GPD talking about what he wanted to do as far back as the 2nd patch (or 3rd patch) but there were much more pressing things the team had to address. Those grappling changes that came in the last few patches were discussed months before they were released.

                      If anyone claims to be solely responsible for a change, its not true.
                      What about a slight vulnerabilty change in the uppercut that I showed and got flipped?

                      Nah you are right though, its always been groups of people that have inspired change. We had some good back and forths about movement but we did get a neccasary change.

                      Comment

                      • FadeawayJay
                        Rookie
                        • Jun 2017
                        • 138

                        #281
                        Re: Why can people play like terminators

                        So I was having major issues with the "terminantors" up until a few weeks a ago. Literally gamebreakinig issues. I thought I was using the tools (moving, blocking, lunging, head movement, teeps, the push, bodywork etc.), and I was. But not enough. I've gotten way better at the game these last few weeks, and it actually makes sense why I was having these issues. There's an explanation, which actually proves how realistic the game is.

                        So my view on the game and my own strategy was always to play "realistically". My favourite fighters are Jon Jones, Floyd, Muhammad Ali, Conor, Cruz, TJ, Anderson etc. Fighters with good movement, and fighters who counter. So my strategy was to make my opponent whiff and subsequently gas. Broadly of course. However, these constant combos made it hard to block. So I would retreat, and I would indeed use "all the tools" to avoid strikes. Most of the times, I would gas my opponent, but often, they'd just stick so close to me, that most strikes would hit my block and eventually, I'd become a moving punching bag.

                        I was so ****ing tired of this, but now that I've actually learned how to beat these guys, it makes sense. What would the fighters I listed above (most of them "defensive fighters") do, if someone just marched forward and threw combos. They'd throw back, establish their dominance early. That's why you never see these fighters exposed to these tactics. They can actually fight, and they throw even better combos, so if someone tries this tactic, it's going to be like Conor vs. Aldo. 13 second KO. And that's what I realised.

                        I still use the same defensive tactics as I did before, but if guys march me down now, I establish my threat early and counter them with an even more devastating combo, if they thrown one on me. Now they're afraid of me, and hopefully changes their gameplan. Then I can start looking for counters and do some outside fighting. If they still march forward. I still try to create distance, but most likely, I will just get an early KO. Sometimes, they guy I'm facing is just better, and has timing and combos levels above me. Then I lose. But again, that's due to skill level. If Stipe Miocic and I fought, he would probably march me down and throw combos on end until I was out. I would try to block and avoid his combos, but eventually, he'd get me. That's what is basically happening to you guys, who complain about the "terminators". You're losing to the most standard tactic in fighting, because you don't pressure back. You might actually be better than these people at the game, but you're fighting like a novice would essentially. And I know, it's because you want to simulate what goes on in real life UFC, but the guys you are facing are not UFC fighters, and their game plans are won't mimic those of UFC fighters. But that actually just makes them even easier to counter. They're predictable! Use it!

                        However, in spite of all that. The stamina thing is unrealistic. No way around it. But a great argument was made, that if you want realism in that department, you need to implement realism in the block breaking mechanics as well. So more realistic stamina would make people incapable of throwing +100 strikes every round, but it would also mean that your own block would just break quicker, and the terminator would KO you even faster than they're currently doing. I'm all for that change! But I understand why you won't commit to that change, as it would just result in so many early KO's.

                        So in short, we actually have a REALLY realistic MMA game here! Yes, stamina is a little forgiving, but so is the block, so that should even things out. You have all the tools to deal with it. BUT! IMO I think the defensive tools are WAAAAAAAAAAYYYYY harder to master than the offensive one. And even though that can be said for real life as well, I think that's a problem. I'm thinking about making a thread, where people can suggest changes, that would make the defensive tools easier to utilise, as I have a few suggestions (that I think a lot here would hate!), but not sure I'll even bother. I'll just point out that I still hate the way this game plays online. Yes, I've learned how to deal with the "terminators" but the fact that a realistic looking and feeling fight is so rare to find online, kind of breaks the game to me. I've used these last couple of weeks to really learn how to beat these pressure fighters, and only rarely, against some of high level, do they beat me, but *** **** it's getting boring and uninteresting to me. I get good fights occasionally, definitely seeing more of them here in Div 5, but it still annoys me like crazy! For UFC 4, I won't buy the game at release. I need to see real improvements in offline playability (modes, career, perhaps universe) before I'm going to buy it, and otherwise, I probably won't buy. I don't want the devs to sacrifice the realism to make for better "looking" online play, but I need something else to turn my attention towards when I get tired of the comboparties. To me, this year has been nothing but frustrations when playing. The gameplay mechanics are great and realistic, but most fights look horrible to me. Sorry to say, as there's so much potential.

                        Anyway, I don't think anyone cares what I feel. But to summarise. Game is realistic. Yes, stamina is forgiving, but so is block breaker which evens it out. You guys are just losing because you try to use gameplans suited to high level MMA fighters who fight high level MMA fighters, when in fact the guys you are facing (the terminators) are using kindergarten tactics and so you have to change your gameplan accordingly. That's honestly a great testament to realistic the mechanics actually are! The terminators are pretty easy to counter and drain their stamina actually. Still annoying though, for sure.

                        Lastly. Of course, the game is not perfect, but in terms of actual realistic striking mechanics, we're closer than ever!

                        PS: (sorry for the long, messy post. I am so bad at writing on this format when not on the computer!!!)
                        Last edited by FadeawayJay; 01-17-2019, 11:07 PM.

                        Comment

                        • Lauriedr1ver
                          Pro
                          • Nov 2017
                          • 545

                          #282
                          Re: Why can people play like terminators

                          Wait who is against blocking breaking changes?

                          Comment

                          • Mydog8
                            Banned
                            • Jan 2019
                            • 43

                            #283
                            Re: Why can people play like terminators

                            Originally posted by aholbert32
                            Again...lack of reading comprehension. No one has ever thrown more than 435 strikes in a fight. Nate Diaz owns that record. Is it possible that someone could throw 500 or 600 strikes in a fight. Sure. Just because no one has done it doesnt mean it cant be done....but thats a different question than what I asked.

                            I asked how do you know that he would be "exhausted". The fact that he hasnt thrown that many in a fight isnt "a good start". Just because someone hasnt done something in a fight. Lyoto Machida hasnt thrown more than 153 strikes in a fight....that doesnt mean that if he threw 350 in a fight he would be "exhausted". It just means that he hasnt thrown that much in a fight.

                            As for your list:

                            I have no ****ing idea what 1 is.

                            2-4 is something every human does so thats a safe assumption.

                            I have no idea about Mirko's training habits so I have no idea if 5 is correct.

                            Same with 6 given that the world record is over 1000lbs and I've never seen Cro Cop bench press.

                            7 isnt an assumption because Mirko has admitted to using HGH and was suspended by USADA.

                            I cant assume 8 because I have no idea if he follow the UFC now that he is no longer employed by them.

                            I also have no idea about 9 because he may like making balloon animals and it may be a source of revenue.

                            10 only because no human is bulletproof.

                            Got anymore?
                            Well, just because no other human is bulletproof how do you know that he is NOT bullet proof.

                            My reading comprehension is very good. I am questioning your common sense. The mere fact that you responded to 9 of the 10 points suggests that your perspective is a bit off. I have noticed you before on this forum and have noticed you share many poorly thought out opinions. Even contemplated blocking you so the better ideas could come through.

                            Anyway, imo the terminator problem could be solved with a few things.

                            1. Leg kicks having a tad more power
                            2. Add parries especially off of straight strikes. With a counter window similar to slipping
                            3. A larger stamina tax on strikes.
                            4. And even greater stamina tax on strikes thrown with lower stamina
                            5. Interuption with jab, especially when opponent is walking forward

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #284
                              Re: Why can people play like terminators

                              Originally posted by Lauriedr1ver
                              What about a slight vulnerabilty change in the uppercut that I showed and got flipped?

                              Nah you are right though, its always been groups of people that have inspired change. We had some good back and forths about movement but we did get a neccasary change.
                              Yep. These discussions help the devs alot but anyone acting as if a major change like movement was him and him alone is full of it.

                              Also keep in mind with all those discussions, we didnt get everything we wanted.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #285
                                Re: Why can people play like terminators

                                Originally posted by Mydog8
                                Well, just because no other human is bulletproof how do you know that he is NOT bullet proof.

                                My reading comprehension is very good. I am questioning your common sense. The mere fact that you responded to 9 of the 10 points suggests that your perspective is a bit off. I have noticed you before on this forum and have noticed you share many poorly thought out opinions. Even contemplated blocking you so the better ideas could come through.

                                Anyway, imo the terminator problem could be solved with a few things.

                                1. Leg kicks having a tad more power
                                2. Add parries especially off of straight strikes. With a counter window similar to slipping
                                3. A larger stamina tax on strikes.
                                4. And even greater stamina tax on strikes thrown with lower stamina
                                5. Interuption with jab, especially when opponent is walking forward
                                Because no human is bulletproof and Cro Cop is a human?

                                I also find it funny that you post 5 generic "solutions" (no specifics) and in the same breath talk about "poorly though out opinions".

                                Please block me though. Wont stop me from responding to bad posts like this one or the one before.

                                Comment

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