Online ranked sim mode

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  • TheWizard72
    Rookie
    • Dec 2017
    • 21

    #1

    Online ranked sim mode

    Yes or no and why.

    Yes. Because this is the UFC we’re talking about. As real as it gets is the damn motto. At least a month trial run please!!!
  • LoveThisLife
    Rookie
    • Oct 2018
    • 92

    #2
    Re: Online ranked sim mode

    Originally posted by TheWizard72
    Yes or no and why.

    Yes. Because this is the UFC we’re talking about. As real as it gets is the damn motto. At least a month trial run please!!!
    I think the "sim" mode should be the ranked option and leave this current MKX/Tekken experience in the player matches.

    The way ranked currently plays... it should be viewed as the NBA Jam of MMA.

    EA MMA Jam 3 if you will.

    Comment

    • TheWizard72
      Rookie
      • Dec 2017
      • 21

      #3
      Re: Online ranked sim mode

      Originally posted by LoveThisLife
      I think the "sim" mode should be the ranked option and leave this current MKX/Tekken experience in the player matches.

      The way ranked currently plays... it should be viewed as the NBA Jam of MMA.

      EA MMA Jam 3 if you will.
      Sadly, I couldn’t agree more. I feel like the way the game plays is well suited for fly-featherweight. Let’s at least make heavyweight sim. Heavyweight should be the hardest to go on a good win streak. Hell the record is 3 title defenses in real life for F sake. Make each division(or close to each) stand apart that way the player base isn’t as split between sim and comp due to weight class options. If you like endless stamina fueled slugfests play FLYW or BW. If you want cautious feint heavy high risk/reward drop fests play HW.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #4
        Re: Online ranked sim mode

        If not for ranked at least for quick match.

        imo sim should be the base game (ranked, quick match, offline etc) and there should be an option for arcade in quick match.

        Comment

        • UFCBlackbelt
          MVP
          • Jan 2018
          • 1067

          #5
          Re: Online ranked sim mode

          Most people have proposed this, Undisp 3 had it.

          The concern is splitting the player base between those who want it and don't.


          I don't think it should be primary rank play, although I would love it. I have always been a sim advocate, but I know the risk of realism in games for the more casual play,

          I will say one thing, if you look back on EA UFC 3 history. The games have improved so much each time, one of the biggest reasons has always been a push for a more realistic MMA sim experience. Grappling has become much more dynamic, and recent patches show an interest in created a unison with grappling and striking to form MMA fighting, rather than two separate modes. Movement has become more significant, although there's always room for improvement, than the two previous games. A lot of the gimmecks like Parry-counter windows, spinning kicks having insane dodge windows and combo multipliers are gone. Lastly, lower rated characters have slowly been earning greater respect, while the more popular higher ranked fighters are ranked more naturally (Conor doesnt have better ground stats than edgar)


          It's so hard to watch EA UFC 1 & 2 footage now, I know people liked the combinations but I couldn't stand how bad it looked.

          Let's strive to continue this direction we are going, the patches and tuners show a desired interest in balance.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #6
            Re: Online ranked sim mode

            Originally posted by UFCBlackbelt
            Most people have proposed this, Undisp 3 had it.

            The concern is splitting the player base between those who want it and don't.


            I don't think it should be primary rank play, although I would love it. I have always been a sim advocate, but I know the risk of realism in games for the more casual play,

            I will say one thing, if you look back on EA UFC 3 history. The games have improved so much each time, one of the biggest reasons has always been a push for a more realistic MMA sim experience. Grappling has become much more dynamic, and recent patches show an interest in created a unison with grappling and striking to form MMA fighting, rather than two separate modes. Movement has become more significant, although there's always room for improvement, than the two previous games. A lot of the gimmecks like Parry-counter windows, spinning kicks having insane dodge windows and combo multipliers are gone. Lastly, lower rated characters have slowly been earning greater respect, while the more popular higher ranked fighters are ranked more naturally (Conor doesnt have better ground stats than edgar)


            It's so hard to watch EA UFC 1 & 2 footage now, I know people liked the combinations but I couldn't stand how bad it looked.

            Let's strive to continue this direction we are going, the patches and tuners show a desired interest in balance.
            It’d be awesome if they tested the “sim mode” by making the HW division have realistic stamina/ damage.

            If the numbers plummeted then you’d know it’s not what the majority want. If it skyrocketed then maybe tune LHW the same way.

            Comment

            • TheWizard72
              Rookie
              • Dec 2017
              • 21

              #7
              Re: Online ranked sim mode

              Originally posted by UFCBlackbelt
              Most people have proposed this, Undisp 3 had it.

              The concern is splitting the player base between those who want it and don't.


              I don't think it should be primary rank play, although I would love it. I have always been a sim advocate, but I know the risk of realism in games for the more casual play,

              I will say one thing, if you look back on EA UFC 3 history. The games have improved so much each time, one of the biggest reasons has always been a push for a more realistic MMA sim experience. Grappling has become much more dynamic, and recent patches show an interest in created a unison with grappling and striking to form MMA fighting, rather than two separate modes. Movement has become more significant, although there's always room for improvement, than the two previous games. A lot of the gimmecks like Parry-counter windows, spinning kicks having insane dodge windows and combo multipliers are gone. Lastly, lower rated characters have slowly been earning greater respect, while the more popular higher ranked fighters are ranked more naturally (Conor doesnt have better ground stats than edgar)


              It's so hard to watch EA UFC 1 & 2 footage now, I know people liked the combinations but I couldn't stand how bad it looked.

              Let's strive to continue this direction we are going, the patches and tuners show a desired interest in balance.
              I hear you on splitting the base so Then make it a divisional thing rather than a seperate mode. Make HW more sim and FLYW more arcade. The divisions in between will edge towards balanced.

              Comment

              • Lauriedr1ver
                Pro
                • Nov 2017
                • 545

                #8
                Re: Online ranked sim mode

                Originally posted by Phillyboi207
                It’d be awesome if they tested the “sim mode” by making the HW division have realistic stamina/ damage.

                If the numbers plummeted then you’d know it’s not what the majority want. If it skyrocketed then maybe tune LHW the same way.
                Do you mean in the current set up or with additions? As a sim mode at heavyweight cannot be done without a power modifier.

                Comment

                • TheWizard72
                  Rookie
                  • Dec 2017
                  • 21

                  #9
                  Re: Online ranked sim mode

                  Originally posted by Lauriedr1ver
                  Do you mean in the current set up or with additions? As a sim mode at heavyweight cannot be done without a power modifier.
                  True but more stamina tax and damage would go along way till 4 comes out.

                  Comment

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